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Avoid duplicate multisample resolve before WebGL compositing
https://bugs.webkit.org/show_bug.cgi?id=178537 <rdar://problem/35080724> Fix iOS build. * platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp: (WebCore::GraphicsContext3D::paintRenderingResultsToCanvas): Canonical link: https://commits.webkit.org/194727@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@223711 268f45cc-cd09-0410-ab3c-d52691b4dbfc
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@@ -198,7 +198,7 @@ void GraphicsContext3D::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer) | ||
#endif | ||
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#if PLATFORM(IOS) | ||
presentRenderbuffer(); | ||
#endif | ||
} | ||
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