lib/framework/wz2100icon.h created from the 32x32 icon from icons/warzone2100.ico by the Gimp's C code export. Closes #2465.
Move download.pl from build_tools to win32.
(cherry picked from commit f378c9e)
Configurable downloads directory for the cross-build script.
Change the backup download location for the cross-build.
Use wzhost.wz2100.net instead of fontys.nl.
Use a tarball for quesoglc instead of svn export.
(cherry picked from commit 7232b97)
Change video download location to Sourceforge for the Windows installer.
(cherry picked from commit caee6e3)
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}Try to mitigate pointer corruption.
While this gets around the problem, this doesn't fix the root cause of said
corruption.
From what I can tell, it looks like a template gets invalid somehow, then it
gets deleted but there are still pointers from that template in other
structures.
This might have to do with our unicode issues, as can be seen by the savegame
in ticket:2222
I can't replicate this with the described procedures in either ticket:2222 or
ticket:1906
close ticket:1906
(sorry about ticket spam)
Hopefully fixes #2533.Add Hungarian translation by Mészáros Tamás.
Also sort the LANG_NAMEs.
Fix exchndl.c to work with recent versions of BFD.
Hopefully fixes #343.
Revert premature commit: "Fix exchndl.c to work with recent versions …
…of BFD." This reverts commit 5eace4e.
Reduce the severity of the Sound ID warning, since it appears for no …
…good reason all the time.
Do some extra sanity checking of droids' actions and orders before sa…
…ving a game, to help prevent corrupted savegames. Backported from qt branch. Closes ticket:2100