Silently tries to remove an existing game on the lobbyserver, support…
…s 64bit ints for gameId.
Adds LOGIN support, you need to set "lobby_user" and "lobby_token" in…
… your config as theres currently no GUI for that.
Adds a login form for "Multiplay" -> "Join" -> "Lobby".
Fixes some login related stuff. Adds a check for joining users.
Moves the declaration of "lobbyclient" to netplay.cpp/h as it should …
…not be part of the lobby library.
Adds support for SSL encrypted connections to the lobby.
Changes config values "masterserver_*" to "lobby_*" Uses QString instead of std::string for the lobby. Fixes small lobby related bugs.
Merge pull request #2 from dak180/topic/bsonlobby.
Use QtNetwork in the mac builds.
Merge remote-tracking branch 'upstream/master' into bsonlobby
Conflicts: configure.ac lib/netplay/Makefile.am macosx/Warzone.xcodeproj/project.pbxproj src/Makefile.am
Merge branch 'master' into topic/bson
Now with a proper merge of the xcode project. Conflicts: configure.ac lib/netplay/Makefile.am macosx/Warzone.xcodeproj/project.pbxproj src/Makefile.am
Merge pull request #3 from dak180/topic/bson
Merge branch 'master' into topic/bson
Merge pull request #4 from dak180/topic/bson
Get the mac builds working the latest location of bson.
Merge branch 'bsonlobby' into master
Conflicts: macosx/Warzone.xcodeproj/project.pbxproj