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Commits on Nov 25, 2010
  1. @Cyp
  2. @perim
  3. @Cyp
  4. @Cyp

    make -Cpo update-po

    Cyp authored
  5. @perim
  6. @perim

    Do not keep unused structure variables in memory, and document them a…

    perim authored
    …s being unused in the data header.
  7. @Cyp

    Fix clients and/or host crashing due to the last client clicking read…

    Cyp authored
    …y too many times. Based on patch by Buggy.
    
    Throw in a few checks for changing player position or team, too.
    
    Closes ticket:2346.
    
    Changelog: Fixed crash for all players when the last player clicks "Ready" too many times.
  8. @buginator

    Re: fccb548

    buginator authored
    Really remove all references to it.
Commits on Nov 24, 2010
  1. @Cyp
  2. @Cyp

    Initialise structure direction before using the structure width/bread…

    Cyp authored
    …th in auxStructureBlocking().
    
    Fixes unsynchronised errors in the blocking map when building cyborg factories or lassats.
    
    Closes ticket:2290. Refs ticket:2203.
  3. @Cyp

    When clearing AUXBITS_THREAT, clear AUXBITS_AATHREAT too.

    Cyp authored
    Refs ticket:2203.
  4. @Cyp

    Make aquatic ground heights be deterministic.

    Cyp authored
    Don't know whether aquatic ground heights could affect game state, but changing in case, and since it means less to debug.
    
    Also, removed unused parts of src/environ (which is pretty much everything).
    src/environ is now even more useless, and should probably be deleted in a future commit.
  5. @cybersphinx

    Update translations.

    cybersphinx authored
  6. @cybersphinx

    Korean translation update by urgood2.

    cybersphinx authored
    Closes #2098.
  7. @cybersphinx

    Allow process to be traced for the crash handler.

    cybersphinx authored
    Some distributions disallow this (newer Ubuntu for example), so the gdb call
    didn't output anything useful. Based on a patch by Safety0ff.
    (cherry picked from commit 023ea5b)
  8. @Cyp
Commits on Nov 22, 2010
  1. @buginator @Cyp

    Only clear player name when needed.

    buginator authored Cyp committed
    (When player drops / leaves, you will still see their name instead of the default color name).
    
    Also fix a log line.
    
    git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11495 4a71c877-e1ca-e34f-864e-861f7616d084
    (cherry picked from commit 847edec)
  2. @Cyp

    Fix danger map threading, pointer-to-int compile -Werror warning, and…

    Cyp authored
    … dangerFloodFill running for player -1.
    
    Refs ticket:2203.
  3. @Safety0ff
  4. @Safety0ff

    Reset colors after drawing droid selections.

    Safety0ff authored
    Closes #2341.
  5. @Safety0ff
Commits on Nov 21, 2010
  1. @perim

    Uh. I hate git.

    perim authored
  2. @perim

    Rework the cached information in psTiles to be easily copied for use …

    perim authored
    …in threads. Put danger map processing in a separate work thread. See ticket:2203
  3. @Safety0ff
  4. @Safety0ff
  5. @Cyp

    Initialise psFeature->lastHitWeapon to avoid valgrind warning found b…

    Cyp authored
    …y Safety0ff.
    
    Also changed lastHitWeapon from UDWORD to WEAPON_SUBCLASS.
  6. @Cyp

    Handle floating point connector coordinates as well as integer (ignor…

    Cyp authored
    …es the floating point part).
    
    Correctly handles "42 127 -3", "42.999 127. -3.1415926535897932384626" and "42... 127.0.0.1 -3.0..0...0" as (42, 127, -3).
    Doesn't handle the floating point and integer mixture "42 127.0 -3".
Commits on Nov 20, 2010
  1. @Cyp

    Change connector locations and pie_TRANSLATE from floats to ints.

    Cyp authored
    Probably fixes desynchs involving different projectile sources.
    
    Hope no floats are left to affect the game state...
  2. @buginator
Commits on Nov 19, 2010
  1. @Cyp

    Fix multiturret droids trying to look at invalid weapon slots of stru…

    Cyp authored
    …ctures when looking at their targets.
    
    Fixes a desynch when multiturreted droids are present.
  2. @Cyp

    Fix broken check for giving too many trucks to a player. Caused desyn…

    Cyp authored
    …chs due to players not agreeing who owned what.
    
    The check against selectedPlayer was incorrect, it caused clients with max trucks + 1 to not believe anyone could give trucks to anyone else.
    
    Introduced in d6b47d1.
    
    Changelog: Really fix truck limit when giving trucks.
  3. @Cyp

    Fix VTOLs teleporting to a planet 2.5 million tiles up, due to missin…

    Cyp authored
    …g cast before division in last commit.
Commits on Nov 18, 2010
  1. @Cyp

    Fix desynch due to deltaGameTime not being deterministic during messa…

    Cyp authored
    …ge processing.
    
    Fixed by setting deltaGameTime = 0 in src/loop.c, after each game-state update.
    Also, cleaned up lib/gamelib/gtime slightly.
    
    To reproduce locally, start 2 clients, set one to 20x speed, the other to normal speed, and create droids on uneven terrain using the debug menu.
Commits on Nov 17, 2010
  1. @cybersphinx

    Spanish translation update by Saberuneko.

    cybersphinx authored
    Closes #2327.
Commits on Nov 16, 2010
  1. @Cyp

    Fix broken mapObjIsAboveGround and incorrect lighting normals due to …

    Cyp authored
    …ELEVATION_SCALE.
    
    Changelog: Fix projectiles going through terrain due to bad terrain height calculations.
    Changelog: Fix terrain shading.
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