Commits on Nov 14, 2010
  1. @buginator
  2. @cybersphinx @buginator

    Update ChangeLog.

    cybersphinx committed with buginator Nov 14, 2010
  3. @buginator

    Bump all versions

    default to release builds.
    buginator committed Nov 14, 2010
  4. @cybersphinx

    Update ChangeLog.

    cybersphinx committed Nov 14, 2010
  5. @perim

    Beautify changelog

    perim committed Nov 14, 2010
  6. @buginator

    Update Changelog for beta3

    buginator committed Nov 14, 2010
  7. @dak180
  8. @dak180
  9. @dak180
  10. @buginator

    CHANGELOG: Fix rearming pads to actually repair units

    refs ticket:1581
    fixes ticket:2313
    fixes ticket:2234
    
    
    Fix rearming pads so they actually rearm at the speed they're intended to. Also make rearming upgrades affect rearming pad repair speed. Replaces REARM_PAD.currentPtsAdded with REARM_PAD.timeLastUpdated, but savefiles should still be compatible.
    
    git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8865 4a71c877-e1ca-e34f-864e-861f7616d084
    (cherry picked from commit 75569d1)
    
    Conflicts:
    
    	src/game.c
    	src/structure.c
    buginator committed Nov 14, 2010
Commits on Nov 13, 2010
  1. @buginator

    make -Cpo update-po

    buginator committed Nov 13, 2010
Commits on Nov 12, 2010
  1. @buginator

    Never call mapShutdown() or environReset() in mid-missions, since we …

    …come back
    
    to the main map, and that data must be valid or we get no textures, and the water
    heights will be incorrect.
    Also complain loudly if the mission type is wrong (should never happen!)
    
    fixes ticket:2262
    buginator committed Nov 11, 2010
  2. @buginator

    Fix underflow, if a pre-built structure has part of it in water.

    NOTE: since this is going on, on our mission maps, we just fix the issue, instead of
    removing the item, since the item in question might be used by the scripts, and removing
    it would break things.
    
    fixes ticket:2302
    buginator committed Nov 11, 2010
Commits on Nov 11, 2010
  1. @buginator

    Update file

    (and trac test)
    buginator committed Nov 11, 2010
Commits on Nov 9, 2010
  1. @cybersphinx

    Polish translation update by Emdek.

    Closes #1347.
    cybersphinx committed Nov 9, 2010
  2. @buginator
  3. @buginator

    When doing a map preview, no need to process stuff that is only usefu…

    …l in-game.
    
    This speeds up the preview screen back to 2.x speeds.
    buginator committed Nov 8, 2010
  4. @buginator

    Fix another memory clobbering issue. (dereferenced pointer)

    Patch Author: Safety0ff
    fixes ticket:2300
    
    Original detective work done by Ai_Tak (ticket:1656)
    
    Signed-off-by: buginator <buginator@gna.org>
    buginator committed Nov 8, 2010
Commits on Nov 8, 2010
  1. @buginator

    Forgot the include for f4e8221

    buginator committed Nov 7, 2010
  2. @buginator

    CHANGELOG: Fix unit explosion color for turret

    fixes ticket:2294
    buginator committed Nov 7, 2010
  3. @cybersphinx

    Include autorevision.h in the tarball for Mac builds.

    (cherry picked from commit fa3abb7)
    cybersphinx committed Nov 8, 2010
Commits on Nov 7, 2010
  1. @dak180

    Update the autorevision script so we can get something out of tarball…

    …s; also some minor fixes to data copying.
    dak180 committed Nov 7, 2010
  2. @cybersphinx
  3. @Cyp

    Don't call glBufferSubData(GL_ARRAY_BUFFER, *, 0, *), which crashes s…

    …ome drivers.
    
    Probably shouldn't have crashed... Fixes ticket:2293.
    
    Changelog: Work around crash in some graphics drivers on some maps.
    Cyp committed Nov 7, 2010
  4. @cybersphinx

    Fix ChangeLog.

    cybersphinx committed Nov 7, 2010
Commits on Nov 6, 2010
  1. @Cyp
  2. @cybersphinx
  3. @cybersphinx
  4. @buginator

    CHANGELOG: Correctly handle unicode strings for edit boxes.

    fixes ticket:2209
    buginator committed Nov 5, 2010
  5. @buginator
Commits on Nov 3, 2010
  1. @dak180

    Update vorbis to 1.3.2.

    dak180 committed Nov 3, 2010
Commits on Nov 2, 2010
  1. @perim

    Fix 2 rockies tileset decals (page-55.png and page-62.png). Patch by …

    …Dark Project in ticket:2285
    perim committed Nov 2, 2010
  2. @perim
  3. @cybersphinx

    Fix last commit (libpng).

    cybersphinx committed Nov 2, 2010
  4. @cybersphinx

    Update the dependencies for the Windows cross build.

    DejaVu fonts: 2.31 -> 2.32
    freetype: 2.3.12 -> 2.4.3
    gettext: 1.18.1 -> 1.18.1.1
    libogg: 1.2.0 -> 1.2.1
    libpng: 1.2.44 -> 1.4.4
    libvorbis: 1.3.1 -> 1.3.2
    cybersphinx committed Nov 2, 2010