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Patch 1 #11
Patch 1 #11
Commits on Sep 5, 2010
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11627 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 6, 2010
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Clear out structure to prevent faulty data.
Fixes ticket:2150 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11630 4a71c877-e1ca-e34f-864e-861f7616d084
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2.3: Display no-tank, no-cyborg or no-VTOL icons if the relevant fact…
…ories are disabled. Using random icons for now, until the right icons are drawn.
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Changed translation for "AA Chainfeed Loader" (+ Mk2 and Mk3); thanks…
… to Ryo Ohki git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11631 4a71c877-e1ca-e34f-864e-861f7616d084
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dydo 2.2.4: removed cyclone aa site
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11632 4a71c877-e1ca-e34f-864e-861f7616d084
Dydo authored and Git SVN Gateway committedSep 6, 2010 -
- Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong. - Increase HP of a bunch of VTOL weapons - Slightly buff Hurricane/Whirlwind git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11635 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 13, 2010
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Fix debug output on the console.
Check if there's a \n at the end, if not, append one. Before, it checked for a \n anywhere in the string, and if there was, wouldn't append one. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11640 4a71c877-e1ca-e34f-864e-861f7616d084
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Print the needed port when lobby communication fails.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11641 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11642 4a71c877-e1ca-e34f-864e-861f7616d084
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Use filesync if available to create .wz files.
This will prevent warnings when the archives don't exist (for clean builds), and remove files from the archives that have been removed from the repo (for unclean builds). Backport of r11552 and r11554. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11643 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11644 4a71c877-e1ca-e34f-864e-861f7616d084
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Polish translation udpate by Emdek.
Closes Warzone2100#1347. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11646 4a71c877-e1ca-e34f-864e-861f7616d084
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Give each game in the lobby its own tooltip buffer.
Closes Warzone2100#2157. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11647 4a71c877-e1ca-e34f-864e-861f7616d084
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2.3: Fix bug Warzone2100#2147, fix bug #2158, remove VTOL Flak Cannon…
… (doesn't make sense lore-wise, and did too much friendly fire to be useful). git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11648 4a71c877-e1ca-e34f-864e-861f7616d084
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Fix lobby glitch to update everything when netPlayersUpdated is true …
…and force localOptionsReceived to be true as well, since that is what controls the drawing routines. Fixes ticket:2136 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11650 4a71c877-e1ca-e34f-864e-861f7616d084
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Fix some log lines, and remove duplicate code since we handle joins d…
…ifferently now. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11651 4a71c877-e1ca-e34f-864e-861f7616d084
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Apply 2.3_FireThroughMoutainfix.patch by CorvusCorax, fixes issues wi…
…th units shooting through the ground. refs ticket:2152 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11652 4a71c877-e1ca-e34f-864e-861f7616d084
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Update ChangeLog for 2.3.5 RC4 (which should be the last RC that we d…
…o. :P) git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11653 4a71c877-e1ca-e34f-864e-861f7616d084
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Revert the 'FireThroughMoutainfix' patch, and save it for the next re…
…lease cycle with the other patches mentioned in that ticket. refs ticket:2151 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11654 4a71c877-e1ca-e34f-864e-861f7616d084
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Brazilian translation update by Tucalipe.
Closes Warzone2100#2163. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11656 4a71c877-e1ca-e34f-864e-861f7616d084
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2.3.4 ChangeLog corrections by Kreuvf.
Closes Warzone2100#2090. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11657 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11658 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11663 4a71c877-e1ca-e34f-864e-861f7616d084
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Remove macosx/prebuilt from Makefile.am.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11664 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 14, 2010
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Fix edit boxes so they correctly calculate the string's pixel borders.
Motivation of this patch was because of some whiny guy on IRC. ;) git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11668 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 17, 2010
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Korean translation update by urgood2.
Closes Warzone2100#2098. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11673 4a71c877-e1ca-e34f-864e-861f7616d084
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Don't allow a player to acquire more construction vehicles than the m…
…ax amount allowed. Fixes ticket:2175 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11674 4a71c877-e1ca-e34f-864e-861f7616d084
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As a temporary solution, don't spawn more oil drums when you pick one…
… up. Will apply the patch that fixes the issue when I find it. refs ticket:2174 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11675 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 20, 2010
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Update the Make DMGs for Release script.
Randomness from http://whatthecommit.com/ : things occurred git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11682 4a71c877-e1ca-e34f-864e-861f7616d084
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Do a bounds check not to exceed NUM_FACTORY_TYPES.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11684 4a71c877-e1ca-e34f-864e-861f7616d084
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Change spawning of oil drums to be host side, and also add a timer be…
…tween spawn periods. Fixes ticket:2174 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11692 4a71c877-e1ca-e34f-864e-861f7616d084
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Check that pFunctionality is valid before using it.
refs ticket:2171 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11693 4a71c877-e1ca-e34f-864e-861f7616d084
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Make sure pointer is valid before using it.
refs ticket:2171 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11694 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11695 4a71c877-e1ca-e34f-864e-861f7616d084
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Fix SP bug that didn't set the limits correctly for the Cyborg Factor…
…y, it really should be fixed in the scripts, however, this will not harm anything, just note that the current limit is MAX_FACTORY which is currently 5. This will *not* fix savegames that already went past the limit! NOTE: Our next release after 2.3.5 will have it fixed in the scripts. refs ticket:2173 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11697 4a71c877-e1ca-e34f-864e-861f7616d084
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Make sure pointer is valid before using it.
refs ticket:2171 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11698 4a71c877-e1ca-e34f-864e-861f7616d084
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Minor fixes to the buildbot scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11700 4a71c877-e1ca-e34f-864e-861f7616d084
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On LOG_ERROR, notify people in-game via the console and a sound effec…
…t that there was a error. It will only do this once every ~30 secs since the last LOG_ERROR was generated to prevent spamming. This is to help windows and mac users know that there was a error condition, and they need to check their logs. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11702 4a71c877-e1ca-e34f-864e-861f7616d084
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fixing the sound problem with - old 1.10 balance
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11703 4a71c877-e1ca-e34f-864e-861f7616d084
René Jürgens authored and Git SVN Gateway committedSep 20, 2010 -
It helps to clean the right configuration.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11705 4a71c877-e1ca-e34f-864e-861f7616d084
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Thanks to the follow individuals for the new icons! Forum members "Jo…
…rzi" (kick icon) "CinC" (VTOL/NO VTOL icon) and "n2large0shirt" (Cyborg / no Cyborg icon) Thanks to Mysteryem for cleaning up the icons and doing some modifications as well so they all match the theme. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11710 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11711 4a71c877-e1ca-e34f-864e-861f7616d084
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Balance: 1 Tile more range for MNM Silo + added BPs nuke.pie |
Cleanup: At old .pie and some .txt Files | Adding needed Texpages: To make sure that it runs correctly in the future git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11712 4a71c877-e1ca-e34f-864e-861f7616d084
René Jürgens authored and Git SVN Gateway committedSep 20, 2010 -
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11713 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11718 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 28, 2010
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sync version # with the 2.3.5 tag
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11726 4a71c877-e1ca-e34f-864e-861f7616d084
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Fix NSIS to also add the COPYING.README & COPYING.NONGPL files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11727 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Sep 29, 2010
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Refs Warzone2100#2199. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11729 4a71c877-e1ca-e34f-864e-861f7616d084
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Italian translation update by Alpha93.
Closes Warzone2100#2199. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11731 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11732 4a71c877-e1ca-e34f-864e-861f7616d084
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11733 4a71c877-e1ca-e34f-864e-861f7616d084
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Bump the upload limit up for the buildbot.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11734 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 1, 2010
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Update libpng to 1.4.4 and use better cleaning for updated libs.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11736 4a71c877-e1ca-e34f-864e-861f7616d084
Commits on Oct 2, 2010
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Make sure the licence is in the bundle.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11742 4a71c877-e1ca-e34f-864e-861f7616d084
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Fixing Ticket Warzone2100#1748
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11744 4a71c877-e1ca-e34f-864e-861f7616d084
René Jürgens authored and Git SVN Gateway committedOct 2, 2010
Commits on Oct 7, 2010
Commits on Nov 3, 2010
Commits on Nov 6, 2010
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Do not activate a radar detector before it has been completely built.…
… Closes ticket:2202
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CHANGELOG: Correctly handle unicode strings for edit boxes.
fixes ticket:2209
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Make power generator output not depend on the game difficulty setting…
…. Update ChangeLog.
Commits on Nov 7, 2010
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Fix droid order lists not getting cleared when giving a build order.
(cherry picked from commit 6e3821c)
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Commits on Nov 8, 2010
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Add version stuff for mac, and shorten version display in-game to a 7…
… char hash. (cherry picked from commit 9b9d178)
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Was hard to see it was broken, since the po/ directory keeps getting modified, so "(modified locally)" is often correct. (cherry picked from commit ba7100f)
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Add fallback to -42, if git rev-list doesn't support --count.
The --count option was introduced in f69c501832ecd6880602c55565508e70c3a013d5 in git v1.7.2-rc1. (cherry picked from commit 405ae28)
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Add defaults to autorevision.cpp for when not in a git repository.
(cherry picked from commit 22cda4f)
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Hook the mac versioning system up to the new git stuff.
Also some other git related housekeeping.
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Put changelog formatting script into the branch we actually release f…
…rom. (cherry picked from commit 9b10824)
Commits on Nov 9, 2010
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Fix another memory clobbering issue. (dereferenced pointer)
Patch Author: Safety0ff fixes ticket:2300 Original detective work done by Ai_Tak (ticket:1656) Signed-off-by: buginator <buginator@gna.org> (cherry picked from commit 1a6fb8a)
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Add Turkish translation by Ayhan Görgülü.
Closes Warzone2100#2261. (cherry picked from commit 255a0e2)
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Commits on Nov 15, 2010
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CHANGELOG: Fix rearming pads to actually repair units
refs ticket:1581 fixes ticket:2313 fixes ticket:2234 Fix rearming pads so they actually rearm at the speed they're intended to. Also make rearming upgrades affect rearming pad repair speed. Replaces REARM_PAD.currentPtsAdded with REARM_PAD.timeLastUpdated, but savefiles should still be compatible. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8865 4a71c877-e1ca-e34f-864e-861f7616d084 (cherry picked from commit 75569d1) Conflicts: src/game.c src/structure.c (cherry picked from commit 6421c81)
Commits on Nov 16, 2010
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Fix broken mapObjIsAboveGround and incorrect lighting normals due to …
…ELEVATION_SCALE. Changelog: Fix projectiles going through terrain due to bad terrain height calculations. Changelog: Fix terrain shading.
Commits on Nov 17, 2010
Commits on Nov 19, 2010
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Fix broken check for giving too many trucks to a player. Caused desyn…
…chs due to players not agreeing who owned what. The check against selectedPlayer was incorrect, it caused clients with max trucks + 1 to not believe anyone could give trucks to anyone else. Introduced in e6cd099. Changelog: Really fix truck limit when giving trucks.
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Fix multiturret droids trying to look at invalid weapon slots of stru…
…ctures when looking at their targets.
Commits on Nov 22, 2010
Commits on Nov 24, 2010
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Allow process to be traced for the crash handler.
Some distributions disallow this (newer Ubuntu for example), so the gdb call didn't output anything useful. Based on a patch by Safety0ff.
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Commits on Nov 25, 2010
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Backport configure/Makefile and warning fixes from master, to be able…
… to compile with -O2 but without -Wno-error. This looks like a huge commit, because it touches lots of files.
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Fix clients and/or host crashing due to the last client clicking read…
…y too many times. Based on patch by Buggy. Throw in a few checks for changing player position or team, too. Closes ticket:2346. Changelog: Fixed crash for all players when the last player clicks "Ready" too many times.
Commits on Nov 28, 2010
Commits on Nov 29, 2010
Commits on Nov 30, 2010
Commits on Dec 2, 2010
Commits on Dec 5, 2010
Commits on Dec 11, 2010
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(cherry picked from commit d2a1422)
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Change savegame date description format to %x %X which is short, desc…
…riptive and locale-dependent. Patch by Emdek, closes ticket:2303 (cherry picked from commit e41fa8f)
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Commits on Dec 14, 2010
Commits on Dec 20, 2010
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Fix inconsistencies in structure/feature map coverage calculations.
Hopefully fixes ticket:2416.
Commits on Dec 22, 2010
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Fix 5 cases where a W_FORMINIT was memset with sizeof(W_BUTINIT).
1 case of: W_FORMINIT sForminit; memset(&sFormInit, 0, sizeof(W_BUTINIT)); 4 cases of: W_FORMINIT sButinit; memset(&sButInit, 0, sizeof(W_BUTINIT));
Commits on Dec 23, 2010
Commits on Dec 24, 2010
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Update Windows cross-build dependencies.
freetype 2.4.4 libogg 1.2.2 libpng 1.4.5
Commits on Jan 2, 2011
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Change power accruing rate, with N droids or structures wanting to us…
…e power, from 5*FPS/(N+1) to 25/second. Previous code was insane, despite some previous attempts at improving the indentation of the code, and meant that players with better graphics cards could build, produce and research 5x-10x faster. Changelog: Construction, production and research speeds are no longer linearly dependent on framerate on high oil maps.
Commits on Jan 9, 2011
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Hack arbitrary 100 droid limit when changing droid settings up to 1000.
Some damaged droids wouldn't retreat when setting the droid retreat level (and probably didn't get the setting, either). Changelog: Setting droid retreat on damage now works, even if selecting more than 100 droids.
Commits on Jan 10, 2011
Commits on Jan 17, 2011
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Redundantly, the data length was redundantly sent twice, which was redundant.
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Make config file loading/saving less weird.
Changelog: Usernames such as "Meów" will no longer be truncated at the first unicode character to "Me" when restarting Warzone 2100.
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Fix weird delivery point placement for cyborg factories and repair fa…
…cilities. Changelog: Fixed delivery point placement for cyborg factories and repair facilities.
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Actually check the mouse position when clicking, instead of just assu…
…ming people clicked wherever the mouse moves to later. In theory, this should make the UI usable, even on machines that don't consistently get 10000 FPS. Because WZ widgets are weird, just make the widgets pretend that the mouse stopped moving after clicking or releasing in a given frame. If you click twice in the same frame, the second widget will still greedily steal the mouse click from the first widget. Changelog: Try to improve UI responsiveness under low framerates.
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Make Esc be equivalent to clicking the return button in the pre-game …
…"multiop" menu. Weird stuff could happen, such as the client thinking it's a host when it isn't. Changelog: Fix clients getting confused when trying to leave a game before it starts by pressing the Escape key.
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Fix keyboard input being swallowed due to missing events such as SDL_…
…KEYUP. This is due to a seemingly undocumented bug and/or feature in SDL, where SDL_EventState and SDL_SetEventFilter mysteriously discard all pending events. The following SDL code in SDL_EventState and SDL_SetEventFilter discards all pending events, with a comment saying it does so: while ( SDL_PollEvent(&bitbucket) > 0 ) ; There appears to be no documentation of this fact anywhere outside the comment in the SDL code. I am not aware of any logical reason why enabling events with SDL_EventState should cause less events to be received than otherwise.
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Unify the 34-line intDisplayStatsBar() and 55-line intDisplayDesignPo…
…werBar() functions into a 45-line intDisplayBar() function.
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Print distances and speeds in terms of tiles, not in 1/128ths of tiles.
Changelog: Print distances and speeds in terms of tiles.
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Fix health bars being shown where a droid used to be, when always dis…
…playing bars. Fixes ticket:912. Changelog: Fix health bars displayed over empty terrain, when set to always display energy bars.
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Reset constructor upgrade between games.
If starting a T3 game, leaving the game, and joining a T1 game, the player would have an 18% construction speed advantage over the other players. Changelog: Fix construction speed upgrades being preserved even between games.
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Remove unused TEXT_DISPLAY, improve format string consistency and rem…
…ove weird casts.
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Fix cheat that allows you to gain experience through shooting at your…
… own buildings or units. (cherry picked from commit e181461)
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2.3: Retire the current AI top model template with heavy laser in fav…
…our of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body.
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Commits on Jan 18, 2011
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Exit the cross-build script if cross-compiler not installed.
(cherry picked from commit 826a0ef)
Commits on Jan 20, 2011
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2.3: Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers …
…down 5%. Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%
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Commits on Jan 21, 2011
Commits on Jan 22, 2011
Commits on Jan 23, 2011
Commits on Jan 27, 2011
Commits on Jan 30, 2011
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lib/framework/wz2100icon.h created from the 32x32 icon from icons/warzone2100.ico by the Gimp's C code export. Closes Warzone2100#2465.
Commits on Feb 8, 2011
Commits on Feb 9, 2011
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Move download.pl from build_tools to win32.
(cherry picked from commit f378c9e)
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Configurable downloads directory for the cross-build script.
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Change the backup download location for the cross-build.
Use wzhost.wz2100.net instead of fontys.nl.
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Use a tarball for quesoglc instead of svn export.
(cherry picked from commit 7232b97)
Commits on Feb 10, 2011
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Change video download location to Sourceforge for the Windows installer.
(cherry picked from commit caee6e3)
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Commits on Feb 13, 2011
Commits on Feb 19, 2011
Commits on Feb 24, 2011
Commits on Feb 25, 2011
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sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
Commits on Mar 15, 2011
Commits on Mar 16, 2011
Commits on Mar 20, 2011
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Try to mitigate pointer corruption.
While this gets around the problem, this doesn't fix the root cause of said corruption. From what I can tell, it looks like a template gets invalid somehow, then it gets deleted but there are still pointers from that template in other structures. This might have to do with our unicode issues, as can be seen by the savegame in ticket:2222 I can't replicate this with the described procedures in either ticket:2222 or ticket:1906 close ticket:1906 (sorry about ticket spam) Hopefully fixes Warzone2100#2533.
Commits on Mar 21, 2011
Commits on Mar 23, 2011
Commits on Mar 24, 2011
Commits on Mar 31, 2011
Commits on Apr 2, 2011
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Add Hungarian translation by Mészáros Tamás.
Also sort the LANG_NAMEs.
Commits on Apr 3, 2011
Commits on Apr 4, 2011
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Fix exchndl.c to work with recent versions of BFD.
Hopefully fixes Warzone2100#343.
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Revert premature commit: "Fix exchndl.c to work with recent versions …
…of BFD." This reverts commit 5eace4e.
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Commits on Apr 7, 2011
Commits on Apr 10, 2011
Commits on Apr 11, 2011
Commits on Apr 22, 2011
Commits on Apr 23, 2011
Commits on Apr 24, 2011
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Reduce the severity of the Sound ID warning, since it appears for no …
…good reason all the time.
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Do some extra sanity checking of droids' actions and orders before sa…
…ving a game, to help prevent corrupted savegames. Backported from qt branch. Closes ticket:2100
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Commits on Apr 25, 2011
Commits on Apr 28, 2011
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Clarify error message when hosting a game fails.
Also make it translatable.
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Commits on Apr 30, 2011
Commits on May 1, 2011
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2.3: Add safeguard against savegame corruption when saving script dat…
…a. This closes ticket:2625.
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The Override Mods system has been extended to support Override Maps. …
…When starting a game, only the active map should be loaded. This may slow down game starting. Cherry-picked from 2083b1f.
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Fix support for 10-player maps, which were apparently added during my…
… absence.(cherry picked from commit b893e4d)
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Don't uselessly include static libraries in other static libraries.
Saves ~14 MB of diskspace when building.
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Prevent building on burning oil.
Add a counter per map tile for fire effects, only clear the "is burning" bit when it is 0. This works only because the part that actually loaded effects from savegames vanished in 695cd8e, so we start with a clean slate after loading. Closes Warzone2100#1100.
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Commits on May 2, 2011
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Make video subtitles more readable.
Similar to the previous shadow; draws the text in black four times, offset to the top left, top right, bottom left, bottom right, and then the bright text above that.
Commits on May 3, 2011
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Fix Dutch translation (Thanks to Giel)
Make viewing the GPL text a click-through. Bump the (c) year. (cherry picked from commit 33a9262) Conflicts: pkg/nsis/warzone2100.nsi
Commits on May 4, 2011
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Add an option for scanlines when playing videos.
Shows either no, 50% dimmed or black scanlines. Disabled if the video texture is too small (needs 2 * video height), or the video is shown so small that the scanlines can't be noticed. Closes Warzone2100#2095.
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Allow projectiles to go through terrain again.
Reverts part of 08f9fa5. Closes Warzone2100#2386.
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Commits on May 5, 2011
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Make minimap not look so tiny when starting tiny maps, like campaign.…
… Clean out some dead code. Cherry-picked from 8934dfd.
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Only use the larger minimap when the resolution is larger than 480 in…
… height. Refs 5731d0e, closes Warzone2100#2694.
Commits on May 6, 2011
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Calculate the 50% scanlines with bit-fiddling.
(cherry picked from commit 4669590)
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Make YUV to RGB conversion work on big endian as well.
Refs Warzone2100#816. (cherry picked from commit 2a637d0)
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Show damage for oil derricks and repair facilities.
Others would need updated translations, left for after 2.3.8. Refs Warzone2100#2634.
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In-game it is a float, but saved as (truncated) int. Refs Warzone2100#2641.
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Show experience with one decimal place.
Should make it clearer that it is not an integer number. Closes Warzone2100#2641.
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Commits on May 8, 2011
Commits on May 9, 2011
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Don't set the compressor in the file, since it's set on the command line already (prevents a warning). Remove COPYING.* files.
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