From d408c6a436792ce04b020a0afc7b151a9ca4587b Mon Sep 17 00:00:00 2001 From: Per Inge Mathisen Date: Fri, 23 Mar 2012 19:48:30 +0100 Subject: [PATCH] scavfact.js: Remove useless conversions to world coordinates. Closes ticket:3356 --- data/mp/multiplay/script/scavfact.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/mp/multiplay/script/scavfact.js b/data/mp/multiplay/script/scavfact.js index 251b5d3b367..01fc4068c3e 100644 --- a/data/mp/multiplay/script/scavfact.js +++ b/data/mp/multiplay/script/scavfact.js @@ -85,7 +85,7 @@ function eventGameInit() makeComponentAvailable("BabaFlame", me); makeComponentAvailable("BaBaMG", me); attackGroup = newGroup(); // allocate a new group - groupAddArea(attackGroup, 0, 0, (mapWidth * 128), (mapHeight * 128)); + groupAddArea(attackGroup, 0, 0, mapWidth, mapHeight); } function eventStartLevel() @@ -125,7 +125,7 @@ function eventAttacked(victim, attacker) for (var i = 0; i < droidlist.length; i++) { var droid = droidlist[i]; - if (distBetweenTwoPoints(victim.x, victim.y, attacker.x, attacker.y) < (24 * 128)) + if (distBetweenTwoPoints(victim.x, victim.y, attacker.x, attacker.y) < 24) { orderDroidLoc(droid, DORDER_MOVE, attacker.x, attacker.y); }