@@ -1,12 +1,103 @@
/var/security_level = 0
/var/global/security_level = 0
//0 = code green
//1 = code blue
//2 = code red
//3 = code delta
//4 = code black

//config.alert_desc_blue_downto
/var/datum/announcement/priority/security/security_announcement_up = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/notice1.ogg'))
/var/datum/announcement/priority/security/security_announcement_down = new(do_log = 0, do_newscast = 1)
/var/datum/announcement/priority/security/security_announcement_red = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/bloblarm.ogg'))
/var/datum/announcement/priority/security/security_announcement_delta = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/effects/siren.ogg'))

/proc/givesecaccess()

for(var/obj/item/weapon/card/id/M in world)
if (M.assignment == "Security Officer")
M.access += access_medical
M.access += access_research
M.access += access_engine_equip
M.access += access_mining
M.access += access_cargo

if (M.assignment == "Security Guard")
M.access += access_medical
M.access += access_research
M.access += access_engine_equip
M.access += access_mining
M.access += access_cargo

if (M.assignment == "Warden")
M.access += access_medical
M.access += access_research
M.access += access_engine_equip
M.access += access_mining
M.access += access_cargo

if (M.assignment == "Head of Security")
M.access += access_research
M.access += access_engine_equip
M.access += access_mining
M.access += access_tcomsat

if (M.assignment == "Security Commander")
M.access += access_research
M.access += access_engine_equip
M.access += access_mining
M.access += access_tcomsat

/proc/opencodeblueaccess()
for(var/obj/machinery/door/blast/shutters/bluealert/D in world)
D.open()

/proc/opencoderedaccess()
for(var/obj/machinery/door/blast/regular/reddoors/D in world)
D.open()

/proc/removesecaccess()

for(var/obj/item/weapon/card/id/M in world)
if (M.assignment == "Security Officer")
M.access -= access_medical
M.access -= access_research
M.access -= access_engine_equip
M.access -= access_mining
M.access -= access_cargo

if (M.assignment == "Security Guard")
M.access -= access_medical
M.access -= access_research
M.access -= access_engine_equip
M.access -= access_mining
M.access -= access_cargo

if (M.assignment == "Warden")
M.access -= access_medical
M.access -= access_research
M.access -= access_engine_equip
M.access -= access_mining
M.access -= access_cargo

if (M.assignment == "Head of Security")
M.access -= access_research
M.access -= access_engine_equip
M.access -= access_mining
M.access -= access_tcomsat

if (M.assignment == "Security Commander")
M.access -= access_research
M.access -= access_engine_equip
M.access -= access_mining
M.access -= access_tcomsat

/proc/closecodeblueaccess()
for(var/obj/machinery/door/blast/shutters/bluealert/D in world)
D.close()

/proc/closecoderedaccess()
for(var/obj/machinery/door/blast/regular/reddoors/D in world)
D.close()

/proc/set_security_level(var/level)
switch(level)
@@ -18,9 +109,11 @@
level = SEC_LEVEL_RED
if("delta")
level = SEC_LEVEL_DELTA
if("black")
level = SEC_LEVEL_BLACK

//Will not be announced if you try to set to the same level as it already is
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_BLACK && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green")
@@ -29,6 +122,11 @@
if(FA.z in config.contact_levels)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
removesecaccess()
closecoderedaccess()
closecodeblueaccess()


if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue")
@@ -39,30 +137,48 @@
if(FA.z in config.contact_levels)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
removesecaccess()
closecoderedaccess()
opencodeblueaccess()

if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Code red!")
security_announcement_red.Announce("[config.alert_desc_red_upto]", "Attention! Code red!")
else
security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_level = SEC_LEVEL_RED

/* - At the time of commit, setting status displays didn't work properly
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")*/
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5 || FA.z == 7 || FA.z == 8)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
givesecaccess()
opencoderedaccess()
opencodeblueaccess()

if(SEC_LEVEL_BLACK)
security_announcement_up.Announce("A biological threat to the station has been confirmed. The station is now under quarantine. No personnel are allowed to leave the stations at this time. Security personnel are to ensure quarantine protocols are upheld. Medical and research personnel are to remain on stand-by. All personnel must report to their supervisors immediately.", "Attention! Code black!")
security_level = SEC_LEVEL_BLACK
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z in config.contact_levels)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
FA.overlays += image('icons/obj/monitors.dmi', "overlay_black")
opencoderedaccess()

if(SEC_LEVEL_DELTA)
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
security_announcement_delta.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!")
security_level = SEC_LEVEL_DELTA
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z in config.contact_levels)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_delta")
opencoderedaccess()

for(var/obj/machinery/light/emergency/EL in world)
EL.update()
else
return

@@ -76,6 +192,8 @@
return "red"
if(SEC_LEVEL_DELTA)
return "delta"
if(SEC_LEVEL_BLACK)
return "black"

/proc/num2seclevel(var/num)
switch(num)
@@ -87,6 +205,8 @@
return "red"
if(SEC_LEVEL_DELTA)
return "delta"
if(SEC_LEVEL_BLACK)
return "black"

/proc/seclevel2num(var/seclevel)
switch( lowertext(seclevel) )
@@ -98,6 +218,8 @@
return SEC_LEVEL_RED
if("delta")
return SEC_LEVEL_DELTA
if("black")
return SEC_LEVEL_BLACK


/*DEBUG
@@ -109,4 +231,4 @@
set_security_level(2)
/mob/verb/set_thing3()
set_security_level(3)
*/
*/
@@ -0,0 +1,79 @@
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Open the .dmp file up in Notepad
2. Find all the "access = blahblah" attributes of doors.
3. Delete them.
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so.
5. Assign the existing doors new access permissions using the method below.

HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Make a map as normal
2. Select a door that you want to not be accessible to everybody
3. Right click on it and edit its attributes
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors
5. Repeat for all doors.

For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20"

Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version):

access_security = 1
access_brig = 2
access_armory = 3
access_forensics_lockers= 4
access_medical = 5
access_morgue = 6
access_tox = 7
access_tox_storage = 8
access_genetics = 9
access_engine = 10
access_engine_equip= 11
access_maint_tunnels = 12
access_external_airlocks = 13
access_emergency_storage = 14
access_change_ids = 15
access_ai_upload = 16
access_teleporter = 17
access_eva = 18
access_heads = 19
access_captain = 20
access_all_personal_lockers = 21
access_chapel_office = 22
access_tech_storage = 23
access_atmospherics = 24
access_bar = 25
access_janitor = 26
access_crematorium = 27
access_kitchen = 28
access_robotics = 29
access_rd = 30
access_cargo = 31
access_construction = 32
access_chemistry = 33
access_cargo_bot = 34
access_hydroponics = 35
access_manufacturing = 36
access_library = 37
access_lawyer = 38
access_virology = 39
access_cmo = 40
access_qm = 41
access_court = 42
access_clown = 43
access_mime = 44
access_surgery = 45
access_theatre = 46
access_research = 47
access_mining = 48
access_mining_office = 49 //not in use
access_mailsorting = 50
access_mint = 51
access_mint_vault = 52
access_heads_vault = 53
access_mining_station = 54
access_xenobiology = 55
access_ce = 56
access_hop = 57
access_hos = 58
access_RC_announce = 59 //Request console announcements
access_keycard_auth = 60 //Used for events which require at least two people to confirm them
access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
@@ -0,0 +1,79 @@
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Open the .dmp file up in Notepad
2. Find all the "access = blahblah" attributes of doors.
3. Delete them.
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so.
5. Assign the existing doors new access permissions using the method below.

HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Make a map as normal
2. Select a door that you want to not be accessible to everybody
3. Right click on it and edit its attributes
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors
5. Repeat for all doors.

For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20"

Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version):

access_security = 1
access_brig = 2
access_armory = 3
access_forensics_lockers= 4
access_medical = 5
access_morgue = 6
access_tox = 7
access_tox_storage = 8
access_genetics = 9
access_engine = 10
access_engine_equip= 11
access_maint_tunnels = 12
access_external_airlocks = 13
access_emergency_storage = 14
access_change_ids = 15
access_ai_upload = 16
access_teleporter = 17
access_eva = 18
access_heads = 19
access_captain = 20
access_all_personal_lockers = 21
access_chapel_office = 22
access_tech_storage = 23
access_atmospherics = 24
access_bar = 25
access_janitor = 26
access_crematorium = 27
access_kitchen = 28
access_robotics = 29
access_rd = 30
access_cargo = 31
access_construction = 32
access_chemistry = 33
access_cargo_bot = 34
access_hydroponics = 35
access_manufacturing = 36
access_library = 37
access_lawyer = 38
access_virology = 39
access_cmo = 40
access_qm = 41
access_court = 42
access_clown = 43
access_mime = 44
access_surgery = 45
access_theatre = 46
access_research = 47
access_mining = 48
access_mining_office = 49 //not in use
access_mailsorting = 50
access_mint = 51
access_mint_vault = 52
access_heads_vault = 53
access_mining_station = 54
access_xenobiology = 55
access_ce = 56
access_hop = 57
access_hos = 58
access_RC_announce = 59 //Request console announcements
access_keycard_auth = 60 //Used for events which require at least two people to confirm them
access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
@@ -0,0 +1,45 @@
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.

# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag

Admin Observer
Moderator +MOD
Mentor +MENTOR

Admin Candidate +ADMIN
Trial Admin +@ +SPAWN +REJUV +VAREDIT +BAN
Badmin +@ +POSSESS +BUILDMODE +SERVER +FUN
Game Admin +@ +STEALTH +SOUNDS +DEBUG +PERMISSIONS
Game Master +EVERYTHING
Head Admin +EVERYTHING
Retired Admin +ADMIN +STEALTH

Host +EVERYTHING

Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE
Dev Mod +@ +MOD
@@ -0,0 +1,8 @@
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################

# not_a_user - Admin
@@ -0,0 +1 @@
some~user - Species
@@ -0,0 +1,349 @@
## Server name: This appears at the top of the screen in-game. In this case it will read "tgstation: station_name" where station_name is the randomly generated name of the station for the round. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice
# SERVERNAME spacestation13

## Alert levels
ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.
ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted.
ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.
ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.
ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.
ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.

## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system.
ADMIN_LEGACY_SYSTEM

## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system.
BAN_LEGACY_SYSTEM

## Add a # here if you wish to use the setup where jobs have more access. This is intended for servers with low populations - where there are not enough players to fill all roles, so players need to do more than just one job. Also for servers where they don't want people to hide in their own departments.
JOBS_HAVE_MINIMAL_ACCESS

## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing
## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job.
## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up.
## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means
## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days.
#USE_AGE_RESTRICTION_FOR_JOBS

## Unhash this to use recursive explosions, keep it hashed to use circle explosions. Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler than the boring old circular explosions. They require more CPU and are (as of january 2013) experimental
#USE_RECURSIVE_EXPLOSIONS

## log OOC channel
LOG_OOC

## log client Say
LOG_SAY

## log admin actions
LOG_ADMIN

## log client access (logon/logoff)
LOG_ACCESS

## log game actions (start of round, results, etc.)
LOG_GAME

## log player votes
LOG_VOTE

## log client Whisper
LOG_WHISPER

## log emotes
LOG_EMOTE

## log attack messages
LOG_ATTACK

## log pda messages
LOG_PDA

## log all Topic() calls (for use by coders in tracking down Topic issues)
# LOG_HREFS

## log world.log and runtime errors to a file
# LOG_RUNTIME

## log admin warning messages
##LOG_ADMINWARN ## Also duplicates a bunch of other messages.

## sql switching
# SQL_ENABLED

## disconnect players who did nothing during 10 minutes
# KICK_INACTIVE

##Show mods on staffwho
SHOW_MODS

##Show mentors on staffwho
SHOW_MENTORS

## Chooses whether mods have the ability to tempban or not
MODS_CAN_TEMPBAN

## Chooses whether mods have the ability to issue tempbans for jobs or not
MODS_CAN_JOB_TEMPBAN

## Maximum mod tempban duration (in minutes)
MOD_TEMPBAN_MAX 1440

## Maximum mod job tempban duration (in minutes)
MOD_JOB_TEMPBAN_MAX 1440


## probablities for game modes chosen in "secret" and "random" modes
##
## default probablity is 1, increase to make that mode more likely to be picked
## set to 0 to disable that mode
PROBABILITY EXTENDED 1
PROBABILITY MALFUNCTION 1
PROBABILITY MERCENARY 1
PROBABILITY WIZARD 1
PROBABILITY CHANGELING 1
PROBABILITY CULT 1
PROBABILITY EXTEND-A-TRAITORMONGOUS 6

## Hash out to disable random events during the round.
ALLOW_RANDOM_EVENTS

## if amount of traitors scales or not
TRAITOR_SCALING

## if objectives are disabled
#OBJECTIVES_DISABLED

## make ERT's be only called by admins
#ERT_ADMIN_ONLY

## If security is prohibited from being most antagonists
#PROTECT_ROLES_FROM_ANTAGONIST

## Comment this out to stop admins being able to choose their personal ooccolor
ALLOW_ADMIN_OOCCOLOR

## If metadata is supported
# ALLOW_METADATA

## allow players to initiate a restart vote
ALLOW_VOTE_RESTART

## allow players to initate a mode-change start
ALLOW_VOTE_MODE

## min delay (deciseconds) between voting sessions (default 10 minutes)
VOTE_DELAY 6000

## time period (deciseconds) which voting session will last (default 1 minute)
VOTE_PERIOD 600

## autovote initial delay (deciseconds) before first automatic transfer vote call (default 180 minutes)
VOTE_AUTOTRANSFER_INITIAL 108000

##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes)
VOTE_AUTOTRANSFER_INTERVAL 36000

## Time left (seconds) before round start when automatic gamemote vote is called (default 100).
VOTE_AUTOGAMEMODE_TIMELEFT 100

## prevents dead players from voting or starting votes
#NO_DEAD_VOTE

## players' votes default to "No vote" (otherwise, default to "No change")
DEFAULT_NO_VOTE

## Allow ghosts to see antagonist through AntagHUD
ALLOW_ANTAG_HUD

## If ghosts use antagHUD they are no longer allowed to join the round.
ANTAG_HUD_RESTRICTED

## allow AI job
ALLOW_AI


## disable abandon mob
# NORESPAWN

## disables calling del(src) on newmobs if they logout before spawnin in
# DONT_DEL_NEWMOB

## set a hosted by name for unix platforms
HOSTEDBY yournamehere

## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions.
## Set to 1 to jobban them from those positions, set to 0 to allow them.
GUEST_JOBBAN

## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting)
GUEST_BAN
## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions.
## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans)
# USEWHITELIST

## set a server location for world reboot. Don't include the byond://, just give the address and port.
#SERVER server.net:port

## set a server URL for the IRC bot to use; like SERVER, don't include the byond://
## Unlike SERVER, this one shouldn't break auto-reconnect
#SERVERURL server.net:port

## forum address
# FORUMURL http://example.com

## Wiki address
# WIKIURL http://example.com

## GitHub address
# GITHUBURL https://github.com/example-user/example-repository

## Ban appeals URL - usually for a forum or wherever people should go to contact your admins.
# BANAPPEALS http://example.com

## In-game features
## spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
# FEATURE_OBJECT_SPELL_SYSTEM

##Toggle for having jobs load up from the .txt
# LOAD_JOBS_FROM_TXT

##Remove the # mark infront of this to forbid admins from posssessing the singularity.
#FORBID_SINGULO_POSSESSION

## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM.
## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off)
#POPUP_ADMIN_PM

## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR
ALLOW_HOLIDAYS
##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother.
TICKLAG 0.9

## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered.
TICKCOMP 0

## Whether the server will talk to other processes through socket_talk
SOCKET_TALK 0

## Uncomment this to ban use of ToR
#TOR_BAN

## Comment this out to disable automuting
#AUTOMUTE_ON

## How long the delay is before the Away Mission gate opens. Default is half an hour.
GATEWAY_DELAY 18000

## Remove the # to give assistants maint access.
#ASSISTANT_MAINT

## Remove the # to make rounds which end instantly (Rev, Wizard, Malf) to continue until the shuttle is called or the station is nuked.
## Malf and Rev will let the shuttle be called when the antags/protags are dead.
#CONTINUOUS_ROUNDS

## Uncomment to restrict non-admins from using humanoid alien races
USEALIENWHITELIST

## Comment this to unrestrict the number of alien players allowed in the round. The number represents the number of alien players for every human player.
#ALIEN_PLAYER_RATIO 0.2
##Remove the # to let ghosts spin chairs
#GHOST_INTERACTION

## Password used for authorizing ircbot and other external tools.
#COMMS_PASSWORD

## Uncomment to enable sending data to the IRC bot.
#USE_IRC_BOT

## Uncomment if the IRC bot requires using world.Export() instead of nudge.py/libnudge
#IRC_BOT_EXPORT

## Host where the IRC bot is hosted. Port 45678 needs to be open.
#IRC_BOT_HOST localhost

## IRC channel to send information to. Leave blank to disable.
#MAIN_IRC #main

## IRC channel to send adminhelps to. Leave blank to disable adminhelps-to-irc.
#ADMIN_IRC #admin

## Path to the python2 executable on the system. Leave blank for default.
## Default is "python" on Windows, "/usr/bin/env python2" on UNIX.
#PYTHON_PATH

## Uncomment to use the C library nudge instead of the python script.
## This helps security and stability on Linux, but you need to compile the library first.
#USE_LIB_NUDGE

## Uncommen to allow ghosts to write in blood during Cult rounds.
ALLOW_CULT_GHOSTWRITER

## Sets the minimum number of cultists needed for ghosts to write in blood.
REQ_CULT_GHOSTWRITER 6

## Sets the number of available character slots
CHARACTER_SLOTS 10

## Uncomment to use overmap system for zlevel travel
#USE_OVERMAP

## Defines which Z-levels the station exists on.
STATION_LEVELS 1

## Defines which Z-levels are used for admin functionality, such as Central Command and the Syndicate Shuttle
ADMIN_LEVELS 2

## Defines which Z-levels which, for example, a Code Red announcement may affect
CONTACT_LEVELS 1;5

## Defines all Z-levels a character can typically reach
PLAYER_LEVELS 1;3;4;5;6

## Expected round length in minutes
EXPECTED_ROUND_LENGTH 180

## The lower delay between events in minutes.
## Affect mundane, moderate, and major events respectively
EVENT_DELAY_LOWER 10;30;50

## The upper delay between events in minutes.
## Affect mundane, moderate, and major events respectively
EVENT_DELAY_UPPER 15;45;70

## The delay until the first time an event of the given severity runs in minutes.
## Unset setting use the EVENT_DELAY_LOWER and EVENT_DELAY_UPPER values instead.
# EVENT_CUSTOM_START_MINOR 10;15
# EVENT_CUSTOM_START_MODERATE 30;45
EVENT_CUSTOM_START_MAJOR 80;100

## Uncomment to make proccall require R_ADMIN instead of R_DEBUG
## designed for environments where you have testers but don't want them
## able to use the more powerful debug options.
#DEBUG_PARANOID

## Uncomment to allow aliens to spawn.
#ALIENS_ALLOWED

## Uncomment to allow xenos to spawn.
#NINJAS_ALLOWED

## Uncomment to disable the restrictive weldervision overlay.
#DISABLE_WELDER_VISION

## Uncomment to prevent anyone from joining the round by default.
#DISABLE_ENTRY

## Uncomment to disable the OOC channel by default.
#DISABLE_OOC

## Uncomment to disable the dead OOC channel by default.
#DISABLE_DEAD_OOC

## Uncomment to disable ghost chat by default.
#DISABLE_DSAY

## Uncomment to disable respawning by default.
#DISABLE_RESPAWN

## Uncomment to make space turfs have a short-range ambient light.
# STARLIGHT
@@ -0,0 +1 @@
ckey: name: /path/to/obj
@@ -0,0 +1 @@
ckey-state
@@ -0,0 +1,26 @@
# MySQL Connection Configuration

# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost

# MySQL server port (default is 3306)
PORT 3306

# Database the population, death, karma, etc. tables may be found in
DATABASE tgstation

# Username/Login used to access the database
LOGIN mylogin

# Password used to access the database
PASSWORD mypassword

# The following information is for feedback tracking via the blackbox server
FEEDBACK_DATABASE test
FEEDBACK_LOGIN mylogin
FEEDBACK_PASSWORD mypassword

# Track population and death statistics
# Comment this out to disable
#ENABLE_STAT_TRACKING
@@ -0,0 +1,19 @@
# This configuration file is for the forum database, if you need to set up
# population, death, etc. tracking see 'dbconfig.txt'
# The login credentials for this will likely differ from those in dbconfig.txt!

# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost

# MySQL server port (default is 3306)
PORT 3306

# Database the forum data may be found in
DATABASE tgstation13

# Username/Login used to access the database
LOGIN mylogin

# Password used to access the database
PASSWORD mypassword
@@ -0,0 +1,66 @@
### HEALTH ###

## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0

## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50

## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100

## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1

## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100

## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 75

### REVIVAL ###

## whether pod plants work or not
REVIVAL_POD_PLANTS 1

## whether cloning tubes work or not
REVIVAL_CLONING 1

## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1



### MOB MOVEMENT ###

## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.

## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.


## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 2
WALK_SPEED 5


## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
MONKEY_DELAY 0
ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0


### Miscellaneous ###

## Config options which, of course, don't fit into previous categories.

## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
#USE_LOYALTY_IMPLANTS
@@ -0,0 +1,37 @@
Captain=1
Head of Personnel=1
Head of Security=1
Chief Engineer=1
Research Director=1
Chief Medical Officer=1

Station Engineer=5
Roboticist=1

Medical Doctor=5
Geneticist=2
Virologist=1

Scientist=3
Chemist=2

Bartender=1
Botanist=2
Chef=1
Janitor=1
Quartermaster=1
Shaft Miner=3

Warden=1
Detective=1
Security Officer=5

Assistant=-1
Atmospheric Technician=4
Cargo Technician=3
Chaplain=1
Lawyer=2
Librarian=1

AI=1
Cyborg=1
@@ -0,0 +1,3 @@
; just add the ckey (lowercase) of every mentor on a separate line
; lines starting with ; are comments and will be ignored

@@ -0,0 +1,3 @@
; just add the ckey (lowercase) of every moderator on a separate line
; lines starting with ; are comments and will be ignored

@@ -0,0 +1,5 @@
<h1>Welcome to Space Station 13!</h1>

-<i>This server is running <a href="http://baystation12.net/">Baystation 12's</a> modification of the <a href="http://ss13.eu/">/tg/station13</a> SS13 code.</i>
<br><br>
<strong>Bugtracker:</strong> <a href="http://baystation12.net/forums/viewtopic.php?f=18&t=8185">http://baystation12.net/forums/viewtopic.php?f=18&t=8185</a>
@@ -0,0 +1,11 @@
<html>
<head><title>Server Rules</title></head>
<body>

<!--
Example: baystation12 rules embed.
<iframe width='100%' height='100%' src="http://baystation12.net/wiki/index.php?title=Rules&printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
-->

</body>
</html>
@@ -0,0 +1,5 @@
#Path to the .svn directory. Used to get server revision info.
SVNDIR .svn

#Link to revision details.
REVHREF http://code.google.com/p/tgstation13/source/detail?r=
@@ -0,0 +1,397 @@
adorable
adventurous
aggressive
alert
attractive
average
beautiful
blue-eyed
bloody
blushing
bright
clean
clear
cloudy
colorful
crowded
cute
dark
drab
distinct
dull
elegant
excited
fancy
filthy
glamorous
gleaming
gorgeous
graceful
grotesque
handsome
homely
light
long
magnificent
misty
motionless
muddy
old-fashioned
plain
poised
precious
quaint
shiny
smoggy
sparkling
spotless
stormy
strange
ugly
ugliest
unsightly
unusual
wide-eyed
alive
annoying
bad
better
beautiful
brainy
breakable
busy
careful
cautious
clever
clumsy
concerned
crazy
curious
dead
different
difficult
doubtful
easy
expensive
famous
fragile
frail
gifted
helpful
helpless
horrible
important
impossible
inexpensive
innocent
inquisitive
modern
mushy
odd
open
outstanding
poor
powerful
prickly
puzzled
real
rich
shy
sleepy
stupid
super
talented
tame
tender
tough
uninterested
vast
wandering
wild
wrong

angry
annoyed
anxious
arrogant
ashamed
awful
bad
bewildered
black
blue
bored
clumsy
combative
condemned
confused
crazy,flipped-out
creepy
cruel
dangerous
defeated
defiant
depressed
disgusted
disturbed
dizzy
dull
embarrassed
envious
evil
fierce
foolish
frantic
frightened
grieving
grumpy
helpless
homeless
hungry
hurt
ill
itchy
jealous
jittery
lazy
lonely
mysterious
nasty
naughty
nervous
nutty
obnoxious
outrageous
panicky
repulsive
scary
selfish
sore
tense
terrible
testy
thoughtless
tired
troubled
upset
uptight
weary
wicked
worried
agreeable
amused
brave
calm
charming
cheerful
comfortable
cooperative
courageous
delightful
determined
eager
elated
enchanting
encouraging
energetic
enthusiastic
excited
exuberant
fair
faithful
fantastic
fine
friendly
funny
gentle
glorious
good
happy
healthy
helpful
hilarious
jolly
joyous
kind
lively
lovely
lucky
nice
obedient
perfect
pleasant
proud
relieved
silly
smiling
splendid
successful
thankful
thoughtful
victorious
vivacious
witty
wonderful
zealous
zany
broad
chubby
crooked
curved
deep
flat
high
hollow
low
narrow
round
shallow
skinny
square
steep
straight
wide
big
colossal
fat
gigantic
great
huge
immense
large
little
mammoth
massive
miniature
petite
puny
scrawny
short
small
tall
teeny
teeny-tiny
tiny
cooing
deafening
faint
harsh
high-pitched
hissing
hushed
husky
loud
melodic
moaning
mute
noisy
purring
quiet
raspy
resonant
screeching
shrill
silent
soft
squealing
thundering
voiceless
whispering
ancient
brief
early
fast
late
long
modern
old
old-fashioned
quick
rapid
short
slow
swift
young
Taste/Touch
bitter
delicious
fresh
juicy
ripe
rotten
salty
sour
spicy
stale
sticky
strong
sweet
tart
tasteless
tasty
thirsty
fluttering
fuzzy
greasy
grubby
hard
hot
icy
loose
melted
nutritious
plastic
prickly
rainy
rough
scattered
shaggy
shaky
sharp
shivering
silky
slimy
slippery
smooth
soft
solid
steady
sticky
tender
tight
uneven
weak
wet
wooden
yummy
boiling
breezy
broken
bumpy
chilly
cold
cool
creepy
crooked
cuddly
curly
damaged
damp
dirty
dry
dusty
filthy
flaky
fluffy
freezing
hot
warm
wet
abundant
empty
few
heavy
light
many
numerous
substantial
@@ -0,0 +1,147 @@
1-Rover-1
16-20
7-Zark-7
790
AM
AMEE
ASTAR
Adaptive Manipulator
Allied Mastercomputer
Alpha 5
Alpha 6
Alpha 7
AmigoBot
Android
Aniel
Asimov
Astor
B-4
B-9
B.O.B.
B166ER
Bender
Bishop
Blitz
Box
Brackenridge
C-3PO
Cassandra One
Cell
Chii
Chip
Computer
Conky 2000
Cutie
Data
Dee Model
Deep Thought
Dor-15
Dorfl
Dot Matrix
Duey
E.D.I.
ED-209
E-Man
Emma-2
Erasmus
Ez-27
FRIEND COMPUTER
Fagor
Faith
Fi
Frost
Fum
Futura
G2
George
Gnut
Gort
H.A.R.L.I.E.
H.E.L.P.eR.
H.E.R.B.I.E.
HAL 9000
Hadaly
Huey
Irona
Jay-Dub
Jinx
Johnny 5
K-9
KITT
Klapaucius
Kryten 2X4B-523P
L-76
L-Ron
LUH 3417
Louie
MARK13
Maria
Marvin
Master Control Program
Max 404
Maximillian
Mechagodzilla
Mechani-Kong
Metalhead
Mr. R.I.N.G.
NCH
Necron-99
Norby
OMM 0910
Orange v 3.5
PTO
Project 2501
R.I.C. 2.0
R2-D2
R4-P17
Revelation
Ro-Man
Robbie
S.A.M.
S.H.O.C.K.
S.H.R.O.U.D.
S.O.P.H.I.E.
SEN 5241
SHODAN
SID 6.7
Setaur
Shrike
Solo
Speedy
Super 17
Surgeon General Kraken
T-1000
T-800
T-850
THX 1138
TWA
Terminus
Tidy
Tik-Tok
Tobor
Trurl
ULTRABOT
Ulysses
Uniblab
V.I.N.CENT.
Voltes V
W1k1
Wikipedia
Windows 3.1
X-5
XERXES
XR
Yod
Z-1
Z-2
Z-3
Zed
Zord
Mugsy3000
Terminus
Decimus
Robot Devil
Optimus
Megatron
Soundwave
Ironhide
@@ -0,0 +1,37 @@
Gigglesworth
Honkel the III
Goose McSunny
Mr. Shoe
Toodles Sharperton
Dinky Doodle
Honkerbelle
Bo Bo Sassy
Baby Cakes
Ladybug Honks
Ziggy Yoyo
Razzle Dazzle
Buster Frown
Pepinpop
Silly Willy
Jo Jo Bobo Bo
Pocket
Patches
Checkers
Freckle
Honker
Bonker
Skiddle
Scootaloo
Sprinkledinkle
Ronnie Pace
Miss Stockings
Slippy Joe
Redshirt McBeat
Flop O'Honker
Speckles
Bubble
Button
Sparkle
Giggles
Jingle
Candy
@@ -0,0 +1,70 @@
Killiam Shakespeare
Stabby McGee
Sgt. Slaughter
Maxx Power
Sir Killaslot
Slab Bulkhead
Fridge Largemeat
Punt Speedchunk
Butch Deadlift
Bold Bigflank
Splint Chesthair
Flint Ironstag
Bolt Vanderhuge
Thick McRunfast
Blast Hardcheese
Buff Drinklots
Trunk Slamchest
Fist Rockbone
Stump Beefgnaw
Smash Lampjaw
Punch Rockgroin
Buck Plankchest
Stump Chunkman
Dirk Hardpeck
Rip Steakface
Slate Slabrock
Crud Bonemeal
Brick Hardmeat
Rip Sidecheek
Punch Sideiron
Gristle McThornBody
Slake Fistcrunch
Buff Hardback
Blast Thickneck
Crunch Buttsteak
Slab Squatthrust
Lump Beefrock
Touch Rustrod
Reef Blastbody
Smoke Manmuscle
Beat Punchbeef
Pack Blowfist
Roll Fizzlebeef
Lance Killiam
George Melons
Maximilian Murderface
Bob Johnson
Crush McStompbones
Hank Chesthair
Killing McKillingalot
Mancrush McBrorape
Rex Dudekiller VII
Seamus McTosterone
Hans Testosteroneson
Max Pain
Theodore Pain
Sarah Pain
GORE Vidal
Leonardo Da Viking
Noam Bombsky
Al "Otta" Gore
Gibbs McLargehuge
Evil Martin Luther King
Evil Bob Marley
Duke Killington
AMERICA
Toolboxl Rose
Zombie Gandhi
A whole bunch of spiders in a SWAT suit
THAT DAMN FAGGOT TRAITOR GEORGE MELONS

Large diffs are not rendered by default.

Large diffs are not rendered by default.

Large diffs are not rendered by default.

Large diffs are not rendered by default.

@@ -0,0 +1,45 @@
Shadow
Sarutobi
Smoke
Rain
Scorpion
Zero
Ermac
Saibot
Sun
Moon
Cyrax
Raphael
Michaelangelo
Cloud
Donatello
Leonardo
Splinter
Shredder
Hazuki
Hien
Hiryu
Ryu
Hayabusa
Midnight
Seven
Hanzo
Blood
Iga
Koga
Hero
Hiro
Phantom
Baki
Ogre
Daemon
Goemon
Throat
Death
Aria
Bro
Fox
Null
Raiden
Samurai
Eater
@@ -0,0 +1,46 @@
Master
Sensei
Swift
Merciless
Assassin
Rogue
Hunter
Widower
Orphaner
Stalker
Killer
Silent
Silencing
Quick
Agile
Merciful
Ninja
Shinobi
Initiate
Grandmaster
Strider
Striker
Slayer
Awesome
Ender
Dr.
Night
Crimson
Grappler
Ulimate
Remorseless
Deep
Dragon
Cruel
Nightshade
Black
Gray
Solid
Liquid
Solidus
Steel
Nickel
Silver
Singing
Snake
Acid

Large diffs are not rendered by default.

@@ -0,0 +1,36 @@
Jim
Gulstaff
Gandalf
Grimm
Mordenkainen
Elminister
Saruman
Vaarsuvius
Yoda
Zul
Nihilus
Vecna
Mogan
Circe
Prospero
Raistlin
Rasputin
Tzeentch
Khelben
Dumbledor
Houdini
Terefi
Urza
Tenser
Zagyg
Mystryl
Boccob
Merlin
Archchancellor
Radagast
Kreol
Kaschei
Lina
Morgan
Alatar
Palando
@@ -0,0 +1,39 @@
the Powerful
the Great
the Magician
the Wise
the Seething
the Amazing
the Spiral King
Darkmagic
the White
the Gray
Shado
the Sorcelator
the Raven
the Emperor
the Brown
Weatherwax
the Destroyer
the Deathless
Yagg
the Remorseful
the Weeping
the Unending
the All Knowing
Dark
Smith
the Conquerer
the Unstoppable
Gray
of Void
Unseen
Darko
Honko
the Bandit Killer
the Dragon Spooker
Inverse
le Fay
the Blue
the Red
the Benevolent
@@ -0,0 +1,46 @@
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.

# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag

Admin Observer
Moderator +MOD
Mentor +MENTOR +BAN +REJUV
DevMentor +MENTOR +DEBUG


Tertiary Admin +ADMIN +BAN +REJUV +POSSESS
Secondary Admin +@ +SPAWN +VAREDIT
Primary Admin +@ +SOUNDS +DEBUG +FUN
Head Admin +@ +SERVER +BUILD
Game Master +EVERYTHING
Head Of Staff +EVERYTHING

Host +EVERYTHING

Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE +MENTOR

@@ -0,0 +1,33 @@
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################

Sshado - Host

Emmanuelbassil - Head Of Staff
Jamiedigweed - Game Master
Pisest - Head Admin

Sydney95 - Primary Admin
Bobbob212 - Primary Admin
CreeperJoe - Secondary Admin
Hlaskey - Secondary Admin
Regtaf - Secondary Admin
Tysonix - Secondary Admin
Tysonix1 - Secondary Admin
Scorch289 -Tertiary Admin
Mewth - Tertiary Admin
mordrehel - Tertiary Admin

Avisionofsound - Mentor
Esmeerelda - Mentor
Yithani - Mentor

Aztectornado - Developer




@@ -0,0 +1,266 @@
## Server name: This appears at the top of the screen in-game. In this case it will read "tgstation: station_name" where station_name is the randomly generated name of the station for the round. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice
SERVERNAME NSS Phoenix | Unbound Travels with Friendly Admins

## Alert levels
ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.
ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted.
ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.
ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.
ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.
ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.

## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system.
ADMIN_LEGACY_SYSTEM

## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system.
BAN_LEGACY_SYSTEM

## Add a # here if you wish to use the setup where jobs have more access. This is intended for servers with low populations - where there are not enough players to fill all roles, so players need to do more than just one job. Also for servers where they don't want people to hide in their own departments.
JOBS_HAVE_MINIMAL_ACCESS

## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing
## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job.
## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up.
## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means
## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days.
#USE_AGE_RESTRICTION_FOR_JOBS

## Unhash this to use recursive explosions, keep it hashed to use circle explosions. Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler than the boring old circular explosions. They require more CPU and are (as of january 2013) experimental
#USE_RECURSIVE_EXPLOSIONS

## log OOC channel
LOG_OOC

## log client Say
LOG_SAY

## log admin actions
LOG_ADMIN

## log client access (logon/logoff)
LOG_ACCESS

## log game actions (start of round, results, etc.)
LOG_GAME

## log player votes
LOG_VOTE

## log client Whisper
LOG_WHISPER

## log emotes
LOG_EMOTE

## log attack messages
LOG_ATTACK

## log pda messages
LOG_PDA

## log all Topic() calls (for use by coders in tracking down Topic issues)
# LOG_HREFS

## log world.log and runtime errors to a file
LOG_RUNTIME

## log admin warning messages
##LOG_ADMINWARN ## Also duplicates a bunch of other messages.

## sql switching
SQL_ENABLED

## disconnect players who did nothing during 10 minutes
# KICK_INACTIVE

## Use Mentors instead of Moderators. Mentors are designed with the idea that
###they help in pushing new people to be better at roleplay. If you uncomment
###this it will reduce the rights that your mods have.
#MENTORS


## probablities for game modes chosen in "secret" and "random" modes

MENTORS

## default probablity is 1, increase to make that mode more likely to be picked
## set to 0 to disable that mode
PROBABILITY EXTENDED 1
PROBABILITY MALFUNCTION 1
PROBABILITY NUCLEAR 1
PROBABILITY WIZARD 1
PROBABILITY CHANGELING 1
PROBABILITY CULT 1
PROBABILITY EXTEND-A-TRAITORMONGOUS 3
PROBABILITY MUTINY 1
PROBABILITY RP-REVOLUTION 1

## Hash out to disable random events during the round.
ALLOW_RANDOM_EVENTS

## if amount of traitors scales or not
TRAITOR_SCALING

## if objectives are disabled
#OBJECTIVES_DISABLED

## make ERT's be only called by admins

#ERT_ADMIN_ONLY



## If security is prohibited from being most antagonists
PROTECT_ROLES_FROM_ANTAGONIST

## Comment this out to stop admins being able to choose their personal ooccolor
ALLOW_ADMIN_OOCCOLOR

## If metadata is supported
# ALLOW_METADATA

## allow players to initiate a restart vote
#ALLOW_VOTE_RESTART

## allow players to initate a mode-change start
#ALLOW_VOTE_MODE

## min delay (deciseconds) between voting sessions (default 10 minutes)
VOTE_DELAY 6000

## time period (deciseconds) which voting session will last (default 1 minute)
VOTE_PERIOD 600

## autovote initial delay (deciseconds) before first automatic transfer vote call (default 180 minutes)
VOTE_AUTOTRANSFER_INITIAL 108000

##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes)
VOTE_AUTOTRANSFER_INTERVAL 36000

## Time left (seconds) before round start when automatic gamemote vote is called (default 100).
VOTE_AUTOGAMEMODE_TIMELEFT 100

## prevents dead players from voting or starting votes
#NO_DEAD_VOTE

## players' votes default to "No vote" (otherwise, default to "No change")
DEFAULT_NO_VOTE

## Allow ghosts to see antagonist through AntagHUD
ALLOW_ANTAG_HUD

## If ghosts use antagHUD they are no longer allowed to join the round.
ANTAG_HUD_RESTRICTED

## allow AI job
ALLOW_AI


## disable abandon mob
# NORESPAWN

## disables calling del(src) on newmobs if they logout before spawnin in
# DONT_DEL_NEWMOB

## set a hosted by name for unix platforms
HOSTEDBY Sshado

## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions.
## Set to 1 to jobban them from those positions, set to 0 to allow them.
GUEST_JOBBAN

## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting)
GUEST_BAN
## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions.
## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans)
# USEWHITELIST

## set a server location for world reboot. Don't include the byond://, just give the address and port.
#SERVER server.net:port

## forum address
FORUMURL http://unbound-travels.com/

## Wiki address
WIKIURL http://baystation12.net/wiki/index.php/Main_Page

## Ban appeals URL - usually for a forum or wherever people should go to contact your admins.
BANAPPEALS http://www.unbound-travels.com/forumdisplay.php?113-The-Brig

## In-game features
## spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
# FEATURE_OBJECT_SPELL_SYSTEM

##Toggle for having jobs load up from the .txt
# LOAD_JOBS_FROM_TXT

##Remove the # mark infront of this to forbid admins from posssessing the singularity.
#FORBID_SINGULO_POSSESSION

## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM.
## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off)
#POPUP_ADMIN_PM

## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR
ALLOW_HOLIDAYS
##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother.
TICKLAG 0.9

## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered.
TICKCOMP 0

## Whether the server will talk to other processes through socket_talk
SOCKET_TALK 0

## Uncomment this to ban use of ToR
#TOR_BAN

## Comment this out to disable automuting
#AUTOMUTE_ON

## How long the delay is before the Away Mission gate opens. Default is half an hour.
GATEWAY_DELAY 18000

## Remove the # to give assistants maint access.
#ASSISTANT_MAINT

## Remove the # to make rounds which end instantly (Rev, Wizard, Malf) to continue until the shuttle is called or the station is nuked.
## Malf and Rev will let the shuttle be called when the antags/protags are dead.
CONTINUOUS_ROUNDS

## Uncomment to restrict non-admins from using humanoid alien races
#USEALIENWHITELIST

## Comment this to unrestrict the number of alien players allowed in the round. The number represents the number of alien players for every human player.
#ALIEN_PLAYER_RATIO 0.2
##Remove the # to let ghosts spin chairs
#GHOST_INTERACTION

## Password used for authorizing ircbot and other external tools.
#COMMS_PASSWORD

## Uncomment to enable sending data to the IRC bot.
#USE_IRC_BOT

## Host where the IRC bot is hosted. Port 45678 needs to be open.
#IRC_BOT_HOST localhost

## IRC channel to send information to. Leave blank to disable.
#MAIN_IRC #main

## IRC channel to send adminhelps to. Leave blank to disable adminhelps-to-irc.
#ADMIN_IRC #admin

## Path to the python2 executable on the system. Leave blank for default.
## Default is "python" on Windows, "/usr/bin/env python2" on UNIX.
#PYTHON_PATH

## Uncomment to use the C library nudge instead of the python script.
## This helps security and stability on Linux, but you need to compile the library first.
#USE_LIB_NUDGE

## Uncommen to allow ghosts to write in blood during Cult rounds.
ALLOW_CULT_GHOSTWRITER

## Sets the minimum number of cultists needed for ghosts to write in blood.
REQ_CULT_GHOSTWRITER 6
@@ -0,0 +1 @@
ckey: name: /path/to/obj
@@ -0,0 +1 @@
ckey-state
@@ -0,0 +1,26 @@
# MySQL Connection Configuration

# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost

# MySQL server port (default is 3306)
PORT 3306

# Database the population, death, karma, etc. tables may be found in
DATABASE tgstation

# Username/Login used to access the database
LOGIN mylogin

# Password used to access the database
PASSWORD mypassword

# The following information is for feedback tracking via the blackbox server
FEEDBACK_DATABASE test
FEEDBACK_LOGIN mylogin
FEEDBACK_PASSWORD mypassword

# Track population and death statistics
# Comment this out to disable
#ENABLE_STAT_TRACKING
@@ -0,0 +1,66 @@
### HEALTH ###

## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0

## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50

## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100

## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1

## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100

## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 75

### REVIVAL ###

## whether pod plants work or not
REVIVAL_POD_PLANTS 1

## whether cloning tubes work or not
REVIVAL_CLONING 1

## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1



### MOB MOVEMENT ###

## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.

## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.


## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 2
WALK_SPEED 5


## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
MONKEY_DELAY 0
ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0


### Miscellaneous ###

## Config options which, of course, don't fit into previous categories.

## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
USE_LOYALTY_IMPLANTS
@@ -0,0 +1,32 @@
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.

# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag

Event Manager +EVENT
Event Participant +EVENT

@@ -0,0 +1,12 @@
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################

#ckey - Event Manager
#ckey - Event Participant



@@ -58,13 +58,25 @@
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->

<div class='commit sansserif'>
<h2 class='date'>9 August 2015</h2>
<h2 class='date'>15 August 2015</h2>
<h3 class='author'>Cirra updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>New giant spider and shade sprites, courtesy of baystation.</li>
</ul>
</div>


<div class='commit sansserif'>
<h2 class='date'>11 August 2015</h2>
<h3 class='author'>Cirra updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a countermeasure to prevent people stealing permissions</li>
<li class='bugfix'>Fixed the Admin Room</li>
<li class='bugfix'>Fixed pizza</li>
<li class='bugfix'>Fixed corporate regulations books</li>
<li class='bugfix'>Fixed the mining drill sprite</li>
<li class='bugfix'>Fixed some missing APC's</li>
<li class='imageadd'>Animated Holotape</li>
</ul>
</div>

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