Gulp-css-spriterm is based on the revised version of gulp-css-spriter, mainly to do clear cache processing for naming Sprite map
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README.md

gulp-css-spriterm

gulp-css-spriterm, a gulp plugin, looks through the CSS you pipe in and gathers all of the background images. It then creates a sprite sheet and updates the references in the CSS.

You can easily exclude/include certain background image declarations using meta info in your styles(see meta section below) and includeMode option(see options section below) depending on your use case.

Install

Latest Version: 1.0.2

npm install gulp-css-spriterm

About

gulp-css-spriterm is a revised version of gulp-css-spriter based on the main processing for naming Sprite map, in the plugin you can use all API as in gulp-css-spriter.

Usage

Basic usage

This is most likely the setup you will probably end up using.

var gulp = require('gulp');
var spriter = require('gulp-css-spriterm');

gulp.task('css', function() {
	return gulp.src('./src/css/styles.css')
		.pipe(spriter({
			// The path and file name of where we will save the sprite sheet
			'spriteSheet': './dist/images/spritesheet.png',
			// Because we don't know where you will end up saving the CSS file at this point in the pipe,
			// we need a litle help identifying where it will be.
			'pathToSpriteSheetFromCSS': '../images/spritesheet.png'
		}))
		.pipe(gulp.dest('./dist/css'));
});

Barebones usage

The slimmest usage possible.

var gulp = require('gulp');
var spriter = require('gulp-css-spriterm');

gulp.task('css', function() {
	return gulp.src('./styles.css')
		.pipe(spriter())
		.pipe(gulp.dest('./'));
});

Minify CSS output usage

If you want to use @meta data but are using a preprocessor such as Sass or Less, you will need to use a output style that doesn't strip comments. After piping the CSS through gulp-css-spriterm, you can then run it through a CSS minifier(separate plugin), such as gulp-minify-css.

var gulp = require('gulp');
var spriter = require('gulp-css-spriterm');
var minifyCSS = require('gulp-minify-css'); // https://www.npmjs.com/package/gulp-minify-css

gulp.task('css', function() {
	return gulp.src('./styles.css')
		.pipe(spriter())
		.pipe(minifyCSS())
		.pipe(gulp.dest('./'));
});

Options

  • options: object - hash of options
    • includeMode: string - Determines whether meta data is necessary or not
      • Values: 'implicit', 'explicit'
      • Default: 'implicit'
      • For example, if explicit, you must have meta include as true in order for the image declarations to be included in the spritesheet: /* @meta {"spritesheet": {"include": true}} */
      • If left default at implicit, all images will be included in the spritesheet; except for image declarations with meta include as false: /* @meta {"spritesheet": {"include": false}} */
    • spriteSheet: string - The path and file name of where we will save the sprite sheet
      • Default: 'spritesheet.png'
    • pathToSpriteSheetFromCSS: string - Because we don't know where you will end up saving the CSS file at this point in the pipe, we need a litle help identifying where it will be. We will use this as the reference to the sprite sheet image in the CSS piped in.
      • Default: 'spritesheet.png'
    • spriteSheetBuildCallback: function - Same as the spritesmith callback
      • Default: null
      • Callback has a parameters as so: function(err, result)
        • result.image: Binary string representation of image
        • result.coordinates: Object mapping filename to {x, y, width, height} of image
        • result.properties: Object with metadata about spritesheet {width, height}
    • silent: bool - We ignore any images that are not found but are supposed to be sprited by default
      • Default: true
    • shouldVerifyImagesExist: bool - Check to make sure each image declared in the CSS exists before passing it to the spriter. Although silenced by default(options.silent), if an image is not found, an error is thrown.
      • Default: true
    • spritesmithOptions: object - Any option you pass in here, will be passed through to spritesmith. See spritesmith options documenation
      • Default: {}
    • outputIndent: bool - Used to format output CSS. You should be using a separate beautifier plugin. The reason the output code is reformatted is because it is easier to "parse->stringify" than "replace in place".
      • Default: '\t'

What we emit

gulp-css-spriterm emits the transformed CSS with updated image references to the sprite sheet as a normal Gulp vinyl file.

We also attach the binary sprite sheet image in chunk.spriteSheet in case you want to consume it later down the pipe.

Meta info

gulp-css-spriterm uses a JSON format to add info onto CSS declarations.

The example below will exclude this declaration from the spritesheet.

/* @meta {"spritesheet": {"include": false}} */
background: url('../images/dummy-blue.png');

Please note that if you are compiling from Sass/Less and are not getting correct results, to check the outputted CSS and make sure the comments are still in tact and on the line you expect. For Sass, use multiline /* */ comment syntax and put them above declarations. This is because gulp-sass/node-sass/libsass removes single line comments and puts mult-line comments that are on the same line as a declaration, below the declaraton.

The @meta comment data can be above or on the same line as the declaration for it to apply.

/* @meta {"spritesheet": {"include": false}} */
background: url('../images/dummy-blue.png'); /* @meta {"spritesheet": {"include": false}} */

Meta options

  • spritesheet: object - hash of options that gulp-css-spriterm will factor in
    • include: bool - determines whether or not the declaration should be included in the spritesheet. This can be left undefined if the includeMode is 'implicit'

What we emit

gulp-css-spriterm transforms your CSS image paths to the spritesheet appropriately then emits the CSS as a normal Gulp vinyl file.

  • Gulp vinyl file. We emit the CSS you passed in with transformed image paths

Events

.on('log', function(message) { })

We emit log messages such as when a image defined in the CSS can't be found on disk.

.on('error', function(err) { })

A normal gulp error. There are a variety of errors. See source code for more details.

Testing

We have a series of unit tests. We use Mocha.

Install Mocha globally:

npm install -g mocha

Run tests with: mocha or npm test