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Commits on Jun 28, 2007
  1. Since original revisions 332 and 333, performed an expensive copy ope…

    No Author authored
    …ration (local copy in working copy and re-adding all files) I've modified these into this cheap copy revision (svn cp). I've checked the resulting MD5s of _all_ files! I could track down the origin of everything but the change to "tags/2.0.2.3/lib/framework/frameresource.c" so I guess this might have occurd in vqamly's working copy during his commit.
    
    Original revision 332:
    svn:author = vqamly
    svn:date = 2005-10-20T03:14:12.522955Z
    svn:log =
    Creating directory for 2.0.2.3
    
    Original revision 333:
    svn:author = vqamly
    svn:date = 2005-10-20T03:35:06.183136Z
    svn:log = 
    Next release of Warzone 2100 GPL.
    
    From rev 329:
    Backport fix for hidden memory overrun in texture code.
    From rev 328:
    Backport infinite loop fix for audio code
    From rev 326:
    This combines all of Troman's and my patches from branch and fixes some wz code.
    
    Added hack to disable shadows.
    Added fps meter.
    Added map preview and so on...
    (rev 300,:
    -added new features for mp/skirmish games games:
    
    added:
    -ctrl-tab objects-only radar view	(done)
    -shift-tab ally-enemy radar view	(done)
    -make wz remember last used ip for 'enter ip' dialog box (done)
    
    fixed:
    -allies must be visible in multiplayer/skirmish (done)
    
    other:
    -fixed double/empty multiplayer msgs
    -added routine to process console commands (they start with '/' right now)
    -added mostly for my own debugging purposes: dbg_console(); DbgMsg();
    
    rev 295:
    -won't send empty lines in lobby and in-game chats anymore
    -player's own messages are not doubled during multiplayer games anymore
    
    rev 292 & 294:
    Fixed Color issues thanks to input from Troman. :)
    This release fixes more .wz stuff (map loading), you need a maps directory now for this to work.  This is located on the root directory, along with the music directory, and whatever else.
    And finally, all the stuff up to rev 284.)
    
    **New dataset is needed, and will be available @ berlios site.
    wz-data-2023.rar will be the name.
    **please delete keymap.map file in data directory!
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@332 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 27, 2005
  1. @cybersphinx

    Added an "Installation" chapter to README.txt and deleted INSTALL.txt.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@355 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 24, 2005
  1. @cybersphinx

    Mention the missing briefings.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@354 4a71c877-e1ca-e34f-864e-861f7616d084
  2. @cybersphinx

    Revised the README.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@353 4a71c877-e1ca-e34f-864e-861f7616d084
  3. @cybersphinx

    Fix configure.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@352 4a71c877-e1ca-e34f-864e-861f7616d084
  4. @cybersphinx

    Fix line endings.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@351 4a71c877-e1ca-e34f-864e-861f7616d084
  5. @cybersphinx

    Run ./autogen.sh and add all generated files.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@350 4a71c877-e1ca-e34f-864e-861f7616d084
  6. @cybersphinx

    Remove the calls to svnversion.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@349 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 23, 2005
  1. Fixed a slight issue when doing release builds. There was no need to …

    Victor Qamly authored
    …include revision.h when it has been hard coded.
    
    Also added a request for INSTALL.txt file.
    
    Since autotools don't work (can't find libs correctly) with my distro, I just explained how to do: "make -f Makefile.raw"
    and what to do after that.  Modify as you see fit.
    
    This works on both windows & linux.
    
    Note in common.mk
    we have:
    ifeq ($(MODE), prod)
    CFLAGS+=-Wall -fno-strict-aliasing -O2
    else
    CFLAGS+=-Wall -g
    endif
    
    Dunno if that should be changed or not.  I gave both ways to do each build via the make command in the INSTALL.txt file.
    
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@348 4a71c877-e1ca-e34f-864e-861f7616d084
  2. @cybersphinx

    Remove COPYING as we also have COPYING.txt, add RBL-4NiK8r to AUTHORS…

    cybersphinx authored
    ….txt
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@347 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 22, 2005
  1. Changed FPS counter to default of OFF.

    Victor Qamly authored
    Added a define for versions for when we 'release' something, so we are not using SVN revision # of releases.
    Added some textfiles about project. (Modify them here, instead of mailing list.  Just verify with someone first.)
    
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@337 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 21, 2005
  1. @cybersphinx

    Remove confusing "Warning" from an informational message.

    cybersphinx authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tags/2.0.2.3@335 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 19, 2005
  1. @perim

    Backport fix for hidden memory overrun in texture code.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@329 4a71c877-e1ca-e34f-864e-861f7616d084
  2. @perim

    Backport infinite loop fix for audio code

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@328 4a71c877-e1ca-e34f-864e-861f7616d084
  3. This combines all of Troman's and my patches from branch and fixes so…

    Victor Qamly authored
    …me wz code.
    
    Added hack to disable shadows.
    Added fps meter.
    Added map preview and so on...
    And I will update this log later with more info.
    
    Note, you need new data set which I will release shortly (for menu).
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@326 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 19, 2005
  1. -fixed Linux issues

    Roman C authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@301 4a71c877-e1ca-e34f-864e-861f7616d084
  2. -added new features for mp/skirmish games games:

    Roman C authored
    added:
    -ctrl-tab objects-only radar view	(done)
    -shift-tab ally-enemy radar view	(done)
    -make wz remember last used ip for 'enter ip' dialog box (done)
    
    fixed:
    -allies must be visible in multiplayer/skirmish (done)
    
    other:
    -fixed double/empty multiplayer msgs
    -added routine to process console commands (they start with '/' right now)
    -added mostly for my own debugging purposes: dbg_console(); DbgMsg();
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@300 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 18, 2005
  1. This prerelease is the next in line for the next release canidate.

    Victor Qamly authored
    This version does NOT use PNG tiles, or the OGG data set, but it does use the original warzone data which is still located @ berlios FTP site.
    
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/prerelease@296 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 9, 2005
  1. @perim

    Put back closing of OpenAL context on Windows only (#ifdef WIN32). Th…

    perim authored
    …is is related to
    
    bug #4967.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@284 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 7, 2005
  1. Added missing Makefile.raw.

    Rodolphe Suescun authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@283 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 5, 2005
  1. @perim

    Fix windows compile problems: dd_zip.c lacked frame.h include. Also a…

    perim authored
    …dd svn:eol-style properties to new files.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@282 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 4, 2005
  1. @perim

    Remove netprov_stub.c and netprov.h, since they are unused. This fixe…

    perim authored
    …s bug #4806
    
    submitted by devurandom; fix as (reportedly) suggested by RodZilla.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@281 4a71c877-e1ca-e34f-864e-861f7616d084
  2. @perim

    Kludge around OpenAL hang on exit bug. Bug report 004967.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@280 4a71c877-e1ca-e34f-864e-861f7616d084
  3. @perim

    Replace several printf calls with debug() calls. Now hopefully regula…

    perim authored
    …r players do not
    
    have to be bothered by debug messages while playing anymore.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@279 4a71c877-e1ca-e34f-864e-861f7616d084
  4. @perim

    Remove last of the Glide code.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@278 4a71c877-e1ca-e34f-864e-861f7616d084
  5. @perim

    Turn a number of debug printfs into debug() calls and fix several

    perim authored
    compile warnings introduced by wz code.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@277 4a71c877-e1ca-e34f-864e-861f7616d084
  6. @perim

    Add some more debugging, fix losroute.h include, fix missing proto fo…

    perim authored
    …r sys_zipfile, and
    
    fix a few random warnings too.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@276 4a71c877-e1ca-e34f-864e-861f7616d084
  7. @perim

    Remove dead code (old DX network code)

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@275 4a71c877-e1ca-e34f-864e-861f7616d084
  8. @perim

    Remove dead code (old pcx loader)

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@274 4a71c877-e1ca-e34f-864e-861f7616d084
  9. @perim

    Remove dead code

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@273 4a71c877-e1ca-e34f-864e-861f7616d084
  10. Fixed raw makefiles (new ivis_common lib).

    Rodolphe Suescun authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@272 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 3, 2005
  1. @perim

    Add sanity check to debug debug code, and fix bug in debug code.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@271 4a71c877-e1ca-e34f-864e-861f7616d084
  2. @perim

    Merge some delayed trivial changes, fix some introduced warnings and …

    perim authored
    …remove the last
    
    remaining glide code.
    
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@270 4a71c877-e1ca-e34f-864e-861f7616d084
  3. @perim

    Merge the version and revision string code.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@269 4a71c877-e1ca-e34f-864e-861f7616d084
  4. @perim

    Merge fix to titleMode definition.

    perim authored
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/branches/crossplatform@268 4a71c877-e1ca-e34f-864e-861f7616d084
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