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use char ptr instead of int as type in setvector #19

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int setvector(vector, ...), use (char *) as the type for va_arg instead of int.

Since we are dealing with strings as opposed to arbitrary objects, this should be fine.

This fixes a segfault on mac.

whales and others added some commits Oct 20, 2010

The death explosion of boomers now makes adow makes adjacent monsters…
… stumble and lose movement. The difficult rating (and earliest possible spawn) of many monsters has been rebalanced.
Clothing is now color-coded by what body parts it covers, rather than…
… real-life colors. Added new craftable electronics: EMP grenade, tazer, mp3 player.
Clothing is now color-coded by what body parts it covers, rather than…
… real-life colors. Added new craftable electronics: EMP grenade, tazer, mp3 player.
Reading books is more user-friendly. Gun info is more explicit about …
…what values come from ammo / the gun itself.
Unified some code for how stats alter gameplay (e.g. how Dexterity al…
…ters chance to hit) and exposed these values during character creation

Whales and others added some commits Jun 27, 2011

Revert "Merge pull request #9 from Alien-AV/master"
This reverts commit 2ab5333, reversing
changes made to d49d8c0.

@Whales Whales closed this Feb 2, 2012

kevingranade pushed a commit to kevingranade/Cataclysm that referenced this pull request Jan 30, 2013

Merge pull request #19 from hovatterz/bindist-fixes
Fix issue with bindist target on OS X
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