Commits on Nov 8, 2011

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  2. Make the src/autorevision.h target phony.

    Else "make dist" from a clean source tree fails.
    
    Refs #2936.
    cybersphinx committed Nov 8, 2011
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  3. Updates for the red headed stepsister.

    Refs #2936.
    vexed authored and cybersphinx committed Nov 8, 2011
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Commits on Nov 9, 2011

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  3. Check for physfs 2

    perim committed Nov 9, 2011
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  4. Fix radar modes bug, where old radar mode 1 would not work properly d…

    …ue to new
    
    radar visibility rules. Also reduce darkness a bit.
    perim committed Nov 9, 2011
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Commits on Nov 12, 2011

  1. Fix for ticket:2928 - commanders unliked when loading game. Not fixed…

    … unit stuck in terrain.
    perim committed Nov 12, 2011
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  2. Make sure that F12 move-position-to-last-message does not reset map i…

    …n (0, 0) position
    
    when sound is turned off.
    perim committed Nov 12, 2011
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Commits on Nov 16, 2011

  1. Stop instantly, if trying to change scroll direction.

    This should make scrolling less like hoverboarding.
    Cyp committed Nov 16, 2011
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  2. Update .gitignore.

    cybersphinx committed Nov 16, 2011
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  5. Simplify build progress display code.

    Adds missing tooltips as suggested by vexed.
    Cyp committed Nov 16, 2011
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  6. Do not report incomplete structures as damaged, unless they actually …

    …were.
    
    The maximum sizes of incomplete structure health bars are now correspondingly smaller.
    
    Fixes ticket:1911.
    Cyp committed Nov 16, 2011
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  7. Animate changes in power.

    This prevents the displayed power bar from changing abruptly.
    Actual power levels are unaffected by this patch.
    Cyp committed Nov 16, 2011
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  8. Update translations.

    cybersphinx committed Nov 16, 2011
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Commits on Nov 17, 2011

  1. walls: Fix walls alignment with 2x2 fortresses and allied walls.

    Don't search through all structures on the map when looking for nearby structures.
    Cyp committed Nov 17, 2011
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  2. walls: Do not destroy and recreate walls when changing to corner type.

    This would cause trucks to stop building the wall that was changed.
    Cyp committed Nov 17, 2011
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  4. walls: Make blueprint walls match each other, and match real walls.

    Fixes ticket:2581.
    Cyp committed Nov 17, 2011
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  5. walls: Adjust wall orientation next to new hardpoints.

    Wall orientation should no longer depend on whether the wall or the hardpoint was built first.
    Cyp committed Nov 17, 2011
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  6. walls: Make walls rotate to visually block narrow passages.

    Single walls should look less weird, when blocking narrow passages, now.
    Cyp committed Nov 17, 2011
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  7. walls: If building a corner wall with two trucks, don't cancel the se…

    …cond truck's order when it arrives.
    Cyp committed Nov 17, 2011
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  9. Fix 3 extra trucks belonging to host on 4c-pyramidal.

    The 3 extra trucks belonged to player 4, 5 and 6, and triggered an assertion.
    
    Fixes ticket:2945.
    Cyp committed Nov 17, 2011
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  11. Display order arrow, when queueing modules to be built.

    Also, simplified
      if (!bOrderEffectDisplayed && (psOrder->order != DORDER_BUILD || psOrder->order != DORDER_LINEBUILD || psOrder->order != DORDER_BUILDMODULE || psOrder->order != DORDER_HELPBUILD))
    to
      if (!bOrderEffectDisplayed)
    since psOrder could never be all of DORDER_BUILD, DORDER_LINEBUILD, DORDER_BUILDMODULE and DORDER_HELPBUILD simultaneously. The original condition was
      if (!bOrderEffectDisplayed AND (psOrder->order != DORDER_BUILD OR
           psOrder->order != DORDER_LINEBUILD OR psOrder->order !=
           DORDER_BUILDMODULE OR psOrder->order != DORDER_HELPBUILD))
    which uses AND and OR, instead of && and ||, but didn't make much sense, either.
    
    Fixes ticket:2602. Fixes ticket:2732.
    Cyp committed Nov 17, 2011
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Commits on Nov 18, 2011

  1. Allow unloading single droids from transporters again.

    Fixes ticket:2617.
    Cyp committed Nov 18, 2011
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  2. walls: Show hardpoint blueprints even over walls.

    Refs ticket:1173.
    Cyp committed Nov 18, 2011
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  3. Display queued module blueprints.

    Cyp committed Nov 18, 2011
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Commits on Nov 19, 2011

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  2. Compile fix

    perim committed Nov 19, 2011
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Commits on Nov 20, 2011

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  3. Fix autogames for multiplayer debugging.

    Fixes ticket:2912.
    Cyp committed Nov 20, 2011
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  5. Remove droids fire and move slower when damaged rule. It was confusin…

    …g and led to less tactical play.
    perim committed Nov 20, 2011
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  6. Remove some inaccurate comments

    perim committed Nov 20, 2011
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Commits on Nov 23, 2011

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Commits on Nov 24, 2011

  1. Make newly-built structures and droids instantly visible to allies.

    This prevents ally blueprints from disappearing before the structure is visible.
    
    And fix DROID::seenThisTick uninitialised due to wrong memset, might have been a possible cause of desynch.
    Cyp committed Nov 24, 2011
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Commits on Nov 25, 2011

  1. Update lightmap even when game is paused.

    Lightmap was updating every game tick, instead of up to once every 80ms of real time as was intended.
    Cyp committed Nov 25, 2011
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  2. pie_SetTexturePage is implemented for 1 texture unit, don't use it to…

    … bind textures to other ones.
    Safety0ff committed Nov 25, 2011
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Commits on Nov 26, 2011

  1. Try to improve obstacle avoidance.

    Droids still try to ram each other, though.
    Cyp committed Nov 26, 2011
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  2. Teamcolourify the Cyborg Factory.

    Also fix up the normal Factory a bit since it uses the same textures.
    cybersphinx committed Nov 26, 2011
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  3. Re-add and fix up fallback for 1.4 ≤ OpenGL < 2.0.

    Patch by some linear combination of safety0ff, cybersphinx and Cyp.
    Cyp committed Nov 26, 2011
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  4. Try to fix displaced window content on 2% of startups.

    Don't know why this seems to work.
    Cyp committed Nov 26, 2011
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Commits on Nov 27, 2011

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