Abstract Syntax Tree Semantics
WebAssembly code is represented as an Abstract Syntax Tree (AST) where each node represents an expression. Each function body consists of exactly one expression. All expressions and operators are typed, with no implicit conversions or overloading rules.
This document explains the high-level design of the AST: its types, constructs, and semantics. For full details consult the formal Specification, for file-level encoding details consult Binary Encoding, and for the human-readable text representation consult Text Format.
Verification of WebAssembly code requires only a single pass with constant-time type checking and well-formedness checking.
WebAssembly offers a set of language-independent operators that closely match operators in many programming languages and are efficiently implementable on all modern computers.
The rationale document details why WebAssembly is designed as detailed in this document.
Order of evaluation
The evaluation order of child nodes is deterministic.
All nodes other than control flow constructs need to evaluate their child nodes in the order they appear in the serialized AST.
For example, the s-expression presentation of the i32.add node
(i32.add (set_local $x (i32.const 1)) (set_local $x (i32.const 2)))
would first evaluate the child node (set_local $x (i32.const 1)) and
afterwards the child node (set_local $x (i32.const 2)).
The value of the local variable $x will be 2 after the i32.add node is fully
evaluated.
Traps
Some operators may trap under some conditions, as noted below. In the MVP, trapping means that execution in the WebAssembly instance is terminated and abnormal termination is reported to the outside environment. In a JavaScript environment such as a browser, a trap results in throwing a JavaScript exception. If developer tools are active, attaching a debugger before the termination would be sensible.
Callstack space is limited by unspecified and dynamically varying constraints and is a source of nondeterminism. If program callstack usage exceeds the available callstack space at any time, a trap occurs.
Implementations must have an internal maximum call stack size, and every call must take up some resources toward exhausting that size (of course, dynamic resources may be exhausted much earlier). This rule exists to avoid differences in observable behavior; if some implementations have this property and others don't, the same program which runs successfully on some implementations may consume unbounded resources and fail on others. Also, in the future, it is expected that WebAssembly will add some form of stack-introspection functionality, in which case such optimizations would be directly observable.
Support for explicit tail calls is planned in the future, which would add an explicit tail-call operator with well-defined effects on stack introspection.
Types
WebAssembly has the following value types:
i32: 32-bit integeri64: 64-bit integerf32: 32-bit floating pointf64: 64-bit floating point
Each parameter and local variable has exactly one value type. Function signatures consist of a sequence of zero or more parameter types and a sequence of zero or more return types. (Note: in the MVP, a function can have at most one return type).
Note that the value types i32 and i64 are not inherently signed or
unsigned. The interpretation of these types is determined by individual
operators.
Linear Memory
The main storage of a WebAssembly instance, called the linear memory, is a
contiguous, byte-addressable range of memory spanning from offset 0 and
extending for memory_size bytes which can be dynamically grown by
grow_memory. The linear memory can be considered
to be an untyped array of bytes, and it is unspecified how embedders map this
array into their process' own virtual memory. The linear memory is
sandboxed; it does not alias the execution engine's internal data structures,
the execution stack, local variables, or other process memory.
The initial state of linear memory is specified by the module. The initial and maximum memory size are required to be a multiple of the WebAssembly page size, which is 64KiB on all engines (though large page support may be added in the future).
In the MVP, linear memory is not shared between threads of execution. Separate
instances can execute in separate threads but have their own linear memory and can
only communicate through messaging, e.g. in browsers using postMessage. It
will be possible to share linear memory between threads of execution when
threads are added.
Linear Memory Accesses
Linear memory access is accomplished with explicit load and store operators.
Integer loads can specify a storage size which is smaller than the result type as
well as a signedness which determines whether the bytes are sign- or zero-
extended into the result type.
i32.load8_s: load 1 byte and sign-extend i8 to i32i32.load8_u: load 1 byte and zero-extend i8 to i32i32.load16_s: load 2 bytes and sign-extend i16 to i32i32.load16_u: load 2 bytes and zero-extend i16 to i32i32.load: load 4 bytes as i32i64.load8_s: load 1 byte and sign-extend i8 to i64i64.load8_u: load 1 byte and zero-extend i8 to i64i64.load16_s: load 2 bytes and sign-extend i16 to i64i64.load16_u: load 2 bytes and zero-extend i16 to i64i64.load32_s: load 4 bytes and sign-extend i32 to i64i64.load32_u: load 4 bytes and zero-extend i32 to i64i64.load: load 8 bytes as i64f32.load: load 4 bytes as f32f64.load: load 8 bytes as f64
Stores have an additional input operand which is the value to store to memory.
Like loads, integer stores may specify a smaller storage size than the operand
size in which case integer wrapping is implied.
i32.store8: wrap i32 to i8 and store 1 bytei32.store16: wrap i32 to i16 and store 2 bytesi32.store: (no conversion) store 4 bytesi64.store8: wrap i64 to i8 and store 1 bytei64.store16: wrap i64 to i16 and store 2 bytesi64.store32: wrap i64 to i32 and store 4 bytesi64.store: (no conversion) store 8 bytesf32.store: (no conversion) store 4 bytesf64.store: (no conversion) store 8 bytes
In addition to storing to memory, store instructions produce a value which is their
value input operand before wrapping.
Addressing
Each linear memory access operator has an address operand and an unsigned integer byte offset immediate. The immediate is the same type as the address' index. The infinite-precision unsigned sum of the address operand's value with the immediate offset's value is called the effective address, which is interpreted as an unsigned byte index.
Linear memory operators access the bytes starting at the effective address and
extend for the number of bytes implied by the storage size. If any of the
accessed bytes are beyond memory_size, the access is considered
out-of-bounds.
The use of infinite-precision in the effective address computation means that the addition of the offset to the address never causes wrapping, so if the address for an access is out-of-bounds, the effective address will always also be out-of-bounds.
In wasm32, address operands and offset attributes have type i32, and linear
memory sizes are limited to 4 GiB (of course, actual sizes are further limited
by available resources). In wasm64, address operands and
offsets have type i64. The MVP only includes wasm32; subsequent versions
will add support for wasm64 and thus
>4 GiB linear memory.
Alignment
Each linear memory access operator also has an immediate positive integer power of 2 alignment attribute, which is the same type as the address' index. An alignment value which is the same as the memory attribute size is considered to be a natural alignment. The alignment applies to the effective address and not merely the address operand, i.e. the immediate offset is taken into account when considering alignment.
If the effective address of a memory access is a multiple of the alignment attribute value of the memory access, the memory access is considered aligned, otherwise it is considered misaligned. Aligned and misaligned accesses have the same behavior.
Alignment affects performance as follows:
- Aligned accesses with at least natural alignment are fast.
- Aligned accesses with less than natural alignment may be somewhat slower (think: implementation makes multiple accesses, either in software or in hardware).
- Misaligned access of any kind may be massively slower (think: implementation takes a signal and fixes things up).
Thus, it is recommend that WebAssembly producers align frequently-used data to permit the use of natural alignment access, and use loads and stores with the greatest alignment values practical, while always avoiding misaligned accesses.
Out of Bounds
Out of bounds accesses trap.
Resizing
In the MVP, linear memory can be resized by a grow_memory operator. The
operand to this operator is in units of the WebAssembly page size,
which is 64KiB on all engines (though large page support may be added in
the future).
grow_memory: grow linear memory by a given unsigned delta of pages. Return the previous memory size in bytes.
As stated above, linear memory is contiguous, meaning there are no "holes" in the linear address space. After the MVP, there are future features proposed to allow setting protection and creating mappings within the contiguous linear memory.
In the MVP, memory can only be grown. After the MVP, a memory shrinking
operator may be added. However, due to normal fragmentation, applications are
instead expected release unused physical pages from the working set using the
discard future feature.
Local variables
Each function has a fixed, pre-declared number of local variables which occupy a single index space local to the function. Parameters are addressed as local variables. Local variables do not have addresses and are not aliased by linear memory. Local variables have value types and are initialized to the appropriate zero value for their type at the beginning of the function, except parameters which are initialized to the values of the arguments passed to the function.
get_local: read the current value of a local variableset_local: set the current value of a local variable
The details of index space for local variables and their types will be further clarified,
e.g. whether locals with type i32 and i64 must be contiguous and separate from
others, etc.
Control flow structures
WebAssembly offers basic structured control flow with the following constructs. Since all AST nodes are expressions in WebAssembly, control constructs may yield a value and may appear as children of other expressions.
nop: an empty operator that does not yield a valueblock: a fixed-length sequence of expressions with a label at the endloop: a block with an additional label at the beginning which may be used to form loopsif: if expression with a then expressionif_else: if expression with then and else expressionsbr: branch to a given label in an enclosing constructbr_if: conditionally branch to a given label in an enclosing constructbr_table: a jump table which jumps to a label in an enclosing constructreturn: return zero or more values from this function
Branches and nesting
The br and br_if constructs express low-level branching.
Branches may only reference labels defined by an outer enclosing construct.
This means that, for example, references to a block's label can only occur
within the block's body.
In practice, outer blocks can be used to place labels for any given branching
pattern, except for one restriction: one can't branch into the middle of a loop
from outside it. This restriction ensures all control flow graphs are well-structured
in the exact sense as in high-level languages like Java, JavaScript, Rust and Go. To
further see the parallel, note that a br to a block's label is functionally
equivalent to a labeled break in high-level languages in that a br simply
breaks out of a block.
Branches that exit a block, loop, or br_table may take a subexpression
that yields a value for the exited construct. If present, it is the first operand
before any others.
Yielding values from control constructs
The nop, if, br, br_if, and return constructs do not yield values.
Other control constructs may yield values if their subexpressions yield values:
block: yields either the value of the last expression in the block or the result of an innerbrthat targeted the label of the blockloop: yields either the value of the last expression in the loop or the result of an innerbrthat targeted the end label of the loopif_else: yields either the value of the true expression or the false expression
br_table
A br_table consists of a zero-based array of labels, a default label,
and an index operand. A br_table jumps to the label indexed in the array
or the default label if the index is out of bounds.
Calls
Each function has a signature, which consists of:
- Return types, which are a sequence of value types
- Argument types, which are a sequence of value types
WebAssembly doesn't support variable-length argument lists (aka varargs). Compilers targeting WebAssembly can instead support them through explicit accesses to linear memory.
In the MVP, the length of the return types sequence may only be 0 or 1. This restriction may be lifted in the future.
Direct calls to a function specify the callee by index into a main function table.
call: call function directly
A direct call to a function with a mismatched signature is a module verification error.
Like direct calls, calls to imports specify the callee by index into an imported function table defined by the sequence of import declarations in the module import section. A direct call to an imported function with a mismatched signature is a module verification error.
call_import: call imported function directly
Indirect calls allow calling target functions that are unknown at compile time.
The target function is an expression of value type i32 and is always the first
input into the indirect call.
A call_indirect specifies the expected signature of the target function with
an index into a signature table defined by the module. An indirect call to a
function with a mismatched signature causes a trap.
call_indirect: call function indirectly
Functions from the main function table are made addressable by defining an indirect function table that consists of a sequence of indices into the module's main function table. A function from the main table may appear more than once in the indirect function table. Functions not appearing in the indirect function table cannot be called indirectly.
In the MVP, indices into the indirect function table are local to a single
module, so wasm modules may use i32 constants to refer to entries in their own
indirect function table. The dynamic linking feature is
necessary for two modules to pass function pointers back and forth. This will
mean concatenating indirect function tables and adding an operator address_of
that computes the absolute index into the concatenated table from an index in a
module's local indirect table. JITing may also mean appending more functions to
the end of the indirect function table.
Multiple return value calls will be possible, though possibly not in the MVP. The details of multiple-return-value calls needs clarification. Calling a function that returns multiple values will likely have to be a statement that specifies multiple local variables to which to assign the corresponding return values.
Constants
These operators have an immediate operand of their associated type which is produced as their result value. All possible values of all types are supported (including NaN values of all possible bit patterns).
i32.const: produce the value of an i32 immediatei64.const: produce the value of an i64 immediatef32.const: produce the value of an f32 immediatef64.const: produce the value of an f64 immediate
32-bit Integer operators
Integer operators are signed, unsigned, or sign-agnostic. Signed operators use two's complement signed integer representation.
Signed and unsigned operators trap whenever the result cannot be represented
in the result type. This includes division and remainder by zero, and signed
division overflow (INT32_MIN / -1). Signed remainder with a non-zero
denominator always returns the correct value, even when the corresponding
division would trap. Sign-agnostic operators silently wrap overflowing
results into the result type.
i32.add: sign-agnostic additioni32.sub: sign-agnostic subtractioni32.mul: sign-agnostic multiplication (lower 32-bits)i32.div_s: signed division (result is truncated toward zero)i32.div_u: unsigned division (result is floored)i32.rem_s: signed remainder (result has the sign of the dividend)i32.rem_u: unsigned remainderi32.and: sign-agnostic bitwise andi32.or: sign-agnostic bitwise inclusive ori32.xor: sign-agnostic bitwise exclusive ori32.shl: sign-agnostic shift lefti32.shr_u: zero-replicating (logical) shift righti32.shr_s: sign-replicating (arithmetic) shift righti32.rotl: sign-agnostic rotate lefti32.rotr: sign-agnostic rotate righti32.eq: sign-agnostic compare equali32.ne: sign-agnostic compare unequali32.lt_s: signed less thani32.le_s: signed less than or equali32.lt_u: unsigned less thani32.le_u: unsigned less than or equali32.gt_s: signed greater thani32.ge_s: signed greater than or equali32.gt_u: unsigned greater thani32.ge_u: unsigned greater than or equali32.clz: sign-agnostic count leading zero bits (All zero bits are considered leading if the value is zero)i32.ctz: sign-agnostic count trailing zero bits (All zero bits are considered trailing if the value is zero)i32.popcnt: sign-agnostic count number of one bitsi32.eqz: compare equal to zero (return 1 if operand is zero, 0 otherwise)
Shifts counts are wrapped to be less than the log-base-2 of the number of bits in the value to be shifted, as an unsigned quantity. For example, in a 32-bit shift, only the least 5 significant bits of the count affect the result. In a 64-bit shift, only the least 6 significant bits of the count affect the result.
Rotate counts are treated as unsigned. A count value greater than or equal to the number of bits in the value to be rotated yields the same result as if the count was wrapped to its least significant N bits, where N is 5 for an i32 value or 6 for an i64 value.
All comparison operators yield 32-bit integer results with 1 representing
true and 0 representing false.
64-bit integer operators
The same operators are available on 64-bit integers as the those available for 32-bit integers.
Floating point operators
Floating point arithmetic follows the IEEE 754-2008 standard, except that:
- The sign bit and fraction field of any NaN value returned from a floating point arithmetic operator are deterministic under more circumstances than required by IEEE 754-2008.
- WebAssembly uses "non-stop" mode, and floating point exceptions are not otherwise observable. In particular, neither alternate floating point exception handling attributes nor the non-computational operators on status flags are supported. There is no observable difference between quiet and signalling NaN. However, positive infinity, negative infinity, and NaN are still always produced as result values to indicate overflow, invalid, and divide-by-zero conditions, as specified by IEEE 754-2008.
- WebAssembly uses the round-to-nearest ties-to-even rounding attribute, except where otherwise specified. Non-default directed rounding attributes are not supported.
In the future, these limitations may be lifted, enabling full IEEE 754-2008 support.
Note that not all operators required by IEEE 754-2008 are provided directly. However, WebAssembly includes enough functionality to support reasonable library implementations of the remaining required operators.
When the result of any arithmetic operation other than neg, abs, or
copysign is a NaN, the sign bit and the fraction field (which does not include
the implicit leading digit of the significand) of the NaN are computed as
follows:
- If the operation has exactly one NaN operand, the result NaN has the same bits as that operand, except that the most significant bit of the fraction field is 1.
- If the operation has multiple NaN input values, the result value is computed as if one of the operands, selected nondeterministically, is the only NaN operand (as described in the previous rule).
- If the operation has no NaN input values, the result value has a nondeterministic sign bit, a fraction field with 1 in the most significant bit and 0 in the remaining bits.
32-bit floating point operations are as follows:
f32.add: additionf32.sub: subtractionf32.mul: multiplicationf32.div: divisionf32.abs: absolute valuef32.neg: negationf32.copysign: copysignf32.ceil: ceiling operatorf32.floor: floor operatorf32.trunc: round to nearest integer towards zerof32.nearest: round to nearest integer, ties to evenf32.eq: compare ordered and equalf32.ne: compare unordered or unequalf32.lt: compare ordered and less thanf32.le: compare ordered and less than or equalf32.gt: compare ordered and greater thanf32.ge: compare ordered and greater than or equalf32.sqrt: square rootf32.min: minimum (binary operator); if either operand is NaN, returns NaNf32.max: maximum (binary operator); if either operand is NaN, returns NaN
64-bit floating point operators:
f64.add: additionf64.sub: subtractionf64.mul: multiplicationf64.div: divisionf64.abs: absolute valuef64.neg: negationf64.copysign: copysignf64.ceil: ceiling operatorf64.floor: floor operatorf64.trunc: round to nearest integer towards zerof64.nearest: round to nearest integer, ties to evenf64.eq: compare ordered and equalf64.ne: compare unordered or unequalf64.lt: compare ordered and less thanf64.le: compare ordered and less than or equalf64.gt: compare ordered and greater thanf64.ge: compare ordered and greater than or equalf64.sqrt: square rootf64.min: minimum (binary operator); if either operand is NaN, returns NaNf64.max: maximum (binary operator); if either operand is NaN, returns NaN
min and max operators treat -0.0 as being effectively less than 0.0.
In floating point comparisons, the operands are unordered if either operand is NaN, and ordered otherwise.
Datatype conversions, truncations, reinterpretations, promotions, and demotions
i32.wrap/i64: wrap a 64-bit integer to a 32-bit integeri32.trunc_s/f32: truncate a 32-bit float to a signed 32-bit integeri32.trunc_s/f64: truncate a 64-bit float to a signed 32-bit integeri32.trunc_u/f32: truncate a 32-bit float to an unsigned 32-bit integeri32.trunc_u/f64: truncate a 64-bit float to an unsigned 32-bit integeri32.reinterpret/f32: reinterpret the bits of a 32-bit float as a 32-bit integeri64.extend_s/i32: extend a signed 32-bit integer to a 64-bit integeri64.extend_u/i32: extend an unsigned 32-bit integer to a 64-bit integeri64.trunc_s/f32: truncate a 32-bit float to a signed 64-bit integeri64.trunc_s/f64: truncate a 64-bit float to a signed 64-bit integeri64.trunc_u/f32: truncate a 32-bit float to an unsigned 64-bit integeri64.trunc_u/f64: truncate a 64-bit float to an unsigned 64-bit integeri64.reinterpret/f64: reinterpret the bits of a 64-bit float as a 64-bit integerf32.demote/f64: demote a 64-bit float to a 32-bit floatf32.convert_s/i32: convert a signed 32-bit integer to a 32-bit floatf32.convert_s/i64: convert a signed 64-bit integer to a 32-bit floatf32.convert_u/i32: convert an unsigned 32-bit integer to a 32-bit floatf32.convert_u/i64: convert an unsigned 64-bit integer to a 32-bit floatf32.reinterpret/i32: reinterpret the bits of a 32-bit integer as a 32-bit floatf64.promote/f32: promote a 32-bit float to a 64-bit floatf64.convert_s/i32: convert a signed 32-bit integer to a 64-bit floatf64.convert_s/i64: convert a signed 64-bit integer to a 64-bit floatf64.convert_u/i32: convert an unsigned 32-bit integer to a 64-bit floatf64.convert_u/i64: convert an unsigned 64-bit integer to a 64-bit floatf64.reinterpret/i64: reinterpret the bits of a 64-bit integer as a 64-bit float
Wrapping and extension of integer values always succeed. Promotion and demotion of floating point values always succeed. Demotion of floating point values uses round-to-nearest ties-to-even rounding, and may overflow to infinity or negative infinity as specified by IEEE 754-2008.
If the operand of promotion is a NaN, the result is a NaN with the sign bit of the operand and a fraction field consisting of 1 in the most significant bit, followed by all but the most significant bits of the fraction field of the operand, followed by all 0s.
If the operand of demotion is a NaN, the result is a NaN with the sign bit of the operand and a fraction field consisting of 1 in the most significant bit, followed by as many of all but the most significant bit of the fraction field of the operand as fit.
Reinterpretations always succeed.
Conversions from integer to floating point always succeed, and use round-to-nearest ties-to-even rounding.
Truncation from floating point to integer where IEEE 754-2008 would specify an invalid operator exception (e.g. when the floating point value is NaN or outside the range which rounds to an integer in range) traps.
Type-parametric operators.
select: a ternary operator with two operands, which have the same type as each other, plus a boolean (i32) condition.selectreturns the first operand if the condition operand is non-zero, or the second otherwise.
Unreachable
unreachable: An expression which can take on any type, and which, if executed, always traps. It is intended to be used for example after calls to functions which are known by the producer not to return (otherwise the producer would have to create another expression with an unused value to satisfy the type check). This trap is intended to be impossible for user code to catch or handle, even in the future when it may be possible to handle some other kinds of traps or exceptions.