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Commits on Oct 8, 2012
  1. @cybersphinx
  2. @dak180

    Merge branch bugfixes into 3.1

    dak180 committed
    * topic/bugfixes:
      Update the mac doc bundle.
  3. @dak180

    Update the mac doc bundle.

    dak180 committed
  4. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
Commits on Oct 7, 2012
  1. @perim

    Update changelog

    perim committed
  2. @perim
  3. @dak180
Commits on Oct 6, 2012
  1. @dak180

    Update the mac doc bundle.

    dak180 committed
Commits on Oct 5, 2012
  1. @Cyp

    Make Nexus/Semperfi AIs less snobby.

    Cyp committed
    When asking them for 'help', they no longer say "Bug off" if the beacon isn't near your own structures.
    
    Fixes ticket:3383.
  2. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
Commits on Oct 4, 2012
  1. @Cyp

    Fix displayed sensor range of droids.

    Cyp committed
    Upgrades were not taken into account when displaying the sensor range of droids (using Shift+F12 to enable).
  2. @Cyp

    Update visible tiles immediately when researching sensor upgrades.

    Cyp committed
    Droids would previously not see new tiles until moving after an upgrade.
    Structures would previously not see new tiles until being partially demolished/rebuilt after an upgrade.
    
    Fixes ticket:3450.
  3. @Cyp

    Use separate stored-template file for skirmish and campaign.

    Cyp committed
    Fixes ticket:3702.
Commits on Oct 2, 2012
  1. @Cyp

    Remove "#define gameTime2 realTime".

    Cyp committed
    The old gameTime2 name was confusing. This commit is a no-op after preprocessing.
    
    Apart from lib/gamelib/gtime.h, this commit is equivalent to:
    sed -i 's/gameTime2/realTime/g' src/*.cpp lib/*/*.cpp
Commits on Oct 1, 2012
  1. @Cyp

    Merge branch 'bugfixes' into 3.1

    Cyp committed
  2. @Cyp

    Squelch some minor warnings.

    Cyp committed
  3. @Cyp

    Make ‘make distcheck’ pass.

    Cyp committed
    Do not check that maps are one of arizona, urban or rockies.
  4. @Cyp

    Fix some warnings in tests/.

    Cyp committed
    Somehow, the previous code could compile and run correctly, without crashing.
  5. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
Commits on Sep 30, 2012
  1. @perim
  2. @cybersphinx

    French translation update by Amiral JCDG.

    cybersphinx committed
    Closes #3706.
  3. @cybersphinx

    Russian translation update by rustamv.rman.

    cybersphinx committed
    Closes #3708.
  4. @cybersphinx

    Hungarian translation update by mtomi78.

    cybersphinx committed
    Closes #3711.
  5. @cybersphinx

    Spanish translation update by Saberuneko.

    cybersphinx committed
    Closes #3712.
Commits on Sep 28, 2012
  1. @Cyp

    Update ChangeLog.

    Cyp committed
    Fixes ticket:3725.
  2. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
Commits on Sep 27, 2012
  1. @dak180
Commits on Sep 26, 2012
  1. @Cyp

    Merge branch 'bugfixes' into 3.1

    Cyp committed
Commits on Sep 25, 2012
  1. @Cyp

    Move delivery points under newly-built structures.

    Cyp committed
    Fixes ticket:2998.
Commits on Sep 24, 2012
  1. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
  2. @Cyp

    Make auto-repair work all the time, not just when droids are stopped.

    Cyp committed
    Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot
    at.
Commits on Sep 23, 2012
  1. @Cyp

    Simplify repair logic, where a droid is repairing a droid or structure.

    Cyp committed
    Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes
    no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used
    when droids repair stuff.
Commits on Sep 21, 2012
  1. @Cyp

    Fix bungee-jumping turrets.

    Cyp committed
    Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This
    would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was
    close. The turret would correctly point down when firing, and revert to pointing horizontally between shots.
    
    Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and
    depends on the result being the same.
    
    Fixes ticket:2789.
  2. @cybersphinx

    Merge branch 'bugfixes' into 3.1

    automerge committed with cybersphinx
Commits on Sep 20, 2012
  1. @Cyp

    Only show build cursor over structures for building modules which hav…

    Cyp committed
    …e been researched.
    
    Fixes ticket:3327.
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