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code_doc
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A couple more files
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Jan 18, 2013
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data
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Fixed Makefile, MOTD
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Aug 26, 2012
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LICENSE
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Added license.
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Mar 28, 2013
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Makefile
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Fixed problem with blood etc covering up items
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Sep 25, 2012
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Makefile.Windows
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Some UI improvements, configurable options
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Aug 26, 2012
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README
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Many minor changes.
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Oct 12, 2010
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action.cpp
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Some bugfixes, edit keybindings via help menu
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Aug 7, 2012
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action.h
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Some bugfixes, edit keybindings via help menu
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Aug 7, 2012
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addiction.h
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Defense mode. Keybindings.
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Apr 23, 2012
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artifact.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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artifact.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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artifactdata.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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bionics.cpp
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Some UI improvements.
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Aug 6, 2012
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bionics.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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bodypart.cpp
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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bodypart.h
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Reading books is more user-friendly. Gun info is more explicit about …
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Feb 4, 2011
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calendar.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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calendar.h
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Some UI improvements.
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Aug 6, 2012
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catacurse.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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catacurse.h
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New monster AI, many tweaks
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Mar 8, 2012
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color.cpp
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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color.h
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More missions, fleshed out mission system
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Dec 12, 2011
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computer.cpp
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Some UI improvements.
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Aug 6, 2012
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computer.h
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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construction.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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construction.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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crafting.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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crafting.h
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Crafting + construction rewrite; some bugfixes; bayonets
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Nov 2, 2011
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defense.cpp
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Bug fixes left and right
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Apr 27, 2012
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dialogue.h
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Many bugfixes. Some UI improvements.
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Jul 13, 2012
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disease.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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enums.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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event.cpp
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Some UI improvements.
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Aug 6, 2012
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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facdata.h
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Unified some code for how stats alter gameplay (e.g. how Dexterity al…
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Feb 17, 2011
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faction.cpp
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Added break-in alarms for banks and police stations and a detailed po…
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Jul 25, 2011
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faction.h
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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field.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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game.cpp
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Last commit before I wipe my hard drive
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Jan 18, 2013
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game.h
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Last commit before I wipe my hard drive
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Jan 18, 2013
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gamemode.cpp
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Defense mode. Keybindings.
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Apr 23, 2012
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gamemode.h
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Bug fixes left and right
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Apr 27, 2012
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help.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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inventory.cpp
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Some UI improvements.
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Aug 6, 2012
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inventory.h
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Many bugfixes. Some UI improvements.
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Jul 13, 2012
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inventory_ui.cpp
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Many bugfixes. Some UI improvements.
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Jul 13, 2012
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item.cpp
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Last commit before I wipe my hard drive
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Jan 18, 2013
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item.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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itype.h
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Some UI improvements.
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Aug 6, 2012
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itypedef.cpp
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Last commit before I wipe my hard drive
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Jan 18, 2013
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iuse.cpp
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Last commit before I wipe my hard drive
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Jan 18, 2013
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iuse.h
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Last commit before I wipe my hard drive
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Jan 18, 2013
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keypress.cpp
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Some UI improvements.
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Aug 6, 2012
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keypress.h
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Bug fixes left and right
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Apr 27, 2012
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line.cpp
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Some UI improvements.
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Aug 6, 2012
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line.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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main.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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map.cpp
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Last commit before I wipe my hard drive
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Jan 18, 2013
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map.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mapbuffer.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mapbuffer.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mapdata.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mapgen.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mapitems.h
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Defense mode. Keybindings.
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Apr 23, 2012
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mapitemsdef.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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melee.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mission.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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mission.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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mission_end.cpp
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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mission_fail.cpp
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Added some missing files! Oops.
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Dec 12, 2011
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mission_place.cpp
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More missions, fleshed out mission system
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Dec 12, 2011
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mission_start.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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missiondef.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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monattack.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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monattack.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mondeath.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mondeath.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mongroup.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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mongroupdef.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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monitemsdef.cpp
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Several game-breaking bug fixes. Good night.
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Jul 2, 2012
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monmove.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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monster.cpp
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Removed some debug messages.
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Aug 26, 2012
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monster.h
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Some UI improvements.
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Aug 6, 2012
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morale.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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moraledata.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mtype.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mtypedef.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mutation.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mutation.h
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New monster AI, many tweaks
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Mar 8, 2012
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mutation_data.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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newcharacter.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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npc.cpp
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Many bugfixes. Some UI improvements.
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Jul 13, 2012
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npc.h
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Many bugfixes. Some UI improvements.
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Jul 13, 2012
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npcmove.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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npctalk.cpp
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Some UI improvements.
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Aug 6, 2012
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omdata.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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options.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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options.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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output.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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output.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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overmap.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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overmap.h
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Some UI improvements, configurable options
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Aug 26, 2012
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player.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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player.h
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Last commit before I wipe my hard drive
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Jan 18, 2013
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pldata.h
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Last commit before I wipe my hard drive
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Jan 18, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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ranged.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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rng.cpp
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Added swamp monsters and stabbing weapons; also the weapon_flag enum …
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May 4, 2011
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rng.h
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first commit
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Oct 4, 2010
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settlement.cpp
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Big ol update, many changes.
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Oct 5, 2011
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settlement.h
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Big ol update, many changes.
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Oct 5, 2011
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setvector.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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setvector.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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skill.cpp
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Some UI improvements.
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Aug 6, 2012
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skill.h
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Some UI improvements.
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Aug 6, 2012
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texthash.cpp
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Huge construction and inventory update. Clean build and save removal …
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Sep 19, 2011
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texthash.h
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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tileray.cpp
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Adding missing files, lol
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Jun 30, 2012
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tileray.h
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Adding missing files, lol
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Jun 30, 2012
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trap.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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trapdef.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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trapfunc.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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tutorial.cpp
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Bug fixes left and right
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Apr 27, 2012
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tutorial.h
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Defense mode. Keybindings.
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Apr 23, 2012
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veh_interact.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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veh_interact.h
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Adding missing files, lol
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Jun 30, 2012
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veh_type.h
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Some UI improvements, configurable options
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Aug 26, 2012
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veh_typedef.cpp
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Adding missing files, lol
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Jun 30, 2012
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vehicle.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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vehicle.h
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Adding missing files, lol
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Jun 30, 2012
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weather.cpp
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Mutation update!
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Jan 18, 2012
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weather.h
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Megastores. Long-range mapping. Bugfixes and tweaks.
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Nov 18, 2011
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weather_data.h
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Megastores. Long-range mapping. Bugfixes and tweaks.
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Nov 18, 2011
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wish.cpp
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Some UI improvements, configurable options
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Aug 26, 2012
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