Commits on Dec 1, 2010
  1. make -Cpo update-po

    Cyp committed Dec 1, 2010
  2. Fix some GUI dependence on gameTime, and make camera hovering and scr…

    …olling be more numerically stable.
    The exact solution to the camera height  d²/dt² height = -ACCEL_CONSTANT * (height - desiredHeight) - VELOCITY_CONSTANT * d/dt height  ended up a bit complex.
    Cyp committed Dec 1, 2010
Commits on Nov 30, 2010
  1. Add a bit more syncDebug.

    Cyp committed Nov 30, 2010
  2. Italian translation update by Alpha93.

    Refs #2367.
    cybersphinx committed Nov 30, 2010
  3. Put ifdefs around Linux-specific header/function.

    Closes #2366.
    (cherry picked from commit 2d4d2d8)
    cybersphinx committed Nov 30, 2010
Commits on Nov 29, 2010
  1. Add map name to desynch dumps.

    Cyp committed Nov 29, 2010
  2. Fix defenses not being able to be built next to oil wells without der…

    Try to simplify logic which decides what can be built next to what.
    Cyp committed Nov 29, 2010
  3. Remove unused AUXMAP structure.

    Cyp committed Nov 29, 2010
  4. Fix bad pointer when loading maps with horizontal cyborg factories.

    Probably the cause of some desynchs and crashes.
    Cyp committed Nov 29, 2010
  5. Fix spurious desynch at gameTime 102, due to not clearing desynch log…

    …s between games.
    Also, no need to duplicate function name strings, which are link-time constants.
    Cyp committed Nov 28, 2010
Commits on Nov 28, 2010
  1. Use the base dataset name instead of texture<->tileset mapping to det…

    …ermine tileset.
    Closes #2355, #2193.
    Safety0ff committed Nov 28, 2010
  2. Polish translation update by Emdek.

    Closes #1347.
    cybersphinx committed Nov 28, 2010
Commits on Nov 27, 2010
  1. Simplify movement code slightly and reduce rounding errors.

    Used division instead of right-shift, since right-shift of negative numbers is implementation defined. (At least GCC does an arithmetic shift.)
    Removed two unused enum values.
    Reviewed by Per.
    Cyp committed Nov 27, 2010
  2. Now that we have logical updates, we can simplify the calculations sl…

    …ightly. Patch reviewed by Cyp. Closes ticket:2360
    perim committed Nov 27, 2010
Commits on Nov 25, 2010
  1. Do not keep unused structure variables in memory, and document them a…

    …s being unused in the data header.
    perim committed Nov 25, 2010
  2. Fix clients and/or host crashing due to the last client clicking read…

    …y too many times. Based on patch by Buggy.
    Throw in a few checks for changing player position or team, too.
    Closes ticket:2346.
    Changelog: Fixed crash for all players when the last player clicks "Ready" too many times.
    Cyp committed Nov 25, 2010
  3. Re: fccb548

    Really remove all references to it.
    buginator committed Nov 25, 2010
Commits on Nov 24, 2010
  1. Initialise structure direction before using the structure width/bread…

    …th in auxStructureBlocking().
    Fixes unsynchronised errors in the blocking map when building cyborg factories or lassats.
    Closes ticket:2290. Refs ticket:2203.
    Cyp committed Nov 24, 2010
  2. When clearing AUXBITS_THREAT, clear AUXBITS_AATHREAT too.

    Refs ticket:2203.
    Cyp committed Nov 24, 2010
  3. Make aquatic ground heights be deterministic.

    Don't know whether aquatic ground heights could affect game state, but changing in case, and since it means less to debug.
    Also, removed unused parts of src/environ (which is pretty much everything).
    src/environ is now even more useless, and should probably be deleted in a future commit.
    Cyp committed Nov 24, 2010
  4. Update translations.

    cybersphinx committed Nov 24, 2010
  5. Korean translation update by urgood2.

    Closes #2098.
    cybersphinx committed Nov 24, 2010
  6. Allow process to be traced for the crash handler.

    Some distributions disallow this (newer Ubuntu for example), so the gdb call
    didn't output anything useful. Based on a patch by Safety0ff.
    (cherry picked from commit 023ea5b)
    cybersphinx committed Nov 24, 2010