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Avoid duplicate multisample resolve before WebGL compositing
https://bugs.webkit.org/show_bug.cgi?id=178537
<rdar://problem/35080724>

Fix iOS build.

* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::paintRenderingResultsToCanvas):

Canonical link: https://commits.webkit.org/194727@main
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@223711 268f45cc-cd09-0410-ab3c-d52691b4dbfc
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grorg committed Oct 19, 2017
1 parent eaebd65 commit 757faa2a77f210f10dafc27cb143bcc828eaf63d
Showing with 12 additions and 1 deletion.
  1. +11 −0 Source/WebCore/ChangeLog
  2. +1 −1 Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp
@@ -34,6 +34,17 @@
Otherwise, even though canPaste was false and we wouldn't do a default paste action,
we would still dispatch the paste event to the DOM.

2017-10-19 Dean Jackson <dino@apple.com>

Avoid duplicate multisample resolve before WebGL compositing
https://bugs.webkit.org/show_bug.cgi?id=178537
<rdar://problem/35080724>

Fix iOS build.

* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::paintRenderingResultsToCanvas):

2017-10-19 Dean Jackson <dino@apple.com>

Avoid duplicate multisample resolve before WebGL compositing
@@ -198,7 +198,7 @@ void GraphicsContext3D::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer)
#endif

#if PLATFORM(IOS)
endPaint();
presentRenderbuffer();
#endif
}

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