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Bumping version strings to master_20101129 and netcode version to 201…

…01129.
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commit beaf197acc46074c8dea9e9574f5c2ed595854d4 1 parent b610f84
Cyp Cyp authored
2  autorevision.conf
... ... @@ -1 +1 @@
1   -wc_uri=master
  1 +wc_uri=master_20101129
4 configure.ac
... ... @@ -1,5 +1,5 @@
1 1 AC_PREREQ([2.56])
2   -AC_INIT([Warzone 2100],[master],[http://wz2100.net/],[warzone2100])
  2 +AC_INIT([Warzone 2100],[master_20101129],[http://wz2100.net/],[warzone2100])
3 3
4 4 AM_INIT_AUTOMAKE([1.10 tar-ustar])
5 5
@@ -207,7 +207,7 @@ AS_IF([test "x$enable_sound" != "xyes"],[
207 207 # Add later for stricter checking: -Wextra -Wmissing-declarations -Wstrict-prototypes
208 208 AC_ARG_ENABLE([debug],
209 209 AS_HELP_STRING([--enable-debug[=yes/relaxed/profile/debugprofile/optimised/no]],[Compile debug version [[yes]]]),
210   - [ enable_debug=${enableval} ], [ enable_debug=yes ])
  210 + [ enable_debug=${enableval} ], [ enable_debug=no ])
211 211 AC_MSG_CHECKING([whether to compile in debug mode])
212 212 AC_MSG_RESULT([${enable_debug}])
213 213
4 lib/netplay/netplay.c
@@ -166,9 +166,9 @@ unsigned NET_PlayerConnectionStatus[CONNECTIONSTATUS_NORMAL][MAX_PLAYERS];
166 166 ** ie ("trunk", "2.1.3", "3.0", ...)
167 167 ************************************************************************************
168 168 **/
169   -char VersionString[VersionStringSize] = "master, netcode 4.1009";
  169 +char VersionString[VersionStringSize] = "master_20101129";
170 170 static int NETCODE_VERSION_MAJOR = 4;
171   -static int NETCODE_VERSION_MINOR = 1009;
  171 +static int NETCODE_VERSION_MINOR = 20101129;
172 172
173 173 bool NETisCorrectVersion(uint32_t game_version_major, uint32_t game_version_minor)
174 174 {
4 win32/warzone2100.rc
@@ -22,12 +22,12 @@ BEGIN
22 22 BEGIN
23 23 VALUE "CompanyName", "Warzone 2100 Project"
24 24 VALUE "FileDescription", "Warzone 2100"
25   - VALUE "FileVersion", "master"
  25 + VALUE "FileVersion", "master_20101129"
26 26 VALUE "InternalName", "Warzone 2100"
27 27 VALUE "LegalCopyright", "Copyright � 2005-2010 Warzone 2100 Project"
28 28 VALUE "OriginalFilename", "warzone2100.exe"
29 29 VALUE "ProductName", "Warzone 2100"
30   - VALUE "ProductVersion", "master"
  30 + VALUE "ProductVersion", "master_20101129"
31 31 END
32 32 END
33 33 BLOCK "VarFileInfo"
4 win32/warzone2100.vs2k5.rc
@@ -22,12 +22,12 @@ BEGIN
22 22 BEGIN
23 23 VALUE "CompanyName", "Warzone 2100 Project"
24 24 VALUE "FileDescription", "Warzone 2100"
25   - VALUE "FileVersion", "master"
  25 + VALUE "FileVersion", "master_20101129"
26 26 VALUE "InternalName", "Warzone 2100"
27 27 VALUE "LegalCopyright", "Copyright � 2005-2010 Warzone 2100 Project"
28 28 VALUE "OriginalFilename", "warzone2100.exe"
29 29 VALUE "ProductName", "Warzone 2100"
30   - VALUE "ProductVersion", "master"
  30 + VALUE "ProductVersion", "master_20101129"
31 31 END
32 32 END
33 33 BLOCK "VarFileInfo"
4 win32/warzone2100.vs2k8.rc
@@ -22,12 +22,12 @@ BEGIN
22 22 BEGIN
23 23 VALUE "CompanyName", "Warzone 2100 Project"
24 24 VALUE "FileDescription", "Warzone 2100"
25   - VALUE "FileVersion", "master"
  25 + VALUE "FileVersion", "master_20101129"
26 26 VALUE "InternalName", "Warzone 2100"
27 27 VALUE "LegalCopyright", "Copyright � 2005-2010 Warzone 2100 Project"
28 28 VALUE "OriginalFilename", "warzone2100.exe"
29 29 VALUE "ProductName", "Warzone 2100"
30   - VALUE "ProductVersion", "master"
  30 + VALUE "ProductVersion", "master_20101129"
31 31 END
32 32 END
33 33 BLOCK "VarFileInfo"

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