(moving transporter off/onworld) Thanks to forum member Terminator for the bug report!
In the process: - Queue up transporters in case of timing collisions, in order to let multiple un-synchronized landing zones function properly. Fix the previous level accodringly. - Implement orders and messages for transport reinforcements. - Implement an extra victory condition hook feature. - Fix crashes on levels with no artifacts or no bases. refs ticket:4234
In the process: - Add new libcampaign.js functions: * camSetEnemyReinforcements * camManageTrucks * camQueueDroidProduction - Fix broken assembly points and several tactics bugs. - Allow bases of different players to be detected by overlapping cleanup areas. refs ticket:4234
…t:4257 refs ticket:4259