* topic/bugfixes: Update the mac doc bundle.
see http://forums.wz2100.net/posting.php?mode=quote&f=35&p=111712 for discussion.
When asking them for 'help', they no longer say "Bug off" if the beacon isn't near your own structures. Fixes ticket:3383.
Upgrades were not taken into account when displaying the sensor range of droids (using Shift+F12 to enable).
Droids would previously not see new tiles until moving after an upgrade. Structures would previously not see new tiles until being partially demolished/rebuilt after an upgrade. Fixes ticket:3450.
The old gameTime2 name was confusing. This commit is a no-op after preprocessing. Apart from lib/gamelib/gtime.h, this commit is equivalent to: sed -i 's/gameTime2/realTime/g' src/*.cpp lib/*/*.cpp
Do not check that maps are one of arizona, urban or rockies.
Somehow, the previous code could compile and run correctly, without crashing.
Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot at.
Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used when droids repair stuff.
Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was close. The turret would correctly point down when firing, and revert to pointing horizontally between shots. Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and depends on the result being the same. Fixes ticket:2789.
…e been researched. Fixes ticket:3327.