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Feb 10, 2014

  1. Merge branch 'bugfixes'

    authored February 10, 2014 cybersphinx committed February 10, 2014

Feb 08, 2014

  1. Per Inge Mathisen

    ini2json: Make filters start with 'filter' to make it clear what they…

    … are. Also make them take
    
    arrays. Finally, the research effects effects start with lower case letters.
    authored February 08, 2014

Feb 06, 2014

  1. haoNoQ

    Place newly produced droids correctly when building is rotated.

    authored February 06, 2014

Feb 03, 2014

  1. Per Inge Mathisen

    Merge pull request #50 from Ginger88895/master

    Fixed a typo that caused the game to crash on mission end.
    authored February 03, 2014
  2. Ginger88895

    Fixed a typo that caused the game to crash on mission end.

    authored February 03, 2014

Jan 31, 2014

  1. Merge branch 'bugfixes'

    authored January 31, 2014 cybersphinx committed January 31, 2014

Jan 27, 2014

  1. Per Inge Mathisen

    Try again to fix buildbot problem with GLEW 1.9 and glPopDebugGroup()

    authored January 27, 2014
  2. Per Inge Mathisen

    Try to fix build bot and other hosts that do not have an up to date v…

    …ersion of GLEW.
    authored January 27, 2014
  3. vexed

    Merge branch 'newbugfixes' into bugfixes

    authored January 26, 2014

Jan 26, 2014

  1. Per Inge Mathisen

    Show all features in debug menu. Patch by vexed. Closes ticket:4166

    authored January 26, 2014

Jan 25, 2014

  1. Per Inge Mathisen

    Do not hardcode backdrop numbers and filenames. Allow all backdrop ty…

    …pes to have
    
    random variations, based on filename base. Hardcoded limits removed. Patch by stiv,
    modified by me. Closes ticket:4168
    authored January 25, 2014
  2. Per Inge Mathisen

    Annotate the OpenGL command stream better. Now using the new KHR_debu…

    …g extension with
    
    debug groups. Some functionality commented out until apitrace fixes a bug upstream.
    For this functionality, GLEW version 1.10 or higher is required.
    authored January 25, 2014

Jan 20, 2014

  1. Merge branch 'newbugfixes'

    authored January 20, 2014 cybersphinx committed January 20, 2014

Jan 19, 2014

  1. Per Inge Mathisen

    Fix error in base/stats/research_cam3.ini. Closes ticket:4173. Patch …

    …by Duha.
    authored January 20, 2014
  2. Per Inge Mathisen

    Add -t option to python interpreter to warn about mixing tabs and spa…

    …ces. Closes ticket:4172 for now.
    authored January 19, 2014
  3. Per Inge Mathisen

    Remove unnecessary comma at end of ini line. Closes ticket:4171. Patc…

    …h by Duha.
    authored January 19, 2014
  4. Per Inge Mathisen

    ini2json: Merge bodypropulsionimd.ini into body.json

    authored January 19, 2014
  5. haoNoQ

    Fix path concatenation bug in CheckInMap, don't forget to check out t…

    …he skirmish folder.
    authored January 19, 2014

Jan 08, 2014

  1. Per Inge Mathisen

    ini2json: Update with missing stuff. Make sure lists are lists.

    authored January 09, 2014
  2. Per Inge Mathisen

    Fix header descriptions of some of the INI data files.

    authored January 08, 2014

Jan 01, 2014

  1. Per Inge Mathisen

    ini2json: Convert IDs to real names.

    authored January 01, 2014

Dec 31, 2013

  1. Per Inge Mathisen

    Add tools to convert ini files to JSON format.

    authored December 31, 2013
  2. Per Inge Mathisen

    When configuring debug builds with gcc, use -ggdb for compatibility w…

    …ith the
    
    linux perf tool. Also add -fno-omit-frame-pointer for the optimised debug
    builds for the same reason.
    authored December 31, 2013

Dec 29, 2013

  1. Per Inge Mathisen

    Remove multiplayer stats files that are identical in single player.

    authored December 29, 2013

Dec 22, 2013

  1. Per Inge Mathisen

    Updated textures and models by Christian Scholz (cnceo), and tcmasked…

    … VTOL pad by Berg.
    authored December 22, 2013
  2. haoNoQ

    Move random oil drum placement to rules.js

    authored December 22, 2013
  3. haoNoQ

    qtscript: Add terrainType(x, y) to check passability of map tiles

    authored December 22, 2013

Dec 20, 2013

  1. Per Inge Mathisen

    Remove unused DEPTH_CMP_LEQ_WRT_OFF

    authored December 20, 2013

Dec 14, 2013

  1. Per Inge Mathisen

    Try to fix link errors on buildbot

    authored December 14, 2013
  2. Per Inge Mathisen

    Version 3.2 requires OpenGL 2.0.

    Remove unnecessary dependencies between ivis library and main source.
    Add link test program to detect and prevent new unnecessary dependencies.
    authored December 14, 2013
  3. Per Inge Mathisen

    Simplify the vision code a bit. Behaviour should be exactly identical.

    authored December 08, 2013
  4. Per Inge Mathisen

    Remove unnecessary glClearColor calls. (They do not make fog any less…

    … broken.)
    
    Turn deprecated GL_CLAMP into GL_CLAMP_TO_EDGE.
    authored December 08, 2013
  5. vexed

    Merge branch 'newbugfixes'

    Conflicts:
    	data/mp/stats/weapons.txt
    authored December 13, 2013

Dec 12, 2013

  1. vexed

    Update changelog for 3.1.1

    authored December 11, 2013
  2. vexed

    Needle Gun: (RailGun1Mk1) weight 400 -> 1000

    authored December 11, 2013
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