Commits on Oct 22, 2011

  1. wzscript cleanup

    perim committed Oct 22, 2011
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  2. Update nsis script for the new higher quality videos.

        Thanks to forum member Ezio for redoing the videos.
    
        German / Dutch / Russian translations are needed.
    
    This should also make NSIS scripts in both 2.3 & master pretty much equivalent
    vexed committed Oct 22, 2011
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  3. Fix type from last commit.

    vexed committed Oct 22, 2011
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Commits on Oct 23, 2011

  1. This should fix the problems with scripts being broken due to differe…

    …nt interpretations
    
    of the bool size. And should make debugging script save issues somewhat easier. The savegame
    format itself is not very pretty, but it is not meant to last. This breaks all existing
    savegames. Closes ticket:2923.
    perim committed Oct 23, 2011
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  2. Adapt to the new video urls.

    Also do some general cleanup of the script.
    dak180 committed Oct 23, 2011
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  3. Javascript improvements to prepare for AI porting. The two types of r…

    …epeating timers now unified
    
    and functionality of setObjectTimer() implemented as an extra parameter to setGlobalTimer(). Also
    added a new one-shot timer called queue().
    perim committed Oct 23, 2011
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  6. Update ChangeLog.

    cybersphinx committed Oct 23, 2011
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Commits on Oct 24, 2011

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  3. Javascript code now uses tile coordinates. Also, queue() now takes tw…

    …o optional parameters,
    
    one for mandatory delay, then one for target object.
    perim committed Oct 24, 2011
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Commits on Oct 26, 2011

  1. Update translations.

    cybersphinx committed Oct 26, 2011
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  2. Update ChangeLog.

    cybersphinx committed Oct 26, 2011
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Commits on Oct 28, 2011

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Commits on Oct 29, 2011

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  2. javascript: Add map labels for refering to objects and locations on a…

    … map without needing to hard-code
    
    values into the script itself.
    perim committed Oct 29, 2011
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  3. javascript: Add support for dead man's hand type triggers. You bind a…

    … function to a game object, and
    
    the function is called when that game object dies. Useful particularly for campaign scripting.
    perim committed Oct 29, 2011
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  4. Get rid of unnecessary files.

    Change the way the xcode project runs moc to not require additional files.
    dak180 committed Oct 29, 2011
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Commits on Oct 30, 2011

  1. Sync up the NSIS file.

    Thanks for the heads up Asgorath
    vexed committed Oct 30, 2011
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  2. Make texture compression optional.

    Two variants:
    
    1. Use the --notexturecompression command line option.
    
    2. Put "notexturecompression=1" into the config file. Can be overridden
    with the --texturecompression command line option.
    
    Closes #2864.
    cybersphinx committed Oct 30, 2011
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  3. Add ETA to production and research progress bars.

    Should make it easier to answer, when people ask you “How long until ripples are ready?”.
    
    Clarity-enhancing suggestions by cybersphinx.
    Cyp committed Oct 30, 2011
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  4. Fix bug in label code. Add possibility of negative object IDs in game…

    … data that force
    
    the game to create a new ID, used to avoid ID collisions in campaigns.
    perim committed Oct 30, 2011
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  5. Remove dead Pumpkin code related to cleaning up wreckage. There is no…

    … wreckage in the game.
    perim committed Oct 30, 2011
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  6. Set keyboard/mouse state to KEY_UP when losing input focus.

    See 4f0429e which got lost somewhere in
    the qt merge. Refs #515, closes #2887.
    cybersphinx committed Oct 30, 2011
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Commits on Oct 31, 2011

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Commits on Nov 3, 2011

  1. Update Png to 1.5.6.

    dak180 committed Nov 3, 2011
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Commits on Nov 5, 2011

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  2. Cleanup of frontend code

    perim committed Nov 5, 2011
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  3. Remove unused timeToResearch

    perim committed Nov 5, 2011
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  4. Remove unused accrue variables

    perim committed Nov 5, 2011
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  5. Update translations.

    cybersphinx committed Nov 5, 2011
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  6. Italian translation update by Alpha93.

    Closes #2932.
    cybersphinx committed Nov 5, 2011
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Commits on Nov 6, 2011

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Commits on Nov 7, 2011

  1. Italian translation update by Alpha93.

    Closes #2935.
    cybersphinx committed Nov 7, 2011
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  2. power: Implement a power queue in power.cpp.

    Structures now need to be rewritten to request all required power at the start of construction.
    Cyp committed Nov 7, 2011
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  5. power: Also calculate the construction ETA.

    This ETA of course depends on the number of trucks helping with construction.
    Cyp committed Nov 7, 2011
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  6. Update ChangeLog.

    cybersphinx committed Nov 7, 2011
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Commits on Nov 8, 2011

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  2. Make the src/autorevision.h target phony.

    Else "make dist" from a clean source tree fails.
    
    Refs #2936.
    cybersphinx committed Nov 8, 2011
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  3. Updates for the red headed stepsister.

    Refs #2936.
    vexed authored and cybersphinx committed Nov 8, 2011
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Commits on Nov 9, 2011

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  3. Check for physfs 2

    perim committed Nov 9, 2011
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  4. Fix radar modes bug, where old radar mode 1 would not work properly d…

    …ue to new
    
    radar visibility rules. Also reduce darkness a bit.
    perim committed Nov 9, 2011
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Commits on Nov 12, 2011

  1. Fix for ticket:2928 - commanders unliked when loading game. Not fixed…

    … unit stuck in terrain.
    perim committed Nov 12, 2011
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