Releases: WetzoldStudios/traVRsal-sdk
Releases · WetzoldStudios/traVRsal-sdk
v1.2.258
v1.2.237
Features
- Increase GPU on devices that support it
- Set passthrough active per default if it was default in home
- New Global Function: SetPassthrough
Bugfixes
- Remove artifacts from main menu in passthrough
- Passthrough fixes
- Fix potential initialization issues when using EnemyBehaviors with waypoints
v1.2.199
Features
- Upgrade to Unity 2023.1
- Switch to OpenXR & Vulkan
- Add passthrough capabilities
- Ability to activate Passthrough in advanced settings
- Allow toggling between Passthrough simulation and VR in studio
- Improve featured worlds in main menu to work better in passthrough
- New zone attribute: passthrough
- Upgrade Vivox, MRTK and many other technical dependencies
- Improved readability of studio hotkeys
Bugfixes
- Fix voice chat not working anymore in Multiplayer after Quest upgrade v52
- Fix random materials in mazes not working
- Fix replacement rules with multiple keys not using materials property
v1.1.446
v1.1.441
v1.1.438
v1.1.437
Features
- New zone property: VisibleZones to list any zones that should be visible in addition but are unreachable from here
- Support named targets inside scenery to be shown in data bindings correctly
Bugfixes
- Some targets were not counted correctly anymore
v1.1.435
v1.1.427
Features
- Skip loading unrelated chapters in case they are independent, resulting in a huge performance and memory boost during loading
- New Zone property: FloorVisibility to hide floors that are a specific distance away, dramatically increasing performance
- Adjust debug unlock to be only on one hand not to trigger accidental handedness switching
- Granade/Grip hand pose
- New transition property: Skybox to show a skybox also in mazes
- Support validTags restriction also for replacement rules
- Make RPM avatars default
- Warn if applying damage property in spawn rule on object without damage inflictor
v1.1.426
Features
- Support left-handedness
- Auto-switch main hand in menu when pressing buttons of other controller
- New randomizer options: Keep only specific amount of objects and keep only specific amount of components
- Show RPM avatars in mirror
- Move ListExt and MathExt to SDK
- Pyramid fixes
- Fog in Pyramid
- Flashlight hand pose
- Remove IAP
- Introduce drones in AITO environments
- Make agent waypoint threshold definable
- Support defining multiple fire points in projectile shooters which will be chosen randomly
- Support rotating agents towards player on Y or X and Y
- Ability to adjust agents vertically to waypoints
- Support [zone] placeholder also for waypoints of enemy behaviors
- Warn in studio if tile map references out-of-project tile sets
- Predefined hand pose support in grabbables
- Support for hide hands for Meta avatars
- New world property: playIntroInstructions
- New GlobalFeature call: PlayAudioEffect
- Buttons now support AudioEffect property
- Reorganized button specific properties in wiki into separate section
- Reload RPM Mirror avatar on change
Bugfixes
- Fix [zone] waypoints not being cached correctly in all cases
- Fix agents sometimes getting stuck on waypoints
- Fix multiple inventory bugs
- Clear hand pose again when dropping object
- Fix player falling during pause
- Fix player falling on pause or death if last action was grabbing something