96 changes: 0 additions & 96 deletions data/mp/stats/weapons.ini
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,6 @@ hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1536
longHit = 100
firePause = 1
minimumDamage = 33
damage = 2
Expand Down Expand Up @@ -68,7 +67,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 80
firePause = 5
numExplosions = 2
numRounds = 4
Expand Down Expand Up @@ -110,7 +108,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 3072
longHit = 90
firePause = 8
numExplosions = 2
numRounds = 4
Expand Down Expand Up @@ -155,7 +152,6 @@ hitGfx = FXFlech4.PIE
missGfx = FXFlech4.PIE
waterGfx = FXVLSWav.PIE
longRange = 2048
longHit = 90
firePause = 90
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -198,7 +194,6 @@ hitGfx = fxgrdexS.PIE
missGfx = fxgrdexS.PIE
waterGfx = FXSSplsh.PIE
longRange = 1408
longHit = 90
firePause = 60
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -240,7 +235,6 @@ hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 30
firePause = 5
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -284,7 +278,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -328,7 +321,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -372,7 +364,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 70
firePause = 200
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -415,7 +406,6 @@ hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1088
longHit = 45
firePause = 10
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -502,7 +492,6 @@ hitGfx = FXMExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1536
longHit = 50
firePause = 1
numExplosions = 2
numRounds = 6
Expand Down Expand Up @@ -547,7 +536,6 @@ hitGfx = FXMExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 50
firePause = 1
numExplosions = 2
numRounds = 6
Expand Down Expand Up @@ -591,7 +579,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -676,7 +663,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1280
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -718,7 +704,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1280
longHit = 70
firePause = 200
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -760,7 +745,6 @@ hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXVLSWav.PIE
longRange = 1792
longHit = 70
firePause = 60
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -803,7 +787,6 @@ hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXMSWave.PIE
longRange = 1536
longHit = 70
firePause = 50
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -845,7 +828,6 @@ hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXMSWave.PIE
longRange = 1536
longHit = 70
firePause = 50
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -888,7 +870,6 @@ hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1408
longHit = 70
firePause = 40
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -929,7 +910,6 @@ hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1408
longHit = 60
firePause = 40
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -971,7 +951,6 @@ hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 75
firePause = 4
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -1015,7 +994,6 @@ hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 75
firePause = 6
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -1059,7 +1037,6 @@ hitGfx = FXMNExp.PIE
missGfx = FXMNExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 512
longHit = 50
firePause = 20
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1374,7 +1351,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 80
firePause = 0
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -1463,7 +1439,6 @@ hitGfx = FXMExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2562
longHit = 80
firePause = 5
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -1506,7 +1481,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXMExp.PIE
longRange = 2562
longHit = 80
firePause = 5
numExplosions = 2
numRounds = 4
Expand Down Expand Up @@ -1593,7 +1567,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1792
longHit = 80
firePause = 2
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -1634,7 +1607,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -1673,7 +1645,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1712,7 +1683,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1750,7 +1720,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1788,7 +1757,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1827,7 +1795,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1865,7 +1832,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1903,7 +1869,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 832
longHit = 50
firePause = 6
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1942,7 +1907,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 832
longHit = 50
firePause = 6
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -1980,7 +1944,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 832
longHit = 50
firePause = 6
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2018,7 +1981,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2057,7 +2019,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2095,7 +2056,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2133,7 +2093,6 @@ hitGfx = FXMelt.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 23040
longHit = 100
firePause = 3000
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2178,7 +2137,6 @@ hitGfx = FXFlech4.PIE
missGfx = FXFlech4.PIE
waterGfx = FXVLSWav.PIE
longRange = 1280
longHit = 65
firePause = 150
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2220,7 +2178,6 @@ hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 80
firePause = 20
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2261,7 +2218,6 @@ hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 80
firePause = 20
numExplosions = 1
numRounds = 8
Expand Down Expand Up @@ -2303,7 +2259,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 1792
longHit = 80
firePause = 40
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2344,7 +2299,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 1792
longHit = 80
firePause = 40
numExplosions = 1
numRounds = 4
Expand Down Expand Up @@ -2568,7 +2522,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 2048
longHit = 80
firePause = 60
numExplosions = 1
numRounds = 2
Expand Down Expand Up @@ -2609,7 +2562,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 2048
longHit = 80
firePause = 60
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2649,7 +2601,6 @@ hitGfx = FXMNExp.PIE
missGfx = FXMNExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 512
longHit = 50
firePause = 20
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2692,7 +2643,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 20
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2735,7 +2685,6 @@ hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 1536
longHit = 50
firePause = 80
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2775,7 +2724,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 896
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2814,7 +2762,6 @@ hitGfx = fxmexp.PIE
missGfx = fxmexp.PIE
waterGfx = fxssplsh.PIE
longRange = 960
longHit = 60
firePause = 160
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -2857,7 +2804,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 18
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2900,7 +2846,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -2939,7 +2884,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 758
longHit = 50
firePause = 30
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -2981,7 +2925,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 18
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3024,7 +2967,6 @@ hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1536
longHit = 70
firePause = 36
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3065,7 +3007,6 @@ hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 80
firePause = 20
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3150,7 +3091,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1536
longHit = 80
firePause = 100
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3192,7 +3132,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1280
longHit = 60
firePause = 180
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3233,7 +3172,6 @@ hitGfx = FXflech2.PIE
missGfx = FXflech2.PIE
waterGfx = FXMSWave.PIE
longRange = 1024
longHit = 70
firePause = 50
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3275,7 +3213,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 1792
longHit = 80
firePause = 40
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3316,7 +3253,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 758
longHit = 55
firePause = 42
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3358,7 +3294,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 65
firePause = 40
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3401,7 +3336,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 896
longHit = 50
firePause = 15
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3443,7 +3377,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1792
longHit = 80
firePause = 80
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3486,7 +3419,6 @@ hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 1536
longHit = 100
firePause = 1
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3526,7 +3458,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 15
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3568,7 +3499,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 15
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3610,7 +3540,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 15
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3653,7 +3582,6 @@ hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 1536
longHit = 65
firePause = 65
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3697,7 +3625,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1280
longHit = 65
firePause = 50
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3741,7 +3668,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1280
longHit = 65
firePause = 50
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3786,7 +3712,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1088
longHit = 55
firePause = 60
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3829,7 +3754,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXMSteam.PIE
longRange = 1024
longHit = 55
firePause = 40
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3872,7 +3796,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 55
firePause = 30
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3915,7 +3838,6 @@ hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 55
firePause = 40
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -3959,7 +3881,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 30
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -3997,7 +3918,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4033,7 +3953,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4069,7 +3988,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4106,7 +4024,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 100
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4146,7 +4063,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 100
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4194,7 +4110,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 10
numExplosions = 10
numRounds = 5
Expand Down Expand Up @@ -4241,7 +4156,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 10
numExplosions = 10
numRounds = 6
Expand Down Expand Up @@ -4287,7 +4201,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 10
numExplosions = 10
numRounds = 3
Expand Down Expand Up @@ -4330,7 +4243,6 @@ hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 384
longHit = 80
firePause = 10
numExplosions = 10
numRounds = 3
Expand Down Expand Up @@ -4372,7 +4284,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4410,7 +4321,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 20
firePause = 1
numExplosions = 2
numRounds = 6
Expand Down Expand Up @@ -4454,7 +4364,6 @@ hitGfx = FXSExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 3
numExplosions = 2
numRounds = 2
Expand Down Expand Up @@ -4496,7 +4405,6 @@ hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 6
numExplosions = 2
numRounds = 0
Expand Down Expand Up @@ -4536,7 +4444,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 40
firePause = 4
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4574,7 +4481,6 @@ hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 120
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4615,7 +4521,6 @@ hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 40
firePause = 30
numExplosions = 1
numRounds = 0
Expand Down Expand Up @@ -4655,7 +4560,6 @@ hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 2048
longHit = 80
firePause = 1
numExplosions = 2
numRounds = 2
Expand Down
2 changes: 1 addition & 1 deletion src/stats.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -309,7 +309,7 @@ bool loadWeaponStats(const char *pFileName)

psStats->base.maxRange = ini.value("longRange").toUInt();
psStats->base.minRange = ini.value("minRange", 0).toUInt();
psStats->base.hitChance = ini.value("longHit").toUInt();
psStats->base.hitChance = ini.value("longHit", 100).toUInt();
psStats->base.firePause = ini.value("firePause").toUInt();
psStats->base.numRounds = ini.value("numRounds").toUInt();
psStats->base.reloadTime = ini.value("reloadTime").toUInt();
Expand Down