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open-pixel-art
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A collaborative pixel art project to teach people how to contribute to open-source
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starter kit for Lab 1
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RC2021-labs PublicForked from smduarte/RC2021-labs
Repo para as aulas laboratoriais de Redes de Computadores 2021
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LC-LateGameUpgrades
LC-LateGameUpgrades PublicForked from Malcolm-Q/LC-LateGameUpgrades
Repo for the LateGameUpgrades Lethal Company Mod.
C#
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599 contributions in the last year
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Contribution activity
February 2024
Created 166 commits in 1 repository
Opened 48 pull requests in 1 repository
Malcolm-Q/LC-LateGameUpgrades
48
merged
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Fixes on sample spawning and contract during reboot
This contribution was made on Feb 26
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Fixes in Sick Beats and Data Retrieval Contract
This contribution was made on Feb 26
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Fixed shopping cart having value reset when rebooting save
This contribution was made on Feb 24
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Fixing Sick Beats being disabled preventing enemy damage
This contribution was made on Feb 23
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Splitted SickBeats from BiggerLungs to split responsibilities and easier logic handling in stamina regeneration
This contribution was made on Feb 23
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Fixing Bargain Connections' "No key present" error
This contribution was made on Feb 23
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Fixes to disabled upgrade configurations
This contribution was made on Feb 23
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Updating README.md with Input help info
This contribution was made on Feb 22
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Updating metadata
This contribution was made on Feb 22
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Added enabled check on Stimpack
This contribution was made on Feb 22
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Moved singleton initializations from Start to Awake
This contribution was made on Feb 22
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Fixing errors from accesing Instance while it's null (for no real reason)
This contribution was made on Feb 22
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Fixing Market Influence's patch
This contribution was made on Feb 22
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Implementation of configuration synchronization manager
This contribution was made on Feb 22
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Code cleanup and fixing configuration's descriptions
This contribution was made on Feb 19
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Fixing "Enable Contracts" configuration not being used in the code
This contribution was made on Feb 19
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Code cleanup such as distributing UpgradeBus's responsibilities to respective classes to not overflow it, static fields to constants, etc.
This contribution was made on Feb 19
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Fixed configuration synchronization not working due to ConfigEntry not being serializable
This contribution was made on Feb 15
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Code cleanup and documentation
This contribution was made on Feb 12
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Fixing NV Headset Batteries not showing the correct level when constructing its terminal node
This contribution was made on Feb 12
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Fixing "Key not present" issue again
This contribution was made on Feb 11
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Changed level and active attribute storage from each variable to dictionaries
This contribution was made on Feb 11
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Created handler for terminal nodes and help terminal node for adding info to remove the clutter from the patcher class
This contribution was made on Feb 11
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Actually removing the collider where the interact trigger for the computer is
This contribution was made on Feb 10
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Implemented Scan Node Properties handler and fixes
This contribution was made on Feb 9
- Some pull requests not shown.
Reviewed 3 pull requests in 1 repository
Malcolm-Q/LC-LateGameUpgrades
3 pull requests
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Drop Pod Upgrade - Upgrade that make the Drop Pod land faster (the ship that deliver bought items)
This contribution was made on Feb 23
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Add LethalCompanyInputUtils support
This contribution was made on Feb 19
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Teleporter upgrades - take items through teleporters
This contribution was made on Feb 11
Created an issue in Malcolm-Q/LC-LateGameUpgrades that received 2 comments
Opened 1 other issue in 1 repository
FluffyFishGames/AdvancedCompany
1
closed
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Clash between AC's "Save Loot" and LGU's "Scrap Insurance" patches
This contribution was made on Feb 5
