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Commits on Dec 29, 2017
Commits on Dec 28, 2017
  1. Turns sound back on.

    WilliamRADFunk committed Dec 28, 2017
Commits on Dec 27, 2017
  1. Puts helper section with basic instructions. Places initials entering…

    WilliamRADFunk committed Dec 27, 2017
    … over game screen instead of different screen. Restarts game when user hits submit. Better mobile sizing.
  2. Defence rings now have colored scaffolding that show which of the thr…

    WilliamRADFunk committed Dec 27, 2017
    …ee is active at any given time.
Commits on Jan 22, 2016
  1. Tweaked the top-score board for better responsive look. Converted syn…

    WilliamRADFunk committed Jan 22, 2016
    …chronous AJAX call to async.
Commits on Dec 7, 2015
  1. Fixed touchscreen bug on initials for input. Disabled on game's end l…

    WilliamRADFunk committed Dec 7, 2015
    …ike the mouse. Also, made sure that if getScores failed to get score from the databace, that non-variables wouldn't be forced into the HTML/CSS element. Also, changed the XXX placeholder characters for initials less than three to underscores.
  2. Fixed a bug where collisions weren't detected between asteroid and pl…

    WilliamRADFunk committed Dec 7, 2015
    …ayer center when there were no barriers remaining. Completed the score storage in database pipeline. Modal is simplistic, but gets the job done.
Commits on Dec 6, 2015
  1. The lionshare of getting the user to enter their initials and then se…

    WilliamRADFunk committed Dec 6, 2015
    …nd it and score to database.
Commits on Dec 4, 2015
  1. Created the database for scores and the AJAX call that sends those sc…

    WilliamRADFunk committed Dec 4, 2015
    …ores and player initials to database. A small bug needs fixing before it will work properly.
Commits on Dec 3, 2015
  1. Added collision detection for repair node. Tweaked out of bounds func…

    WilliamRADFunk committed Dec 3, 2015
    …tionality for repair node (was disappearing while still in view). Tweaked 30 second removal of asteroids and repair nodes (were disappearing while still in view). Added sound effect for repaired barrier. Transferred javascript to js file.
  2. Added mouse control of the defensive barriers. Added touch control of…

    WilliamRADFunk committed Dec 3, 2015
    … defensive barriers, but still have to test.
  3. Made game window square based on shortest dimension of window size. T…

    WilliamRADFunk committed Dec 3, 2015
    …his prevents asteroids from spending too much time off to the sides on a widescreen proportional to the shorter height, and vice versa for taller to narrower mobile views. Also, added background image to body to cover the plain white sides surrounding game window.
Commits on Dec 2, 2015
  1. Fixed a bug occurring during the asteroid added every minute. Added a…

    WilliamRADFunk committed Dec 2, 2015
    … score increase feature and a final score calculation. Temporarily this is printed to the console.
  2. Added sound FX.

    WilliamRADFunk committed Dec 2, 2015
  3. Continuation of last.

    WilliamRADFunk committed Dec 2, 2015
  4. Removed a sort of race condition with asteroid-barrier collisions. Ad…

    WilliamRADFunk committed Dec 2, 2015
    …justed random generator on asteroid constructor to make sure none of the asteroids movement equated to zero.
  5. Finalized the namespace of the GAME object. Added collision detection…

    WilliamRADFunk committed Dec 2, 2015
    … against player's center. Added GAME state to determine when game is over, also when loading is closer to finished.
Commits on Nov 30, 2015
Commits on Nov 28, 2015