Commits on Oct 28, 2011

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Commits on Oct 29, 2011

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  2. javascript: Add map labels for refering to objects and locations on a…

    … map without needing to hard-code
    
    values into the script itself.
    perim committed Oct 29, 2011
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  3. javascript: Add support for dead man's hand type triggers. You bind a…

    … function to a game object, and
    
    the function is called when that game object dies. Useful particularly for campaign scripting.
    perim committed Oct 29, 2011
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  4. Get rid of unnecessary files.

    Change the way the xcode project runs moc to not require additional files.
    dak180 committed Oct 29, 2011
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Commits on Oct 30, 2011

  1. Sync up the NSIS file.

    Thanks for the heads up Asgorath
    vexed committed Oct 30, 2011
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  2. Make texture compression optional.

    Two variants:
    
    1. Use the --notexturecompression command line option.
    
    2. Put "notexturecompression=1" into the config file. Can be overridden
    with the --texturecompression command line option.
    
    Closes #2864.
    cybersphinx committed Oct 30, 2011
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  3. Add ETA to production and research progress bars.

    Should make it easier to answer, when people ask you “How long until ripples are ready?”.
    
    Clarity-enhancing suggestions by cybersphinx.
    Cyp committed Oct 30, 2011
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  4. Fix bug in label code. Add possibility of negative object IDs in game…

    … data that force
    
    the game to create a new ID, used to avoid ID collisions in campaigns.
    perim committed Oct 30, 2011
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  5. Remove dead Pumpkin code related to cleaning up wreckage. There is no…

    … wreckage in the game.
    perim committed Oct 30, 2011
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  6. Set keyboard/mouse state to KEY_UP when losing input focus.

    See 4f0429e which got lost somewhere in
    the qt merge. Refs #515, closes #2887.
    cybersphinx committed Oct 30, 2011
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Commits on Oct 31, 2011

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Commits on Nov 3, 2011

  1. Update Png to 1.5.6.

    dak180 committed Nov 3, 2011
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Commits on Nov 5, 2011

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  2. Cleanup of frontend code

    perim committed Nov 5, 2011
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  3. Remove unused timeToResearch

    perim committed Nov 5, 2011
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  4. Remove unused accrue variables

    perim committed Nov 5, 2011
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  5. Update translations.

    cybersphinx committed Nov 5, 2011
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  6. Italian translation update by Alpha93.

    Closes #2932.
    cybersphinx committed Nov 5, 2011
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Commits on Nov 6, 2011

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Commits on Nov 7, 2011

  1. Italian translation update by Alpha93.

    Closes #2935.
    cybersphinx committed Nov 7, 2011
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  2. power: Implement a power queue in power.cpp.

    Structures now need to be rewritten to request all required power at the start of construction.
    Cyp committed Nov 7, 2011
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  5. power: Also calculate the construction ETA.

    This ETA of course depends on the number of trucks helping with construction.
    Cyp committed Nov 7, 2011
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  6. Update ChangeLog.

    cybersphinx committed Nov 7, 2011
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  7. make -Cpo update-po

    cybersphinx committed Nov 7, 2011
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