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Commits on Oct 8, 2012
  1. cybersphinx
  2. dak180

    Merge branch bugfixes into 3.1

    dak180 authored
    * topic/bugfixes:
      Update the mac doc bundle.
  3. dak180

    Update the mac doc bundle.

    dak180 authored
  4. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
Commits on Oct 7, 2012
  1. Per Inge Mathisen

    Update changelog

    perim authored
  2. Per Inge Mathisen
  3. dak180
Commits on Oct 6, 2012
  1. dak180

    Update the mac doc bundle.

    dak180 authored
Commits on Oct 5, 2012
  1. Cyp

    Make Nexus/Semperfi AIs less snobby.

    Cyp authored
    When asking them for 'help', they no longer say "Bug off" if the beacon isn't near your own structures.
    
    Fixes ticket:3383.
  2. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
Commits on Oct 4, 2012
  1. Cyp

    Fix displayed sensor range of droids.

    Cyp authored
    Upgrades were not taken into account when displaying the sensor range of droids (using Shift+F12 to enable).
  2. Cyp

    Update visible tiles immediately when researching sensor upgrades.

    Cyp authored
    Droids would previously not see new tiles until moving after an upgrade.
    Structures would previously not see new tiles until being partially demolished/rebuilt after an upgrade.
    
    Fixes ticket:3450.
  3. Cyp

    Use separate stored-template file for skirmish and campaign.

    Cyp authored
    Fixes ticket:3702.
Commits on Oct 2, 2012
  1. Cyp

    Remove "#define gameTime2 realTime".

    Cyp authored
    The old gameTime2 name was confusing. This commit is a no-op after preprocessing.
    
    Apart from lib/gamelib/gtime.h, this commit is equivalent to:
    sed -i 's/gameTime2/realTime/g' src/*.cpp lib/*/*.cpp
Commits on Oct 1, 2012
  1. Cyp

    Merge branch 'bugfixes' into 3.1

    Cyp authored
  2. Cyp

    Squelch some minor warnings.

    Cyp authored
  3. Cyp

    Make ‘make distcheck’ pass.

    Cyp authored
    Do not check that maps are one of arizona, urban or rockies.
  4. Cyp

    Fix some warnings in tests/.

    Cyp authored
    Somehow, the previous code could compile and run correctly, without crashing.
  5. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
Commits on Sep 30, 2012
  1. Per Inge Mathisen
  2. cybersphinx

    French translation update by Amiral JCDG.

    cybersphinx authored
    Closes #3706.
  3. cybersphinx

    Russian translation update by rustamv.rman.

    cybersphinx authored
    Closes #3708.
  4. cybersphinx

    Hungarian translation update by mtomi78.

    cybersphinx authored
    Closes #3711.
  5. cybersphinx

    Spanish translation update by Saberuneko.

    cybersphinx authored
    Closes #3712.
Commits on Sep 28, 2012
  1. Cyp

    Update ChangeLog.

    Cyp authored
    Fixes ticket:3725.
  2. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
Commits on Sep 27, 2012
  1. dak180
Commits on Sep 26, 2012
  1. Cyp

    Merge branch 'bugfixes' into 3.1

    Cyp authored
Commits on Sep 25, 2012
  1. Cyp

    Move delivery points under newly-built structures.

    Cyp authored
    Fixes ticket:2998.
Commits on Sep 24, 2012
  1. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
  2. Cyp

    Make auto-repair work all the time, not just when droids are stopped.

    Cyp authored
    Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot
    at.
Commits on Sep 23, 2012
  1. Cyp

    Simplify repair logic, where a droid is repairing a droid or structure.

    Cyp authored
    Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes
    no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used
    when droids repair stuff.
Commits on Sep 21, 2012
  1. Cyp

    Fix bungee-jumping turrets.

    Cyp authored
    Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This
    would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was
    close. The turret would correctly point down when firing, and revert to pointing horizontally between shots.
    
    Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and
    depends on the result being the same.
    
    Fixes ticket:2789.
  2. cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge authored cybersphinx committed
Commits on Sep 20, 2012
  1. Cyp

    Only show build cursor over structures for building modules which hav…

    Cyp authored
    …e been researched.
    
    Fixes ticket:3327.
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