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Commits on Oct 8, 2012
  1. Merge branch bugfixes into 3.1

    * topic/bugfixes:
      Update the mac doc bundle.
    dak180 committed Oct 8, 2012
  2. Update the mac doc bundle.

    dak180 committed Oct 8, 2012
  3. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Oct 8, 2012
Commits on Oct 7, 2012
  1. Update changelog

    perim committed Oct 7, 2012
Commits on Oct 6, 2012
  1. Update the mac doc bundle.

    dak180 committed Oct 6, 2012
Commits on Oct 5, 2012
  1. Make Nexus/Semperfi AIs less snobby.

    When asking them for 'help', they no longer say "Bug off" if the beacon isn't near your own structures.
    
    Fixes ticket:3383.
    Cyp committed Oct 5, 2012
  2. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Oct 5, 2012
Commits on Oct 4, 2012
  1. Fix displayed sensor range of droids.

    Upgrades were not taken into account when displaying the sensor range of droids (using Shift+F12 to enable).
    Cyp committed Oct 4, 2012
  2. Update visible tiles immediately when researching sensor upgrades.

    Droids would previously not see new tiles until moving after an upgrade.
    Structures would previously not see new tiles until being partially demolished/rebuilt after an upgrade.
    
    Fixes ticket:3450.
    Cyp committed Oct 4, 2012
  3. Use separate stored-template file for skirmish and campaign.

    Fixes ticket:3702.
    Cyp committed Oct 4, 2012
Commits on Oct 2, 2012
  1. Remove "#define gameTime2 realTime".

    The old gameTime2 name was confusing. This commit is a no-op after preprocessing.
    
    Apart from lib/gamelib/gtime.h, this commit is equivalent to:
    sed -i 's/gameTime2/realTime/g' src/*.cpp lib/*/*.cpp
    Cyp committed Oct 2, 2012
Commits on Oct 1, 2012
  1. Merge branch 'bugfixes' into 3.1

    Cyp committed Oct 1, 2012
  2. Squelch some minor warnings.

    Cyp committed Oct 1, 2012
  3. Make ‘make distcheck’ pass.

    Do not check that maps are one of arizona, urban or rockies.
    Cyp committed Oct 1, 2012
  4. Fix some warnings in tests/.

    Somehow, the previous code could compile and run correctly, without crashing.
    Cyp committed Oct 1, 2012
  5. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Oct 1, 2012
Commits on Sep 30, 2012
  1. French translation update by Amiral JCDG.

    Closes #3706.
    cybersphinx committed Sep 30, 2012
  2. Russian translation update by rustamv.rman.

    Closes #3708.
    cybersphinx committed Sep 30, 2012
  3. Hungarian translation update by mtomi78.

    Closes #3711.
    cybersphinx committed Sep 30, 2012
  4. Spanish translation update by Saberuneko.

    Closes #3712.
    cybersphinx committed Sep 30, 2012
Commits on Sep 28, 2012
  1. Update ChangeLog.

    Fixes ticket:3725.
    Cyp committed Sep 28, 2012
  2. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Sep 28, 2012
Commits on Sep 27, 2012
Commits on Sep 26, 2012
  1. Merge branch 'bugfixes' into 3.1

    Cyp committed Sep 26, 2012
Commits on Sep 25, 2012
  1. Move delivery points under newly-built structures.

    Fixes ticket:2998.
    Cyp committed Sep 25, 2012
Commits on Sep 24, 2012
  1. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Sep 24, 2012
  2. Make auto-repair work all the time, not just when droids are stopped.

    Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot
    at.
    Cyp committed Sep 24, 2012
Commits on Sep 23, 2012
  1. Simplify repair logic, where a droid is repairing a droid or structure.

    Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes
    no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used
    when droids repair stuff.
    Cyp committed Sep 23, 2012
Commits on Sep 21, 2012
  1. Fix bungee-jumping turrets.

    Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This
    would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was
    close. The turret would correctly point down when firing, and revert to pointing horizontally between shots.
    
    Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and
    depends on the result being the same.
    
    Fixes ticket:2789.
    Cyp committed Sep 21, 2012
  2. Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx Sep 21, 2012
Commits on Sep 20, 2012
  1. Only show build cursor over structures for building modules which hav…

    …e been researched.
    
    Fixes ticket:3327.
    Cyp committed Sep 20, 2012