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#ifndef GL_APIENTRYP
# define * GL_APIENTRY*
#endif
/*------------------------------------------------------------------------*
* OES extension tokens
*------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES = 0x8D64
#endif
/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES = 0x8B90
#define GL_PALETTE4_RGBA8_OES = 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES = 0x8B92
#define GL_PALETTE4_RGBA4_OES = 0x8B93
#define GL_PALETTE4_RGB5_A1_OES = 0x8B94
#define GL_PALETTE8_RGB8_OES = 0x8B95
#define GL_PALETTE8_RGBA8_OES = 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES = 0x8B97
#define GL_PALETTE8_RGBA4_OES = 0x8B98
#define GL_PALETTE8_RGB5_A1_OES = 0x8B99
#endif
/* GL_OES_depth24 */
#ifndef GL_OES_depth24
#define GL_DEPTH_COMPONENT24_OES = 0x81A6
#endif
/* GL_OES_depth32 */
#ifndef GL_OES_depth32
#define GL_DEPTH_COMPONENT32_OES = 0x81A7
#endif
/* GL_OES_depth_texture */
/* No new tokens introduced by this extension. */
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
/* GLeglImageOES defined in GL_OES_EGL_image already. */
#define GL_TEXTURE_EXTERNAL_OES = 0x8D65
#define GL_SAMPLER_EXTERNAL_OES = 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_UNSIGNED_INT = 0x1405
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_WRITE_ONLY_OES = 0x88B9
#define GL_BUFFER_ACCESS_OES = 0x88BB
#define GL_BUFFER_MAPPED_OES = 0x88BC
#define GL_BUFFER_MAP_POINTER_OES = 0x88BD
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_DEPTH_STENCIL_OES = 0x84F9
#define GL_UNSIGNED_INT_24_8_OES = 0x84FA
#define GL_DEPTH24_STENCIL8_OES = 0x88F0
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES = 0x8051
#define GL_RGBA8_OES = 0x8058
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_STENCIL_INDEX1_OES = 0x8D46
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_STENCIL_INDEX4_OES = 0x8D47
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES = 0x8072
#define GL_TEXTURE_3D_OES = 0x806F
#define GL_TEXTURE_BINDING_3D_OES = 0x806A
#define GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
#define GL_SAMPLER_3D_OES = 0x8B5F
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
#endif
/* GL_OES_texture_float */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_HALF_FLOAT_OES = 0x8D61
#endif
/* GL_OES_texture_half_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_npot */
/* No new tokens introduced by this extension. */
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
#endif
/* GL_OES_vertex_half_float */
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
#define GL_INT_10_10_10_2_OES = 0x8DF7
#endif
/*------------------------------------------------------------------------*
* AMD extension tokens
*------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_3DC_X_AMD = 0x87F9
#define GL_3DC_XY_AMD = 0x87FA
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_ATC_RGB_AMD = 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
#endif
/* GL_AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_COUNTER_TYPE_AMD = 0x8BC0
#define GL_COUNTER_RANGE_AMD = 0x8BC1
#define GL_UNSIGNED_INT64_AMD = 0x8BC2
#define GL_PERCENTAGE_AMD = 0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
#define GL_PERFMON_RESULT_AMD = 0x8BC6
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_Z400_BINARY_AMD = 0x8740
#endif
/*------------------------------------------------------------------------*
* ANGLE extension tokens
*------------------------------------------------------------------------*/
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
#define GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
#define GL_MAX_SAMPLES_ANGLE = 0x8D57
#endif
/*------------------------------------------------------------------------*
* APPLE extension tokens
*------------------------------------------------------------------------*/
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_RGB_422_APPLE = 0x8A1F
#define GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
#endif
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
#define GL_MAX_SAMPLES_APPLE = 0x8D57
#define GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT = 0x80E1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
#endif
/*------------------------------------------------------------------------*
* ARM extension tokens
*------------------------------------------------------------------------*/
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM = 0x8F60
#endif
/* GL_ARM_rgba8 */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
* EXT extension tokens
*------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_MIN_EXT = 0x8007
#define GL_MAX_EXT = 0x8008
#endif
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_COLOR_EXT = 0x1800
#define GL_DEPTH_EXT = 0x1801
#define GL_STENCIL_EXT = 0x1802
#endif
/* GL_EXT_multi_draw_arrays */
/* No new tokens introduced by this extension. */
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_BGRA_EXT = 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
#endif
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_BGRA_EXT = 0x80E1
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_UNPACK_ROW_LENGTH = 0x0CF2
#define GL_UNPACK_SKIP_ROWS = 0x0CF3
#define GL_UNPACK_SKIP_PIXELS = 0x0CF4
#endif
/*------------------------------------------------------------------------*
* DMP extension tokens
*------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_SHADER_BINARY_DMP = 0x9250
#endif
/*------------------------------------------------------------------------*
* IMG extension tokens
*------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#ifndef GL_IMG_program_binary
#define GL_SGX_PROGRAM_BINARY_IMG = 0x9130
#endif
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_BGRA_IMG = 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
#endif
/* GL_IMG_shader_binary */
#ifndef GL_IMG_shader_binary
#define GL_SGX_BINARY_IMG = 0x8C0A
#endif
/* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
#endif
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
#define GL_MAX_SAMPLES_IMG = 0x9135
#define GL_TEXTURE_SAMPLES_IMG = 0x9136
#endif
/*------------------------------------------------------------------------*
* NV extension tokens
*------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_COVERAGE_COMPONENT_NV = 0x8ED0
#define GL_COVERAGE_COMPONENT4_NV = 0x8ED1
#define GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
#define GL_COVERAGE_BUFFERS_NV = 0x8ED3
#define GL_COVERAGE_SAMPLES_NV = 0x8ED4
#define GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
#define GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
#define GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
#define GL_COVERAGE_BUFFER_BIT_NV = 0x8000
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_MAX_DRAW_BUFFERS_NV = 0x8824
#define GL_DRAW_BUFFER0_NV = 0x8825
#define GL_DRAW_BUFFER1_NV = 0x8826
#define GL_DRAW_BUFFER2_NV = 0x8827
#define GL_DRAW_BUFFER3_NV = 0x8828
#define GL_DRAW_BUFFER4_NV = 0x8829
#define GL_DRAW_BUFFER5_NV = 0x882A
#define GL_DRAW_BUFFER6_NV = 0x882B
#define GL_DRAW_BUFFER7_NV = 0x882C
#define GL_DRAW_BUFFER8_NV = 0x882D
#define GL_DRAW_BUFFER9_NV = 0x882E
#define GL_DRAW_BUFFER10_NV = 0x882F
#define GL_DRAW_BUFFER11_NV = 0x8830
#define GL_DRAW_BUFFER12_NV = 0x8831
#define GL_DRAW_BUFFER13_NV = 0x8832
#define GL_DRAW_BUFFER14_NV = 0x8833
#define GL_DRAW_BUFFER15_NV = 0x8834
#define GL_COLOR_ATTACHMENT0_NV = 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV = 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV = 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV = 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV = 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV = 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV = 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV = 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV = 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV = 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV = 0x8CEA
#define GL_COLOR_ATTACHMENT11_NV = 0x8CEB
#define GL_COLOR_ATTACHMENT12_NV = 0x8CEC
#define GL_COLOR_ATTACHMENT13_NV = 0x8CED
#define GL_COLOR_ATTACHMENT14_NV = 0x8CEE
#define GL_COLOR_ATTACHMENT15_NV = 0x8CEF
#endif
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_ALL_COMPLETED_NV = 0x84F2
#define GL_FENCE_STATUS_NV = 0x84F3
#define GL_FENCE_CONDITION_NV = 0x84F4
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_READ_BUFFER_NV = 0x0C02
#endif
/* GL_NV_read_buffer_front */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_read_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_texture_compression_s3tc_update */
/* No new tokens introduced by this extension. */
/* GL_NV_texture_npot_2D_mipmap */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
* QCOM extension tokens
*------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_ALPHA_TEST_QCOM = 0x0BC0
#define GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
#define GL_ALPHA_TEST_REF_QCOM = 0x0BC2
#endif
/* GL_QCOM_driver_control */
/* No new tokens introduced by this extension. */
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_TEXTURE_WIDTH_QCOM = 0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
#define GL_TEXTURE_DEPTH_QCOM = 0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
#define GL_TEXTURE_FORMAT_QCOM = 0x8BD6
#define GL_TEXTURE_TYPE_QCOM = 0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
#define GL_TEXTURE_TARGET_QCOM = 0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
#define GL_STATE_RESTORE = 0x8BDC
#endif
/* GL_QCOM_extended_get2 */
/* No new tokens introduced by this extension. */
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_WRITEONLY_RENDERING_QCOM = 0x8823
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
#endif
/*------------------------------------------------------------------------*
* VIV extension tokens
*------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_SHADER_BINARY_VIV = 0x8FC4
#endif
/*------------------------------------------------------------------------*
* End of extension tokens, start of corresponding extension functions
*------------------------------------------------------------------------*/
/*------------------------------------------------------------------------*
* OES extension functions
*------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#define GL_OES_compressed_ETC1_RGB8_texture = true;
/* GL_OES_compressed_paletted_texture */
#define GL_OES_compressed_paletted_texture = true;
/* GL_OES_depth24 */
#define GL_OES_depth24 = true;
/* GL_OES_depth32 */
#define GL_OES_depth32 = true;
/* GL_OES_depth_texture */
#ifndef GL_OES_depth_texture
#define GL_OES_depth_texture = true;
#endif
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (* PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (* PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external = true;
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint = true;
#endif
/* GL_OES_fbo_render_mipmap */
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap = true;
#endif
/* GL_OES_fragment_precision_high */
#ifndef GL_OES_fragment_precision_high
#define GL_OES_fragment_precision_high = true;
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_OES_get_program_binary = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
typedef void (* PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (* PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
#endif
typedef void* (* PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (* PFNGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (* PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil 1
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_OES_standard_derivatives 1
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 1
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 1
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
typedef void (* PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (* PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (* PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (* PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
typedef void (* PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
typedef void (* PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
/* GL_OES_texture_float */
#ifndef GL_OES_texture_float
#define GL_OES_texture_float 1
#endif
/* GL_OES_texture_float_linear */
#ifndef GL_OES_texture_float_linear
#define GL_OES_texture_float_linear 1
#endif
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_OES_texture_half_float 1
#endif
/* GL_OES_texture_half_float_linear */
#ifndef GL_OES_texture_half_float_linear
#define GL_OES_texture_half_float_linear 1
#endif
/* GL_OES_texture_npot */
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot 1
#endif
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
typedef void (* PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (* PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (* PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (* PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#endif
/* GL_OES_vertex_half_float */
#ifndef GL_OES_vertex_half_float
#define GL_OES_vertex_half_float 1
#endif
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_OES_vertex_type_10_10_10_2 1
#endif
/*------------------------------------------------------------------------*
* AMD extension functions
*------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture 1
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture 1
#endif
/* AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
typedef void (* PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (* PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
typedef void (* PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
typedef void (* PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
typedef void (* PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
typedef void (* PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (* PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (* PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
typedef void (* PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (* PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (* PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_AMD_program_binary_Z400 1
#endif
/*------------------------------------------------------------------------*
* ANGLE extension functions
*------------------------------------------------------------------------*/
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (* PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_ANGLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
typedef void (* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
/*------------------------------------------------------------------------*
* APPLE extension functions
*------------------------------------------------------------------------*/
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 1
#endif
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (* PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level 1
#endif
/*------------------------------------------------------------------------*
* ARM extension functions
*------------------------------------------------------------------------*/
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
#endif
/* GL_ARM_rgba8 */
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 1
#endif
/*------------------------------------------------------------------------*
* EXT extension functions
*------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax = true;
#endif
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
typedef void (* PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (* PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
typedef void (* PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra = true;
#endif
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod = true;
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic = true;
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 = true;
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV = true
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 = true
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage = true
#endif
/*------------------------------------------------------------------------*
* DMP extension functions
*------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary = true;
#endif
/*------------------------------------------------------------------------*
* IMG extension functions
*------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#define GL_IMG_program_binary = true;
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_IMG_read_format = true;
#endif
/* GL_IMG_shader_binary */
#define GL_IMG_shader_binary = true;
/* GL_IMG_texture_compression_pvrtc */
#define GL_IMG_texture_compression_pvrtc = true;
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
#endif
typedef void (* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (* PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/*------------------------------------------------------------------------*
* NV extension functions
*------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_NV_coverage_sample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
#endif
typedef void (* PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
typedef void (* PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_NV_depth_nonlinear 1
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_NV_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
#endif
typedef void (* PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#endif
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
#endif
typedef void (* PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (* PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (* PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (* PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (* PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
typedef void (* PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (* PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#endif
typedef void (* PFNGLREADBUFFERNVPROC) (GLenum mode);
#endif
/* GL_NV_read_buffer_front */
#ifndef GL_NV_read_buffer_front
#define GL_NV_read_buffer_front 1
#endif
/* GL_NV_read_depth */
#ifndef GL_NV_read_depth
#define GL_NV_read_depth 1
#endif
/* GL_NV_read_depth_stencil */
#ifndef GL_NV_read_depth_stencil
#define GL_NV_read_depth_stencil 1
#endif
/* GL_NV_read_stencil */
#ifndef GL_NV_read_stencil
#define GL_NV_read_stencil 1
#endif
/* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
#endif
/* GL_NV_texture_npot_2D_mipmap */
#ifndef GL_NV_texture_npot_2D_mipmap
#define GL_NV_texture_npot_2D_mipmap 1
#endif
/*------------------------------------------------------------------------*
* QCOM extension functions
*------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
#endif
typedef void (* PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#endif
/* GL_QCOM_driver_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
typedef void (* PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
typedef void (* PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
typedef void (* PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (* PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
#endif
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
#endif
typedef void (* PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
typedef void (* PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
typedef void (* PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
typedef void (* PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
typedef void (* PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
typedef void (* PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
typedef void (* PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
typedef void (* PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
#endif
/* GL_QCOM_extended_get2 */
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 = true
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
typedef void (* PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
typedef void (* PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
typedef GLboolean (* PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
typedef void (* PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode = true;
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering = true;
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering = true;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
typedef void (* PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
typedef void (* PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#endif
/*------------------------------------------------------------------------*
* VIV extension tokens
*------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_VIV_shader_binary 1
#endif