Our capstone Unity game, Cosmic Jam Battle
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.vs/Capstone/v14
Assets
ProjectSettings
.gitignore
Assembly-CSharp-Editor-firstpass.csproj
Assembly-CSharp-Editor.csproj
Assembly-CSharp-firstpass.csproj
Assembly-CSharp.csproj
Capstone.CSharp.Plugins.csproj
Capstone.CSharp.csproj
Capstone.Editor.Plugins.csproj
Capstone.Editor.csproj
Capstone.Plugins.csproj
Capstone.csproj
Capstone.sln
Capstone.userprefs
MultiplayerProto.CSharp.Editor.Plugins.csproj
MultiplayerProto.CSharp.Editor.csproj
MultiplayerProto.CSharp.Plugins.csproj
MultiplayerProto.CSharp.csproj
MultiplayerProto.sln
README.md

README.md

Senior Capstone

Title: Cosmic Jam Battle

Created by Luke Anderson, Chadwick Spradling, Wesley Thompson, Audrey Van Leunen, and Aubrey Williams

Cosmic Jam Battle is a free-for-all, multiplayer game. Each player assimilates anything they roll over gaining size in relation to the size of the object rolled up. The players will begin as small motes of slime and roll up progressively larger items until they are absorbing whole buildings and trees. A player who is significantly smaller than another player, can steal undigested objects if within a specified distance. The player with the largest total size after 5 minutes wins.

Screenshot from lobby

This game was created using Unity 5.6.5f1 and Photon Unity Networking Plugin.