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@@ -648,7 +648,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
psNewLevel = levFindDataSet (name, hash);
if (psNewLevel == NULL )
{
debug (LOG_WZ , " Dataset %s not found - trying to load as WRF" , name);
debug (LOG_INFO , " Dataset %s not found - trying to load as WRF" , name);
return levLoadSingleWRF (name);
}
debug (LOG_WZ, " ** Data set found is %s type %d" , psNewLevel->pName , (int )psNewLevel->type );
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@@ -695,6 +695,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
psCurrLevel->psBaseData , psNewLevel->psBaseData , (int )psCurrLevel->type , (int )psNewLevel->type );
if (!levReleaseAll ()) // this sets psCurrLevel to NULL
{
debug (LOG_ERROR, " Failed to release old data" );
return false ;
}
}
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@@ -723,6 +724,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
setCurrentMap (psNewLevel->realFileName , psNewLevel->players );
if (!rebuildSearchPath (psNewLevel->dataDir , true ))
{
debug (LOG_ERROR, " Failed to rebuild search path" );
return false ;
}
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@@ -732,6 +734,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Reseting old mission data" );
if (!levReleaseMissionData ())
{
debug (LOG_ERROR, " Failed to unload old mission data" );
return false ;
}
}
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@@ -742,6 +745,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
{
if (!saveGameReset ())
{
debug (LOG_ERROR, " Failed to saveGameReset()!" );
return false ;
}
}
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@@ -753,6 +757,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Calling stageOneInitialise!" );
if (!stageOneInitialise ())
{
debug (LOG_ERROR, " Failed stageOneInitialise!" );
return false ;
}
}
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@@ -769,6 +774,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Loading [directory: %s] %s ..." , PHYSFS_getRealDir (psBaseData->apDataFiles [i]), psBaseData->apDataFiles [i]);
if (!resLoad (psBaseData->apDataFiles [i], i))
{
debug (LOG_ERROR, " Failed resLoad(%s)!" , psBaseData->apDataFiles [i]);
return false ;
}
}
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@@ -778,6 +784,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
{
if (!campaignReset ())
{
debug (LOG_ERROR, " Failed campaignReset()!" );
return false ;
}
}
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@@ -792,6 +799,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
{
if (!stageTwoInitialise ())
{
debug (LOG_ERROR, " Failed stageTwoInitialise()!" );
return false ;
}
}
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@@ -802,6 +810,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Init mission stuff" );
if (!startMissionSave (psNewLevel->type ))
{
debug (LOG_ERROR, " Failed startMissionSave(%d)!" , psNewLevel->type );
return false ;
}
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@@ -812,6 +821,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_NEVER, " Loading savegame: %s" , pSaveName);
if (!loadGame (pSaveName, false , true ,true ))
{
debug (LOG_ERROR, " Failed loadGame(%s)!" , pSaveName);
return false ;
}
}
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@@ -822,6 +832,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_NEVER, " Start mission - no .gam" );
if (!startMission ((LEVEL_TYPE)psNewLevel->type , NULL ))
{
debug (LOG_ERROR, " Failed startMission(%d)!" , psNewLevel->type );
return false ;
}
}
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@@ -836,13 +847,15 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
{
if (!stageTwoInitialise ())
{
debug (LOG_ERROR, " Failed stageTwoInitialise() [camchange]!" );
return false ;
}
}
debug (LOG_NEVER, " loading savegame: %s" , pSaveName);
if (!loadGame (pSaveName, false , true ,true ))
{
debug (LOG_ERROR, " Failed loadGame(%s)!" , pSaveName);
return false ;
}
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@@ -865,6 +878,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
{
if (!stageTwoInitialise ())
{
debug (LOG_ERROR, " Failed stageTwoInitialise() [newdata]!" );
return false ;
}
}
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@@ -878,6 +892,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Init mission stuff" );
if (!startMissionSave (psNewLevel->type ))
{
debug (LOG_ERROR, " Failed startMissionSave(%d)!" , psNewLevel->type );
return false ;
}
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@@ -888,6 +903,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_NEVER, " Loading save game %s" , pSaveName);
if (!loadGame (pSaveName, false , true ,true ))
{
debug (LOG_ERROR, " Failed loadGame(%s)!" , pSaveName);
return false ;
}
}
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@@ -904,13 +920,15 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " LDS_COMPLETE / LDS_CAMSTART" );
if (!startMission (LDS_CAMSTART, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_CAMSTART, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
case LDS_BETWEEN:
debug (LOG_WZ, " LDS_BETWEEN" );
if (!startMission (LDS_BETWEEN, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_BETWEEN, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
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@@ -919,13 +937,15 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " LDS_MKEEP" );
if (!startMission (LDS_MKEEP, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_MKEEP, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
case LDS_CAMCHANGE:
debug (LOG_WZ, " LDS_CAMCHANGE" );
if (!startMission (LDS_CAMCHANGE, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_CAMCHANGE, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
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@@ -934,13 +954,15 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " LDS_EXPAND" );
if (!startMission (LDS_EXPAND, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_EXPAND, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
case LDS_EXPAND_LIMBO:
debug (LOG_WZ, " LDS_LIMBO" );
if (!startMission (LDS_EXPAND_LIMBO, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_EXPAND_LIMBO, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
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@@ -949,22 +971,24 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " LDS_MCLEAR" );
if (!startMission (LDS_MCLEAR, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_MCLEAR, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
case LDS_MKEEP_LIMBO:
debug (LOG_WZ, " LDS_MKEEP_LIMBO" );
if (!startMission (LDS_MKEEP_LIMBO, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s)!" , LDS_MKEEP_LIMBO, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
default :
ASSERT ( psNewLevel->type >= LDS_MULTI_TYPE_START,
" levLoadData: Unexpected mission type" );
ASSERT ( psNewLevel->type >= LDS_MULTI_TYPE_START, " Unexpected mission type" );
debug (LOG_WZ, " default (MULTIPLAYER)" );
if (!startMission (LDS_CAMSTART, psNewLevel->apDataFiles [i]))
{
debug (LOG_ERROR, " Failed startMission(%d, %s) (default)!" , LDS_CAMSTART, psNewLevel->apDataFiles [i]);
return false ;
}
break ;
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@@ -977,6 +1001,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_WZ, " Loading %s" , psNewLevel->apDataFiles [i]);
if (!resLoad (psNewLevel->apDataFiles [i], i + CURRENT_DATAID))
{
debug (LOG_ERROR, " Failed resLoad(%s, %d) (default)!" , psNewLevel->apDataFiles [i], i + CURRENT_DATAID);
return false ;
}
}
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@@ -987,6 +1012,7 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
// load MidMission Extras
if (!loadMissionExtras (pSaveName, psNewLevel->type ))
{
debug (LOG_ERROR, " Failed loadMissionExtras(%s, %d)!" , pSaveName, psNewLevel->type );
return false ;
}
}
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@@ -1002,12 +1028,14 @@ bool levLoadData(char const *name, Sha256 const *hash, char *pSaveName, GAME_TYP
debug (LOG_SAVE, " Loading script system state" );
if (!loadScriptState (pSaveName))
{
debug (LOG_ERROR, " Failed loadScriptState(%s)!" , pSaveName);
return false ;
}
}
if (!stageThreeInitialise ())
{
debug (LOG_ERROR, " Failed stageThreeInitialise()!" );
return false ;
}
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