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Disable the current .PIE SHADERS directive support #380

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Just for now

@@ -104,7 +104,9 @@ This feature was removed in commit 823cf08bb18cf24852bac8595b3899aca12d4f7b.
Optional. Specifies the material properties of a mesh. The nine first values give the RGB values for ambient, diffuse and specular lighting, respectively. The last value sets shininess.

### SHADERS (disabled)

This feature is currently unsupported.

> SHADERS 2 vertex.vert fragment.vert
@@ -631,9 +631,7 @@ static iIMDShape *_imd_load_level(const WzString &filename, const char **ppFileD
debug(LOG_ERROR, "%s shader corrupt: %s", filename.toUtf8().c_str(), buffer);
return nullptr;
std::vector<std::string> uniform_names { "colour", "teamcolour", "stretch", "tcmask", "fogEnabled", "normalmap",
"specularmap", "ecmEffect", "alphaTest", "graphicsCycle", "ModelViewProjectionMatrix" };
s.shaderProgram = pie_LoadShader(VERSION_AUTODETECT_FROM_LEVEL_LOAD, VERSION_AUTODETECT_FROM_LEVEL_LOAD, filename.toUtf8().c_str(), vertex, fragment, uniform_names);
debug(LOG_WARNING, "SHADERS directive no longer supported!");
pFileData += cnt;

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