Commits on Apr 22, 2012
  1. @cybersphinx
  2. @cybersphinx

    Update translations.

    cybersphinx committed Apr 22, 2012
  3. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    * bugfixes:
      Update the mac doc bundle.
    cybersphinx committed Apr 22, 2012
  4. @dak180

    Update the mac doc bundle.

    dak180 committed Apr 22, 2012
  5. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    * bugfixes:
      Update ChangeLog.
      German translation update by Kreuvf.
      Make pink/purple and orange/yellow more distinguishable on radar.
      Update ChangeLog.
      Update player number for lint.cpp and the map conversion tools.
      Turkish translation update by Ayhan Görgülü.
    cybersphinx committed Apr 22, 2012
  6. @cybersphinx

    Update ChangeLog.

    cybersphinx committed Apr 22, 2012
  7. @cybersphinx

    German translation update by Kreuvf.

    Closes #3418.
    cybersphinx committed Apr 22, 2012
  8. @Cyp
  9. @cybersphinx

    Update ChangeLog.

    cybersphinx committed Apr 22, 2012
  10. @cybersphinx
  11. @cybersphinx

    Turkish translation update by Ayhan Görgülü.

    Closes #3417.
    cybersphinx committed Apr 22, 2012
  12. @cybersphinx
  13. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    * bugfixes:
      Brazilian translation update by Tucalipe.
      Hungarian translation update by mtomi78.
      Polish translation update by Emdek.
      Fix save game load crash due to dangling, dead target from structures.
      Map fixes and updates: GreatRift, MizaMaze, Wheel.
      Hungarian translation update by mtomi78.
      Keep default secondary order from droid initialization if no replacement order found in savegame. Should fix ticket:3359
      Use Clang wherever possible.
    cybersphinx committed Apr 22, 2012
  14. @cybersphinx

    Split --fallbackmode into --noshaders and --novbos.

    Closes #3248.
    cybersphinx committed Mar 11, 2012
  15. @cybersphinx

    VA-based fallback for terrain renderer.

    Patch adds VA-based fallback for terrain render, thus lowering OpenGL
    requirements from 1.4+vbo ext to 1.2 for this component. TCMask uses
    texture crossbar feature from 1.4 (or 1.3+ext). Patch by I-NoD.
    Refs #3248.
    cybersphinx committed Apr 22, 2012
  16. @cybersphinx

    Brazilian translation update by Tucalipe.

    Closes #3415.
    cybersphinx committed Apr 22, 2012
  17. @cybersphinx

    Hungarian translation update by mtomi78.

    Closes #3412.
    cybersphinx committed Apr 22, 2012
  18. @cybersphinx

    Polish translation update by Emdek.

    Closes #1347.
    cybersphinx committed Apr 22, 2012
  19. @perim
Commits on Apr 19, 2012
  1. @cybersphinx

    Map fixes and updates: GreatRift, MizaMaze, Wheel.

    Thanks to NoQ. Closes #2857, refs #3317.
    cybersphinx committed Apr 19, 2012
  2. @cybersphinx

    Hungarian translation update by mtomi78.

    Closes #3412.
    cybersphinx committed Apr 19, 2012
Commits on Apr 11, 2012
  1. @perim

    Keep default secondary order from droid initialization if no replacem…

    …ent order found in savegame. Should fix ticket:3359
    perim committed Apr 11, 2012
Commits on Apr 10, 2012
  1. @dak180

    Use Clang wherever possible.

    dak180 committed Apr 10, 2012
Commits on Apr 9, 2012
  1. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    * bugfixes:
      Update translations.
      Polish translation update by Emdek.
      Prevent % in research messages from breaking translations.
      Remove trailing commas from the research messages.
      Revert back to flashing the intel button by default. (New players to the game have no idea what "New Intelligence Report" meant if they don't have the vids installed)
      Make it more obvious the game is free to anyone who wants it. Thanks to Kreuvf for the wording.
      Don't scale the font, just use the regular size when displaying meter.
      Don't spawn artifacts in campaign games, that is only done via scripts, since they serve a specific function in the campaign.
      Don't prevent the use of the scroll wheel when the build / research / design / whatever window isn't up yet.
      Restore missing check, so artefacts are only dropped by factories.
      Fix release builds, busted in fe80d02
      Fix screen shake to only shake on things that are explosive by nature, (power plants, factories, etc), and not on walls. Change shake time to be in proportion to what was destroyed, minimal time for features (skyscrapers), to a longer time for a laSat blast.
      Don't assert when babas burn to death, and the pointer is still in the active list (apsDroidLists) or that pointer is still "in use" by another droid, and also clean up the messages and attribute them to LOG_DEATH.
      Avoid orders given to tanks of wrong player.
      Update Png to 1.5.10.
      Update the mac documents package.
      Synchronise barrel and artefact placement.
      Synchronise game random seed randomly at game start.
      Fix clockwise skidding.
      Make the FetchPrebuilt script smarter about replacing incorrect tarballs.
    cybersphinx committed Apr 9, 2012
  2. @cybersphinx

    Update translations.

    cybersphinx committed Apr 9, 2012
  3. @cybersphinx

    Polish translation update by Emdek.

    Closes #1347.
    cybersphinx committed Apr 9, 2012
  4. @cybersphinx

    Prevent % in research messages from breaking translations.

    Translate research messages on loading, and replace %% with %. Research
    messages should now use %% for % in ambiguous cases. Fixes #3376.
    cybersphinx committed Apr 9, 2012
  5. @cybersphinx

    Remove trailing commas from the research messages.

    Also remove the workaround to remove the resulting empty strings
    introduced in 9799722. Refs #3039.
    cybersphinx committed Apr 9, 2012
Commits on Apr 4, 2012
  1. @vexed

    Revert back to flashing the intel button by default. (New players to …

    …the game have no idea what "New Intelligence Report" meant if they don't have the vids installed)
    vexed committed Mar 29, 2012
  2. @vexed

    Make it more obvious the game is free to anyone who wants it.

    Thanks to Kreuvf for the wording.
    vexed committed Apr 3, 2012
  3. @vexed
  4. @vexed

    Don't spawn artifacts in campaign games, that is only done via script…

    …s, since they serve a specific function in the campaign.
    
    fixes ticket:3375
    vexed committed Apr 3, 2012
  5. @vexed

    Don't prevent the use of the scroll wheel when the build / research /…

    … design / whatever window isn't up yet.
    vexed committed Apr 2, 2012
Commits on Apr 1, 2012
  1. @Cyp

    Restore missing check, so artefacts are only dropped by factories.

    Check went missing in 29966c5. (Although the entire
    function was skipped before 29966c5.)
    Cyp committed Apr 1, 2012
Commits on Mar 31, 2012
  1. @vexed