@@ -1,9 +1,10 @@
package WayofTime.bloodmagic.compat.jei;
package WayofTime.bloodmagic.compat.thaumcraft;

import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.compat.ICompatibility;
import WayofTime.bloodmagic.compat.thaumcraft.LivingArmourUpgradeThaumRunicShielding;
import WayofTime.bloodmagic.compat.thaumcraft.StatTrackerThaumRunicShielding;
import WayofTime.bloodmagic.compat.thaumcraft.research.BloodMagicResearch;

public class CompatibilityThaumcraft implements ICompatibility
{
@@ -12,6 +13,8 @@ public void loadCompatibility(InitializationPhase phase)
{
if (phase == InitializationPhase.POST_INIT)
{
BloodMagicResearch.addResearch();

LivingArmourHandler.registerStatTracker(StatTrackerThaumRunicShielding.class);

LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeThaumRunicShielding(0));
@@ -0,0 +1,31 @@
package WayofTime.bloodmagic.compat.thaumcraft.research;

import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import thaumcraft.api.aspects.AspectList;
import thaumcraft.api.research.ResearchCategories;
import thaumcraft.api.research.ResearchPage;

public class BloodMagicResearch
{
public static void addResearch()
{
final String BLOOD_MAGIC = "BLOODMAGIC";

ResearchCategories.registerCategory(BLOOD_MAGIC, null, new ResourceLocation("bloodmagic", "textures/items/WeakBloodOrb.png"), new ResourceLocation("bloodmagic", "textures/gui/thaumcraft/gui_research_back.jpg"), new ResourceLocation("bloodmagic", "textures/gui/thaumcraft/gui_research_back_over.png"));

(new SanguineResearchItem("BLOODMAGIC", BLOOD_MAGIC, new AspectList(), 0, 0, 0, new ItemStack(BloodMagicAPI.getItem(Constants.BloodMagicItem.BLOOD_ORB), 1, 0))).setPages(new ResearchPage[]{new ResearchPage(researchPage("BLOODMAGIC"))}).setAutoUnlock().setStub().setRound().registerResearchItem();
}

private static String researchPage(String researchName)
{
return researchPage(researchName, 1);
}

private static String researchPage(String researchName, int pageNumber)
{
return "bloodmagic.research_page." + researchName + "." + pageNumber;
}
}
@@ -0,0 +1,32 @@
package WayofTime.bloodmagic.compat.thaumcraft.research;

import net.minecraft.util.StatCollector;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import thaumcraft.api.aspects.AspectList;
import thaumcraft.api.research.ResearchItem;

public class SanguineResearchItem extends ResearchItem
{
public SanguineResearchItem(String key, String category)
{
super(key, category);
}

public SanguineResearchItem(String key, String category, AspectList tags, int col, int row, int complex, Object... icon)
{
super(key, category, tags, col, row, complex, icon);
}

@Override
@SideOnly(Side.CLIENT)
public String getName() {
return StatCollector.translateToLocal("bloodmagic.research_name." + this.key);
}

@Override
@SideOnly(Side.CLIENT)
public String getText() {
return StatCollector.translateToLocal("bloodmagic.research_text." + this.key);
}
}
@@ -5,7 +5,7 @@
import net.minecraftforge.fml.common.Loader;
import WayofTime.bloodmagic.compat.ICompatibility;
import WayofTime.bloodmagic.compat.jei.CompatibilityJustEnoughItems;
import WayofTime.bloodmagic.compat.jei.CompatibilityThaumcraft;
import WayofTime.bloodmagic.compat.thaumcraft.CompatibilityThaumcraft;
import WayofTime.bloodmagic.compat.waila.CompatibilityWaila;

public class ModCompatibility
@@ -175,7 +175,7 @@ tile.BloodMagic.crystal.large.name=Crystal Cluster
tile.BloodMagic.crystal.brick.name=Crystal Cluster Brick
tile.BloodMagic.bloodLight.name=Blood Light
tile.BloodMagic.spectralBlock.name=Spectral Block
tile.BloodMagic.phantomBlock.name=Phantom Block
tile.BloodMagic.phantom.name=Phantom Block
tile.BloodMagic.incenseAltar.name=Incense Altar

tile.BloodMagic.teleposer.name=Teleposer
@@ -348,7 +348,7 @@ chat.BloodMagic.livingArmour.newUpgrade=&4Upgrade acquired!

# JustEnoughItems
jei.BloodMagic.recipe.altar=Blood Altar
jei.BloodMagic.recipe.binding=Binding Ritual
jei.BloodMagic.recipe.binding=Alchemy Array (Binding)
jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemy Array
jei.BloodMagic.recipe.soulForge=Hellfire Forge
jei.BloodMagic.recipe.requiredLP=LP: %,d
@@ -370,3 +370,11 @@ option.BloodMagic.bloodAltar=Blood Altar
option.BloodMagic.ritualController=Ritual Stones
option.BloodMagic.teleposer=Teleposer
option.BloodMagic.array=Alchemy Array

# Thaumcraft
tc.research_category.BLOODMAGIC=Sanguine Arcana

# Thaumcraft Research
bloodmagic.research_name.BLOODMAGIC=Blood Magic
bloodmagic.research_text.BLOODMAGIC=Sanguine Arcana
bloodmagic.research_page.BLOODMAGIC.1=The realm of the Blood Magics has always appeared to be a more solitary and "individual" art with blood mages being notoriously reclusive and a bit insane at times. However, the powers of self-sacrifice and life essence have uses even beyond a normal blood mage's sight, in fact, it is quite apparent that it may have some uses in thaumaturgy after all!
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