Action Message Event

zetaepyon edited this page Jan 9, 2018 · 3 revisions
windower.register_event('action message',function (actor_id, target_id, actor_index, target_index, message_id, param_1, param_2, param_3)
end)
  • actor_id int
    The ID belonging to the person performing the action.
  • target_id int
    The ID belonging to the target of the action.
  • actor_index int
    The actor's index in the mob array
  • target_index int
    The target's index in the mob array
  • message_id int
    The message to be displayed, given certain parameters. Refer to :lua:game_ids:messages for a full reference.
    • Known Values are: 4, 5, 6, 16, 17, 18, 20, 35, 36, 62, 64, 78, 87, 88, 89, 90, 116, 154, 170, 171, 172, 173, 174, 175, 176, 177, 178, 191, 192, 198, 202, 204, 206, 217, 218, 234, 249, 251, 313, 328, 350, 531, 561, 575
  • param_1 int
    A parameter passed usually to further identify the type of action. Identified thus far:
    • Monster level for /checks.
    • Skill for skillup messages (message 38)
  • param_2 int
    A parameter passed usually to further identify the type of action
    • Rating message for /checks:
      • 0: Too weak to be worthwhile
      • 1: Easy Prey
      • 2: Decent Challenge
      • 3: Even Match
      • 4: Tough
      • 5: Very Tough
      • 6: Incredibly Tough
    • Skill amount for skillup messages (0.1 = 1, 0.2 = 2, etc.)
  • param_3 int
    Function unknown.
    • 1 for check messages.
    • 0 for skillup messages.
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