This is not the official Mindustry repo. This repo is being used for a school research project aimed at improving the security of open source projects using secure coding practices and tools. For the official mindustry repo please visit https://github.com/Anuken/Mindustry
A sandbox tower defense game written in Java.
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory,
cd to the Mindustry folder and run the following commands:
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g.
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Create a file named
local.propertiesinside the Mindustry directory, with its contents looking like this:
sdk.dir=<Path to Android SDK you just downloaded, without these bracket>. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would contain
sdk.dir=C:\\tools(note the double backslashes are required instead of single ones!).
./gradlewif on linux/mac). This will create an unsigned APK in
- (Optional) To debug the application on a connected phone, do
gradlew android:installDebug android:run. It is highly recommended to use IntelliJ for this instead, however.
If the terminal returns
Permission denied or
Command not found on Mac/Linux, run
chmod +x ./gradlew before running
./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in
/desktop/build/libs/Mindustry.jar for desktop builds, and in
/server/build/libs/server-release.jar for server builds.