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Oct 08, 2012

  1. cybersphinx

    Update version numbers for 3.1 rc3.

    authored
  2. dak180

    Merge branch bugfixes into 3.1

    * topic/bugfixes:
      Update the mac doc bundle.
    authored
  3. dak180

    Update the mac doc bundle.

    authored
  4. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed

Oct 07, 2012

  1. Per Inge Mathisen

    Update changelog

    authored
  2. Per Inge Mathisen

    qtscript: pickStructLocation() now returns a full POSITION object,

    authored
  3. dak180

    Make sure the mac build does not trip the PhysFS warning.

    authored

Oct 06, 2012

  1. dak180

    Update the mac doc bundle.

    authored

Oct 05, 2012

  1. Cyp

    Make Nexus/Semperfi AIs less snobby.

    When asking them for 'help', they no longer say "Bug off" if the beacon isn't near your own structures.
    
    Fixes ticket:3383.
    authored
  2. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed

Oct 04, 2012

  1. Cyp

    Fix displayed sensor range of droids.

    Upgrades were not taken into account when displaying the sensor range of droids (using Shift+F12 to enable).
    authored
  2. Cyp

    Update visible tiles immediately when researching sensor upgrades.

    Droids would previously not see new tiles until moving after an upgrade.
    Structures would previously not see new tiles until being partially demolished/rebuilt after an upgrade.
    
    Fixes ticket:3450.
    authored
  3. Cyp

    Use separate stored-template file for skirmish and campaign.

    Fixes ticket:3702.
    authored

Oct 02, 2012

  1. Cyp

    Remove "#define gameTime2 realTime".

    The old gameTime2 name was confusing. This commit is a no-op after preprocessing.
    
    Apart from lib/gamelib/gtime.h, this commit is equivalent to:
    sed -i 's/gameTime2/realTime/g' src/*.cpp lib/*/*.cpp
    authored

Oct 01, 2012

  1. Cyp

    Merge branch 'bugfixes' into 3.1

    authored
  2. Cyp

    Squelch some minor warnings.

    authored
  3. Cyp

    Make ‘make distcheck’ pass.

    Do not check that maps are one of arizona, urban or rockies.
    authored
  4. Cyp

    Fix some warnings in tests/.

    Somehow, the previous code could compile and run correctly, without crashing.
    authored
  5. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed

Sep 30, 2012

  1. Per Inge Mathisen

    Add new maps by NoQ: Emergence (10p), Monocot (3p), Bloat (5p) and Wi…

    …ndFury (9p).
    authored
  2. cybersphinx

    French translation update by Amiral JCDG.

    Closes #3706.
    authored
  3. cybersphinx

    Russian translation update by rustamv.rman.

    Closes #3708.
    authored
  4. cybersphinx

    Hungarian translation update by mtomi78.

    Closes #3711.
    authored
  5. cybersphinx

    Spanish translation update by Saberuneko.

    Closes #3712.
    authored

Sep 28, 2012

  1. Cyp

    Update ChangeLog.

    Fixes ticket:3725.
    authored
  2. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed

Sep 27, 2012

  1. dak180

    Update png to 1.5.13 in the mac build.

    authored

Sep 26, 2012

  1. Cyp

    Merge branch 'bugfixes' into 3.1

    authored

Sep 25, 2012

  1. Cyp

    Move delivery points under newly-built structures.

    Fixes ticket:2998.
    authored

Sep 24, 2012

  1. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed
  2. Cyp

    Make auto-repair work all the time, not just when droids are stopped.

    Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot
    at.
    authored

Sep 23, 2012

  1. Cyp

    Simplify repair logic, where a droid is repairing a droid or structure.

    Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes
    no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used
    when droids repair stuff.
    authored

Sep 21, 2012

  1. Cyp

    Fix bungee-jumping turrets.

    Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This
    would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was
    close. The turret would correctly point down when firing, and revert to pointing horizontally between shots.
    
    Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and
    depends on the result being the same.
    
    Fixes ticket:2789.
    authored
  2. Merge branch 'bugfixes' into 3.1

    authored cybersphinx committed

Sep 20, 2012

  1. Cyp

    Only show build cursor over structures for building modules which hav…

    …e been researched.
    
    Fixes ticket:3327.
    authored
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