diff --git a/data/base/shaders/terraindepth.frag b/data/base/shaders/terraindepth.frag index c22534eb80d..49b1b0f8d88 100644 --- a/data/base/shaders/terraindepth.frag +++ b/data/base/shaders/terraindepth.frag @@ -4,7 +4,7 @@ uniform sampler2D lightmap_tex; #if (!defined(GL_ES) && (__VERSION__ >= 130)) || (defined(GL_ES) && (__VERSION__ >= 300)) -out vec2 uv2; +in vec2 uv2; out vec4 FragColor; #else varying vec2 uv2;