| @@ -0,0 +1,79 @@ | ||
| HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
| 1. Open the .dmp file up in Notepad | ||
| 2. Find all the "access = blahblah" attributes of doors. | ||
| 3. Delete them. | ||
| 4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. | ||
| 5. Assign the existing doors new access permissions using the method below. | ||
|
|
||
| HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
| 1. Make a map as normal | ||
| 2. Select a door that you want to not be accessible to everybody | ||
| 3. Right click on it and edit its attributes | ||
| 4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors | ||
| 5. Repeat for all doors. | ||
|
|
||
| For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" | ||
|
|
||
| Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): | ||
|
|
||
| access_security = 1 | ||
| access_brig = 2 | ||
| access_armory = 3 | ||
| access_forensics_lockers= 4 | ||
| access_medical = 5 | ||
| access_morgue = 6 | ||
| access_tox = 7 | ||
| access_tox_storage = 8 | ||
| access_genetics = 9 | ||
| access_engine = 10 | ||
| access_engine_equip= 11 | ||
| access_maint_tunnels = 12 | ||
| access_external_airlocks = 13 | ||
| access_emergency_storage = 14 | ||
| access_change_ids = 15 | ||
| access_ai_upload = 16 | ||
| access_teleporter = 17 | ||
| access_eva = 18 | ||
| access_heads = 19 | ||
| access_captain = 20 | ||
| access_all_personal_lockers = 21 | ||
| access_chapel_office = 22 | ||
| access_tech_storage = 23 | ||
| access_atmospherics = 24 | ||
| access_bar = 25 | ||
| access_janitor = 26 | ||
| access_crematorium = 27 | ||
| access_kitchen = 28 | ||
| access_robotics = 29 | ||
| access_rd = 30 | ||
| access_cargo = 31 | ||
| access_construction = 32 | ||
| access_chemistry = 33 | ||
| access_cargo_bot = 34 | ||
| access_hydroponics = 35 | ||
| access_manufacturing = 36 | ||
| access_library = 37 | ||
| access_lawyer = 38 | ||
| access_virology = 39 | ||
| access_cmo = 40 | ||
| access_qm = 41 | ||
| access_court = 42 | ||
| access_clown = 43 | ||
| access_mime = 44 | ||
| access_surgery = 45 | ||
| access_theatre = 46 | ||
| access_research = 47 | ||
| access_mining = 48 | ||
| access_mining_office = 49 //not in use | ||
| access_mailsorting = 50 | ||
| access_mint = 51 | ||
| access_mint_vault = 52 | ||
| access_heads_vault = 53 | ||
| access_mining_station = 54 | ||
| access_xenobiology = 55 | ||
| access_ce = 56 | ||
| access_hop = 57 | ||
| access_hos = 58 | ||
| access_RC_announce = 59 //Request console announcements | ||
| access_keycard_auth = 60 //Used for events which require at least two people to confirm them | ||
| access_tcomsat = 61 // has access to the entire telecomms satellite / machinery |
| @@ -0,0 +1,79 @@ | ||
| HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
| 1. Open the .dmp file up in Notepad | ||
| 2. Find all the "access = blahblah" attributes of doors. | ||
| 3. Delete them. | ||
| 4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. | ||
| 5. Assign the existing doors new access permissions using the method below. | ||
|
|
||
| HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
| 1. Make a map as normal | ||
| 2. Select a door that you want to not be accessible to everybody | ||
| 3. Right click on it and edit its attributes | ||
| 4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors | ||
| 5. Repeat for all doors. | ||
|
|
||
| For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" | ||
|
|
||
| Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): | ||
|
|
||
| access_security = 1 | ||
| access_brig = 2 | ||
| access_armory = 3 | ||
| access_forensics_lockers= 4 | ||
| access_medical = 5 | ||
| access_morgue = 6 | ||
| access_tox = 7 | ||
| access_tox_storage = 8 | ||
| access_genetics = 9 | ||
| access_engine = 10 | ||
| access_engine_equip= 11 | ||
| access_maint_tunnels = 12 | ||
| access_external_airlocks = 13 | ||
| access_emergency_storage = 14 | ||
| access_change_ids = 15 | ||
| access_ai_upload = 16 | ||
| access_teleporter = 17 | ||
| access_eva = 18 | ||
| access_heads = 19 | ||
| access_captain = 20 | ||
| access_all_personal_lockers = 21 | ||
| access_chapel_office = 22 | ||
| access_tech_storage = 23 | ||
| access_atmospherics = 24 | ||
| access_bar = 25 | ||
| access_janitor = 26 | ||
| access_crematorium = 27 | ||
| access_kitchen = 28 | ||
| access_robotics = 29 | ||
| access_rd = 30 | ||
| access_cargo = 31 | ||
| access_construction = 32 | ||
| access_chemistry = 33 | ||
| access_cargo_bot = 34 | ||
| access_hydroponics = 35 | ||
| access_manufacturing = 36 | ||
| access_library = 37 | ||
| access_lawyer = 38 | ||
| access_virology = 39 | ||
| access_cmo = 40 | ||
| access_qm = 41 | ||
| access_court = 42 | ||
| access_clown = 43 | ||
| access_mime = 44 | ||
| access_surgery = 45 | ||
| access_theatre = 46 | ||
| access_research = 47 | ||
| access_mining = 48 | ||
| access_mining_office = 49 //not in use | ||
| access_mailsorting = 50 | ||
| access_mint = 51 | ||
| access_mint_vault = 52 | ||
| access_heads_vault = 53 | ||
| access_mining_station = 54 | ||
| access_xenobiology = 55 | ||
| access_ce = 56 | ||
| access_hop = 57 | ||
| access_hos = 58 | ||
| access_RC_announce = 59 //Request console announcements | ||
| access_keycard_auth = 60 //Used for events which require at least two people to confirm them | ||
| access_tcomsat = 61 // has access to the entire telecomms satellite / machinery |
| @@ -0,0 +1,45 @@ | ||
| ######################################################################################## | ||
| # ADMIN RANK DEFINES # | ||
| # The format of this is very simple. Rank name goes first. # | ||
| # Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. # | ||
| # Each rank is then followed by keywords with the prefix "+". # | ||
| # These keywords represent groups of verbs and abilities which are given to that rank. # | ||
| # +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # | ||
| # Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # | ||
| ######################################################################################## | ||
| # PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! | ||
| # ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime. | ||
| # I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates. | ||
|
|
||
| # KEYWORDS: | ||
| # +ADMIN = general admin tools, verbs etc | ||
| # +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. | ||
| # +BAN = the ability to ban, jobban and fullban | ||
| # +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins | ||
| # +POSSESS = the ability to possess objects | ||
| # +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode | ||
| # +BUILD (or +BUILDMODE) = the ability to use buildmode | ||
| # +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. | ||
| # +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. | ||
| # +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. | ||
| # +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. | ||
| # +SOUND (or +SOUNDS) = allows you to upload and play sounds | ||
| # +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) | ||
| # +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag | ||
|
|
||
| Admin Observer | ||
| Moderator +MOD | ||
| Mentor +MENTOR | ||
|
|
||
| Admin Candidate +ADMIN | ||
| Trial Admin +@ +SPAWN +REJUV +VAREDIT +BAN | ||
| Badmin +@ +POSSESS +BUILDMODE +SERVER +FUN | ||
| Game Admin +@ +STEALTH +SOUNDS +DEBUG +PERMISSIONS | ||
| Game Master +EVERYTHING | ||
| Head Admin +EVERYTHING | ||
| Retired Admin +ADMIN +STEALTH | ||
|
|
||
| Host +EVERYTHING | ||
|
|
||
| Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE | ||
| Dev Mod +@ +MOD |
| @@ -0,0 +1,8 @@ | ||
| ###################################################################### | ||
| # Basically, ckey goes first. Rank goes after the "-" # | ||
| # Case is not important for ckey. # | ||
| # Case IS important for the rank. However punctuation/spaces are not # | ||
| # Ranks can be anything defined in admin_ranks.txt ~Carn # | ||
| ###################################################################### | ||
|
|
||
| # not_a_user - Admin |
| @@ -0,0 +1 @@ | ||
| some~user - Species |
| @@ -0,0 +1,349 @@ | ||
| ## Server name: This appears at the top of the screen in-game. In this case it will read "tgstation: station_name" where station_name is the randomly generated name of the station for the round. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice | ||
| # SERVERNAME spacestation13 | ||
|
|
||
| ## Alert levels | ||
| ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced. | ||
| ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted. | ||
| ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed. | ||
| ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. | ||
| ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. | ||
| ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. | ||
|
|
||
| ## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system. | ||
| ADMIN_LEGACY_SYSTEM | ||
|
|
||
| ## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system. | ||
| BAN_LEGACY_SYSTEM | ||
|
|
||
| ## Add a # here if you wish to use the setup where jobs have more access. This is intended for servers with low populations - where there are not enough players to fill all roles, so players need to do more than just one job. Also for servers where they don't want people to hide in their own departments. | ||
| JOBS_HAVE_MINIMAL_ACCESS | ||
|
|
||
| ## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing | ||
| ## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job. | ||
| ## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up. | ||
| ## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means | ||
| ## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days. | ||
| #USE_AGE_RESTRICTION_FOR_JOBS | ||
|
|
||
| ## Unhash this to use recursive explosions, keep it hashed to use circle explosions. Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler than the boring old circular explosions. They require more CPU and are (as of january 2013) experimental | ||
| #USE_RECURSIVE_EXPLOSIONS | ||
|
|
||
| ## log OOC channel | ||
| LOG_OOC | ||
|
|
||
| ## log client Say | ||
| LOG_SAY | ||
|
|
||
| ## log admin actions | ||
| LOG_ADMIN | ||
|
|
||
| ## log client access (logon/logoff) | ||
| LOG_ACCESS | ||
|
|
||
| ## log game actions (start of round, results, etc.) | ||
| LOG_GAME | ||
|
|
||
| ## log player votes | ||
| LOG_VOTE | ||
|
|
||
| ## log client Whisper | ||
| LOG_WHISPER | ||
|
|
||
| ## log emotes | ||
| LOG_EMOTE | ||
|
|
||
| ## log attack messages | ||
| LOG_ATTACK | ||
|
|
||
| ## log pda messages | ||
| LOG_PDA | ||
|
|
||
| ## log all Topic() calls (for use by coders in tracking down Topic issues) | ||
| # LOG_HREFS | ||
|
|
||
| ## log world.log and runtime errors to a file | ||
| # LOG_RUNTIME | ||
|
|
||
| ## log admin warning messages | ||
| ##LOG_ADMINWARN ## Also duplicates a bunch of other messages. | ||
|
|
||
| ## sql switching | ||
| # SQL_ENABLED | ||
|
|
||
| ## disconnect players who did nothing during 10 minutes | ||
| # KICK_INACTIVE | ||
|
|
||
| ##Show mods on staffwho | ||
| SHOW_MODS | ||
|
|
||
| ##Show mentors on staffwho | ||
| SHOW_MENTORS | ||
|
|
||
| ## Chooses whether mods have the ability to tempban or not | ||
| MODS_CAN_TEMPBAN | ||
|
|
||
| ## Chooses whether mods have the ability to issue tempbans for jobs or not | ||
| MODS_CAN_JOB_TEMPBAN | ||
|
|
||
| ## Maximum mod tempban duration (in minutes) | ||
| MOD_TEMPBAN_MAX 1440 | ||
|
|
||
| ## Maximum mod job tempban duration (in minutes) | ||
| MOD_JOB_TEMPBAN_MAX 1440 | ||
|
|
||
|
|
||
| ## probablities for game modes chosen in "secret" and "random" modes | ||
| ## | ||
| ## default probablity is 1, increase to make that mode more likely to be picked | ||
| ## set to 0 to disable that mode | ||
| PROBABILITY EXTENDED 1 | ||
| PROBABILITY MALFUNCTION 1 | ||
| PROBABILITY MERCENARY 1 | ||
| PROBABILITY WIZARD 1 | ||
| PROBABILITY CHANGELING 1 | ||
| PROBABILITY CULT 1 | ||
| PROBABILITY EXTEND-A-TRAITORMONGOUS 6 | ||
|
|
||
| ## Hash out to disable random events during the round. | ||
| ALLOW_RANDOM_EVENTS | ||
|
|
||
| ## if amount of traitors scales or not | ||
| TRAITOR_SCALING | ||
|
|
||
| ## if objectives are disabled | ||
| #OBJECTIVES_DISABLED | ||
|
|
||
| ## make ERT's be only called by admins | ||
| #ERT_ADMIN_ONLY | ||
|
|
||
| ## If security is prohibited from being most antagonists | ||
| #PROTECT_ROLES_FROM_ANTAGONIST | ||
|
|
||
| ## Comment this out to stop admins being able to choose their personal ooccolor | ||
| ALLOW_ADMIN_OOCCOLOR | ||
|
|
||
| ## If metadata is supported | ||
| # ALLOW_METADATA | ||
|
|
||
| ## allow players to initiate a restart vote | ||
| ALLOW_VOTE_RESTART | ||
|
|
||
| ## allow players to initate a mode-change start | ||
| ALLOW_VOTE_MODE | ||
|
|
||
| ## min delay (deciseconds) between voting sessions (default 10 minutes) | ||
| VOTE_DELAY 6000 | ||
|
|
||
| ## time period (deciseconds) which voting session will last (default 1 minute) | ||
| VOTE_PERIOD 600 | ||
|
|
||
| ## autovote initial delay (deciseconds) before first automatic transfer vote call (default 180 minutes) | ||
| VOTE_AUTOTRANSFER_INITIAL 108000 | ||
|
|
||
| ##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes) | ||
| VOTE_AUTOTRANSFER_INTERVAL 36000 | ||
|
|
||
| ## Time left (seconds) before round start when automatic gamemote vote is called (default 100). | ||
| VOTE_AUTOGAMEMODE_TIMELEFT 100 | ||
|
|
||
| ## prevents dead players from voting or starting votes | ||
| #NO_DEAD_VOTE | ||
|
|
||
| ## players' votes default to "No vote" (otherwise, default to "No change") | ||
| DEFAULT_NO_VOTE | ||
|
|
||
| ## Allow ghosts to see antagonist through AntagHUD | ||
| ALLOW_ANTAG_HUD | ||
|
|
||
| ## If ghosts use antagHUD they are no longer allowed to join the round. | ||
| ANTAG_HUD_RESTRICTED | ||
|
|
||
| ## allow AI job | ||
| ALLOW_AI | ||
|
|
||
|
|
||
| ## disable abandon mob | ||
| # NORESPAWN | ||
|
|
||
| ## disables calling del(src) on newmobs if they logout before spawnin in | ||
| # DONT_DEL_NEWMOB | ||
|
|
||
| ## set a hosted by name for unix platforms | ||
| HOSTEDBY yournamehere | ||
|
|
||
| ## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. | ||
| ## Set to 1 to jobban them from those positions, set to 0 to allow them. | ||
| GUEST_JOBBAN | ||
|
|
||
| ## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting) | ||
| GUEST_BAN | ||
| ## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. | ||
| ## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans) | ||
| # USEWHITELIST | ||
|
|
||
| ## set a server location for world reboot. Don't include the byond://, just give the address and port. | ||
| #SERVER server.net:port | ||
|
|
||
| ## set a server URL for the IRC bot to use; like SERVER, don't include the byond:// | ||
| ## Unlike SERVER, this one shouldn't break auto-reconnect | ||
| #SERVERURL server.net:port | ||
|
|
||
| ## forum address | ||
| # FORUMURL http://example.com | ||
|
|
||
| ## Wiki address | ||
| # WIKIURL http://example.com | ||
|
|
||
| ## GitHub address | ||
| # GITHUBURL https://github.com/example-user/example-repository | ||
|
|
||
| ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. | ||
| # BANAPPEALS http://example.com | ||
|
|
||
| ## In-game features | ||
| ## spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard | ||
| # FEATURE_OBJECT_SPELL_SYSTEM | ||
|
|
||
| ##Toggle for having jobs load up from the .txt | ||
| # LOAD_JOBS_FROM_TXT | ||
|
|
||
| ##Remove the # mark infront of this to forbid admins from posssessing the singularity. | ||
| #FORBID_SINGULO_POSSESSION | ||
|
|
||
| ## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM. | ||
| ## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off) | ||
| #POPUP_ADMIN_PM | ||
|
|
||
| ## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR | ||
| ALLOW_HOLIDAYS | ||
| ##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother. | ||
| TICKLAG 0.9 | ||
|
|
||
| ## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered. | ||
| TICKCOMP 0 | ||
|
|
||
| ## Whether the server will talk to other processes through socket_talk | ||
| SOCKET_TALK 0 | ||
|
|
||
| ## Uncomment this to ban use of ToR | ||
| #TOR_BAN | ||
|
|
||
| ## Comment this out to disable automuting | ||
| #AUTOMUTE_ON | ||
|
|
||
| ## How long the delay is before the Away Mission gate opens. Default is half an hour. | ||
| GATEWAY_DELAY 18000 | ||
|
|
||
| ## Remove the # to give assistants maint access. | ||
| #ASSISTANT_MAINT | ||
|
|
||
| ## Remove the # to make rounds which end instantly (Rev, Wizard, Malf) to continue until the shuttle is called or the station is nuked. | ||
| ## Malf and Rev will let the shuttle be called when the antags/protags are dead. | ||
| #CONTINUOUS_ROUNDS | ||
|
|
||
| ## Uncomment to restrict non-admins from using humanoid alien races | ||
| USEALIENWHITELIST | ||
|
|
||
| ## Comment this to unrestrict the number of alien players allowed in the round. The number represents the number of alien players for every human player. | ||
| #ALIEN_PLAYER_RATIO 0.2 | ||
| ##Remove the # to let ghosts spin chairs | ||
| #GHOST_INTERACTION | ||
|
|
||
| ## Password used for authorizing ircbot and other external tools. | ||
| #COMMS_PASSWORD | ||
|
|
||
| ## Uncomment to enable sending data to the IRC bot. | ||
| #USE_IRC_BOT | ||
|
|
||
| ## Uncomment if the IRC bot requires using world.Export() instead of nudge.py/libnudge | ||
| #IRC_BOT_EXPORT | ||
|
|
||
| ## Host where the IRC bot is hosted. Port 45678 needs to be open. | ||
| #IRC_BOT_HOST localhost | ||
|
|
||
| ## IRC channel to send information to. Leave blank to disable. | ||
| #MAIN_IRC #main | ||
|
|
||
| ## IRC channel to send adminhelps to. Leave blank to disable adminhelps-to-irc. | ||
| #ADMIN_IRC #admin | ||
|
|
||
| ## Path to the python2 executable on the system. Leave blank for default. | ||
| ## Default is "python" on Windows, "/usr/bin/env python2" on UNIX. | ||
| #PYTHON_PATH | ||
|
|
||
| ## Uncomment to use the C library nudge instead of the python script. | ||
| ## This helps security and stability on Linux, but you need to compile the library first. | ||
| #USE_LIB_NUDGE | ||
|
|
||
| ## Uncommen to allow ghosts to write in blood during Cult rounds. | ||
| ALLOW_CULT_GHOSTWRITER | ||
|
|
||
| ## Sets the minimum number of cultists needed for ghosts to write in blood. | ||
| REQ_CULT_GHOSTWRITER 6 | ||
|
|
||
| ## Sets the number of available character slots | ||
| CHARACTER_SLOTS 10 | ||
|
|
||
| ## Uncomment to use overmap system for zlevel travel | ||
| #USE_OVERMAP | ||
|
|
||
| ## Defines which Z-levels the station exists on. | ||
| STATION_LEVELS 1 | ||
|
|
||
| ## Defines which Z-levels are used for admin functionality, such as Central Command and the Syndicate Shuttle | ||
| ADMIN_LEVELS 2 | ||
|
|
||
| ## Defines which Z-levels which, for example, a Code Red announcement may affect | ||
| CONTACT_LEVELS 1;5 | ||
|
|
||
| ## Defines all Z-levels a character can typically reach | ||
| PLAYER_LEVELS 1;3;4;5;6 | ||
|
|
||
| ## Expected round length in minutes | ||
| EXPECTED_ROUND_LENGTH 180 | ||
|
|
||
| ## The lower delay between events in minutes. | ||
| ## Affect mundane, moderate, and major events respectively | ||
| EVENT_DELAY_LOWER 10;30;50 | ||
|
|
||
| ## The upper delay between events in minutes. | ||
| ## Affect mundane, moderate, and major events respectively | ||
| EVENT_DELAY_UPPER 15;45;70 | ||
|
|
||
| ## The delay until the first time an event of the given severity runs in minutes. | ||
| ## Unset setting use the EVENT_DELAY_LOWER and EVENT_DELAY_UPPER values instead. | ||
| # EVENT_CUSTOM_START_MINOR 10;15 | ||
| # EVENT_CUSTOM_START_MODERATE 30;45 | ||
| EVENT_CUSTOM_START_MAJOR 80;100 | ||
|
|
||
| ## Uncomment to make proccall require R_ADMIN instead of R_DEBUG | ||
| ## designed for environments where you have testers but don't want them | ||
| ## able to use the more powerful debug options. | ||
| #DEBUG_PARANOID | ||
|
|
||
| ## Uncomment to allow aliens to spawn. | ||
| #ALIENS_ALLOWED | ||
|
|
||
| ## Uncomment to allow xenos to spawn. | ||
| #NINJAS_ALLOWED | ||
|
|
||
| ## Uncomment to disable the restrictive weldervision overlay. | ||
| #DISABLE_WELDER_VISION | ||
|
|
||
| ## Uncomment to prevent anyone from joining the round by default. | ||
| #DISABLE_ENTRY | ||
|
|
||
| ## Uncomment to disable the OOC channel by default. | ||
| #DISABLE_OOC | ||
|
|
||
| ## Uncomment to disable the dead OOC channel by default. | ||
| #DISABLE_DEAD_OOC | ||
|
|
||
| ## Uncomment to disable ghost chat by default. | ||
| #DISABLE_DSAY | ||
|
|
||
| ## Uncomment to disable respawning by default. | ||
| #DISABLE_RESPAWN | ||
|
|
||
| ## Uncomment to make space turfs have a short-range ambient light. | ||
| # STARLIGHT |
| @@ -0,0 +1 @@ | ||
| ckey: name: /path/to/obj |
| @@ -0,0 +1 @@ | ||
| ckey-state |
| @@ -0,0 +1,26 @@ | ||
| # MySQL Connection Configuration | ||
|
|
||
| # Server the MySQL database can be found at | ||
| # Examples: localhost, 200.135.5.43, www.mysqldb.com, etc. | ||
| ADDRESS localhost | ||
|
|
||
| # MySQL server port (default is 3306) | ||
| PORT 3306 | ||
|
|
||
| # Database the population, death, karma, etc. tables may be found in | ||
| DATABASE tgstation | ||
|
|
||
| # Username/Login used to access the database | ||
| LOGIN mylogin | ||
|
|
||
| # Password used to access the database | ||
| PASSWORD mypassword | ||
|
|
||
| # The following information is for feedback tracking via the blackbox server | ||
| FEEDBACK_DATABASE test | ||
| FEEDBACK_LOGIN mylogin | ||
| FEEDBACK_PASSWORD mypassword | ||
|
|
||
| # Track population and death statistics | ||
| # Comment this out to disable | ||
| #ENABLE_STAT_TRACKING |
| @@ -0,0 +1,19 @@ | ||
| # This configuration file is for the forum database, if you need to set up | ||
| # population, death, etc. tracking see 'dbconfig.txt' | ||
| # The login credentials for this will likely differ from those in dbconfig.txt! | ||
|
|
||
| # Server the MySQL database can be found at | ||
| # Examples: localhost, 200.135.5.43, www.mysqldb.com, etc. | ||
| ADDRESS localhost | ||
|
|
||
| # MySQL server port (default is 3306) | ||
| PORT 3306 | ||
|
|
||
| # Database the forum data may be found in | ||
| DATABASE tgstation13 | ||
|
|
||
| # Username/Login used to access the database | ||
| LOGIN mylogin | ||
|
|
||
| # Password used to access the database | ||
| PASSWORD mypassword |
| @@ -0,0 +1,66 @@ | ||
| ### HEALTH ### | ||
|
|
||
| ## level of health at which a mob goes into continual shock (soft crit) | ||
| HEALTH_THRESHOLD_SOFTCRIT 0 | ||
|
|
||
| ## level of health at which a mob becomes unconscious (crit) | ||
| HEALTH_THRESHOLD_CRIT -50 | ||
|
|
||
| ## level of health at which a mob becomes dead | ||
| HEALTH_THRESHOLD_DEAD -100 | ||
|
|
||
| ## Determines whether bones can be broken through excessive damage to the organ | ||
| ## 0 means bones can't break, 1 means they can | ||
| BONES_CAN_BREAK 1 | ||
| ## Determines whether limbs can be amputated through excessive damage to the organ | ||
| ## 0 means limbs can't be amputated, 1 means they can | ||
| LIMBS_CAN_BREAK 1 | ||
|
|
||
| ## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed | ||
| ## 100 means normal, 50 means half | ||
| ORGAN_HEALTH_MULTIPLIER 100 | ||
|
|
||
| ## multiplier which influences how fast organs regenerate naturally | ||
| ## 100 means normal, 50 means half | ||
| ORGAN_REGENERATION_MULTIPLIER 75 | ||
|
|
||
| ### REVIVAL ### | ||
|
|
||
| ## whether pod plants work or not | ||
| REVIVAL_POD_PLANTS 1 | ||
|
|
||
| ## whether cloning tubes work or not | ||
| REVIVAL_CLONING 1 | ||
|
|
||
| ## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) | ||
| REVIVAL_BRAIN_LIFE -1 | ||
|
|
||
|
|
||
|
|
||
| ### MOB MOVEMENT ### | ||
|
|
||
| ## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. | ||
|
|
||
| ## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive. | ||
|
|
||
|
|
||
| ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. | ||
| RUN_SPEED 2 | ||
| WALK_SPEED 5 | ||
|
|
||
|
|
||
| ## The variables below affect the movement of specific mob types. | ||
| HUMAN_DELAY 0 | ||
| ROBOT_DELAY 0 | ||
| MONKEY_DELAY 0 | ||
| ALIEN_DELAY 0 | ||
| METROID_DELAY 0 | ||
| ANIMAL_DELAY 0 | ||
|
|
||
|
|
||
| ### Miscellaneous ### | ||
|
|
||
| ## Config options which, of course, don't fit into previous categories. | ||
|
|
||
| ## Remove the # in front of this config option to have loyalty implants spawn by default on your server. | ||
| #USE_LOYALTY_IMPLANTS |
| @@ -0,0 +1,37 @@ | ||
| Captain=1 | ||
| Head of Personnel=1 | ||
| Head of Security=1 | ||
| Chief Engineer=1 | ||
| Research Director=1 | ||
| Chief Medical Officer=1 | ||
|
|
||
| Station Engineer=5 | ||
| Roboticist=1 | ||
|
|
||
| Medical Doctor=5 | ||
| Geneticist=2 | ||
| Virologist=1 | ||
|
|
||
| Scientist=3 | ||
| Chemist=2 | ||
|
|
||
| Bartender=1 | ||
| Botanist=2 | ||
| Chef=1 | ||
| Janitor=1 | ||
| Quartermaster=1 | ||
| Shaft Miner=3 | ||
|
|
||
| Warden=1 | ||
| Detective=1 | ||
| Security Officer=5 | ||
|
|
||
| Assistant=-1 | ||
| Atmospheric Technician=4 | ||
| Cargo Technician=3 | ||
| Chaplain=1 | ||
| Lawyer=2 | ||
| Librarian=1 | ||
|
|
||
| AI=1 | ||
| Cyborg=1 |
| @@ -0,0 +1,3 @@ | ||
| ; just add the ckey (lowercase) of every mentor on a separate line | ||
| ; lines starting with ; are comments and will be ignored | ||
|
|
| @@ -0,0 +1,3 @@ | ||
| ; just add the ckey (lowercase) of every moderator on a separate line | ||
| ; lines starting with ; are comments and will be ignored | ||
|
|
| @@ -0,0 +1,5 @@ | ||
| <h1>Welcome to Space Station 13!</h1> | ||
|
|
||
| -<i>This server is running <a href="http://baystation12.net/">Baystation 12's</a> modification of the <a href="http://ss13.eu/">/tg/station13</a> SS13 code.</i> | ||
| <br><br> | ||
| <strong>Bugtracker:</strong> <a href="http://baystation12.net/forums/viewtopic.php?f=18&t=8185">http://baystation12.net/forums/viewtopic.php?f=18&t=8185</a> |
| @@ -0,0 +1,11 @@ | ||
| <html> | ||
| <head><title>Server Rules</title></head> | ||
| <body> | ||
|
|
||
| <!-- | ||
| Example: baystation12 rules embed. | ||
| <iframe width='100%' height='100%' src="http://baystation12.net/wiki/index.php?title=Rules&printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe> | ||
| --> | ||
|
|
||
| </body> | ||
| </html> |
| @@ -0,0 +1,5 @@ | ||
| #Path to the .svn directory. Used to get server revision info. | ||
| SVNDIR .svn | ||
|
|
||
| #Link to revision details. | ||
| REVHREF http://code.google.com/p/tgstation13/source/detail?r= |
| @@ -0,0 +1,397 @@ | ||
| adorable | ||
| adventurous | ||
| aggressive | ||
| alert | ||
| attractive | ||
| average | ||
| beautiful | ||
| blue-eyed | ||
| bloody | ||
| blushing | ||
| bright | ||
| clean | ||
| clear | ||
| cloudy | ||
| colorful | ||
| crowded | ||
| cute | ||
| dark | ||
| drab | ||
| distinct | ||
| dull | ||
| elegant | ||
| excited | ||
| fancy | ||
| filthy | ||
| glamorous | ||
| gleaming | ||
| gorgeous | ||
| graceful | ||
| grotesque | ||
| handsome | ||
| homely | ||
| light | ||
| long | ||
| magnificent | ||
| misty | ||
| motionless | ||
| muddy | ||
| old-fashioned | ||
| plain | ||
| poised | ||
| precious | ||
| quaint | ||
| shiny | ||
| smoggy | ||
| sparkling | ||
| spotless | ||
| stormy | ||
| strange | ||
| ugly | ||
| ugliest | ||
| unsightly | ||
| unusual | ||
| wide-eyed | ||
| alive | ||
| annoying | ||
| bad | ||
| better | ||
| beautiful | ||
| brainy | ||
| breakable | ||
| busy | ||
| careful | ||
| cautious | ||
| clever | ||
| clumsy | ||
| concerned | ||
| crazy | ||
| curious | ||
| dead | ||
| different | ||
| difficult | ||
| doubtful | ||
| easy | ||
| expensive | ||
| famous | ||
| fragile | ||
| frail | ||
| gifted | ||
| helpful | ||
| helpless | ||
| horrible | ||
| important | ||
| impossible | ||
| inexpensive | ||
| innocent | ||
| inquisitive | ||
| modern | ||
| mushy | ||
| odd | ||
| open | ||
| outstanding | ||
| poor | ||
| powerful | ||
| prickly | ||
| puzzled | ||
| real | ||
| rich | ||
| shy | ||
| sleepy | ||
| stupid | ||
| super | ||
| talented | ||
| tame | ||
| tender | ||
| tough | ||
| uninterested | ||
| vast | ||
| wandering | ||
| wild | ||
| wrong | ||
|
|
||
| angry | ||
| annoyed | ||
| anxious | ||
| arrogant | ||
| ashamed | ||
| awful | ||
| bad | ||
| bewildered | ||
| black | ||
| blue | ||
| bored | ||
| clumsy | ||
| combative | ||
| condemned | ||
| confused | ||
| crazy,flipped-out | ||
| creepy | ||
| cruel | ||
| dangerous | ||
| defeated | ||
| defiant | ||
| depressed | ||
| disgusted | ||
| disturbed | ||
| dizzy | ||
| dull | ||
| embarrassed | ||
| envious | ||
| evil | ||
| fierce | ||
| foolish | ||
| frantic | ||
| frightened | ||
| grieving | ||
| grumpy | ||
| helpless | ||
| homeless | ||
| hungry | ||
| hurt | ||
| ill | ||
| itchy | ||
| jealous | ||
| jittery | ||
| lazy | ||
| lonely | ||
| mysterious | ||
| nasty | ||
| naughty | ||
| nervous | ||
| nutty | ||
| obnoxious | ||
| outrageous | ||
| panicky | ||
| repulsive | ||
| scary | ||
| selfish | ||
| sore | ||
| tense | ||
| terrible | ||
| testy | ||
| thoughtless | ||
| tired | ||
| troubled | ||
| upset | ||
| uptight | ||
| weary | ||
| wicked | ||
| worried | ||
| agreeable | ||
| amused | ||
| brave | ||
| calm | ||
| charming | ||
| cheerful | ||
| comfortable | ||
| cooperative | ||
| courageous | ||
| delightful | ||
| determined | ||
| eager | ||
| elated | ||
| enchanting | ||
| encouraging | ||
| energetic | ||
| enthusiastic | ||
| excited | ||
| exuberant | ||
| fair | ||
| faithful | ||
| fantastic | ||
| fine | ||
| friendly | ||
| funny | ||
| gentle | ||
| glorious | ||
| good | ||
| happy | ||
| healthy | ||
| helpful | ||
| hilarious | ||
| jolly | ||
| joyous | ||
| kind | ||
| lively | ||
| lovely | ||
| lucky | ||
| nice | ||
| obedient | ||
| perfect | ||
| pleasant | ||
| proud | ||
| relieved | ||
| silly | ||
| smiling | ||
| splendid | ||
| successful | ||
| thankful | ||
| thoughtful | ||
| victorious | ||
| vivacious | ||
| witty | ||
| wonderful | ||
| zealous | ||
| zany | ||
| broad | ||
| chubby | ||
| crooked | ||
| curved | ||
| deep | ||
| flat | ||
| high | ||
| hollow | ||
| low | ||
| narrow | ||
| round | ||
| shallow | ||
| skinny | ||
| square | ||
| steep | ||
| straight | ||
| wide | ||
| big | ||
| colossal | ||
| fat | ||
| gigantic | ||
| great | ||
| huge | ||
| immense | ||
| large | ||
| little | ||
| mammoth | ||
| massive | ||
| miniature | ||
| petite | ||
| puny | ||
| scrawny | ||
| short | ||
| small | ||
| tall | ||
| teeny | ||
| teeny-tiny | ||
| tiny | ||
| cooing | ||
| deafening | ||
| faint | ||
| harsh | ||
| high-pitched | ||
| hissing | ||
| hushed | ||
| husky | ||
| loud | ||
| melodic | ||
| moaning | ||
| mute | ||
| noisy | ||
| purring | ||
| quiet | ||
| raspy | ||
| resonant | ||
| screeching | ||
| shrill | ||
| silent | ||
| soft | ||
| squealing | ||
| thundering | ||
| voiceless | ||
| whispering | ||
| ancient | ||
| brief | ||
| early | ||
| fast | ||
| late | ||
| long | ||
| modern | ||
| old | ||
| old-fashioned | ||
| quick | ||
| rapid | ||
| short | ||
| slow | ||
| swift | ||
| young | ||
| Taste/Touch | ||
| bitter | ||
| delicious | ||
| fresh | ||
| juicy | ||
| ripe | ||
| rotten | ||
| salty | ||
| sour | ||
| spicy | ||
| stale | ||
| sticky | ||
| strong | ||
| sweet | ||
| tart | ||
| tasteless | ||
| tasty | ||
| thirsty | ||
| fluttering | ||
| fuzzy | ||
| greasy | ||
| grubby | ||
| hard | ||
| hot | ||
| icy | ||
| loose | ||
| melted | ||
| nutritious | ||
| plastic | ||
| prickly | ||
| rainy | ||
| rough | ||
| scattered | ||
| shaggy | ||
| shaky | ||
| sharp | ||
| shivering | ||
| silky | ||
| slimy | ||
| slippery | ||
| smooth | ||
| soft | ||
| solid | ||
| steady | ||
| sticky | ||
| tender | ||
| tight | ||
| uneven | ||
| weak | ||
| wet | ||
| wooden | ||
| yummy | ||
| boiling | ||
| breezy | ||
| broken | ||
| bumpy | ||
| chilly | ||
| cold | ||
| cool | ||
| creepy | ||
| crooked | ||
| cuddly | ||
| curly | ||
| damaged | ||
| damp | ||
| dirty | ||
| dry | ||
| dusty | ||
| filthy | ||
| flaky | ||
| fluffy | ||
| freezing | ||
| hot | ||
| warm | ||
| wet | ||
| abundant | ||
| empty | ||
| few | ||
| heavy | ||
| light | ||
| many | ||
| numerous | ||
| substantial |
| @@ -0,0 +1,147 @@ | ||
| 1-Rover-1 | ||
| 16-20 | ||
| 7-Zark-7 | ||
| 790 | ||
| AM | ||
| AMEE | ||
| ASTAR | ||
| Adaptive Manipulator | ||
| Allied Mastercomputer | ||
| Alpha 5 | ||
| Alpha 6 | ||
| Alpha 7 | ||
| AmigoBot | ||
| Android | ||
| Aniel | ||
| Asimov | ||
| Astor | ||
| B-4 | ||
| B-9 | ||
| B.O.B. | ||
| B166ER | ||
| Bender | ||
| Bishop | ||
| Blitz | ||
| Box | ||
| Brackenridge | ||
| C-3PO | ||
| Cassandra One | ||
| Cell | ||
| Chii | ||
| Chip | ||
| Computer | ||
| Conky 2000 | ||
| Cutie | ||
| Data | ||
| Dee Model | ||
| Deep Thought | ||
| Dor-15 | ||
| Dorfl | ||
| Dot Matrix | ||
| Duey | ||
| E.D.I. | ||
| ED-209 | ||
| E-Man | ||
| Emma-2 | ||
| Erasmus | ||
| Ez-27 | ||
| FRIEND COMPUTER | ||
| Fagor | ||
| Faith | ||
| Fi | ||
| Frost | ||
| Fum | ||
| Futura | ||
| G2 | ||
| George | ||
| Gnut | ||
| Gort | ||
| H.A.R.L.I.E. | ||
| H.E.L.P.eR. | ||
| H.E.R.B.I.E. | ||
| HAL 9000 | ||
| Hadaly | ||
| Huey | ||
| Irona | ||
| Jay-Dub | ||
| Jinx | ||
| Johnny 5 | ||
| K-9 | ||
| KITT | ||
| Klapaucius | ||
| Kryten 2X4B-523P | ||
| L-76 | ||
| L-Ron | ||
| LUH 3417 | ||
| Louie | ||
| MARK13 | ||
| Maria | ||
| Marvin | ||
| Master Control Program | ||
| Max 404 | ||
| Maximillian | ||
| Mechagodzilla | ||
| Mechani-Kong | ||
| Metalhead | ||
| Mr. R.I.N.G. | ||
| NCH | ||
| Necron-99 | ||
| Norby | ||
| OMM 0910 | ||
| Orange v 3.5 | ||
| PTO | ||
| Project 2501 | ||
| R.I.C. 2.0 | ||
| R2-D2 | ||
| R4-P17 | ||
| Revelation | ||
| Ro-Man | ||
| Robbie | ||
| S.A.M. | ||
| S.H.O.C.K. | ||
| S.H.R.O.U.D. | ||
| S.O.P.H.I.E. | ||
| SEN 5241 | ||
| SHODAN | ||
| SID 6.7 | ||
| Setaur | ||
| Shrike | ||
| Solo | ||
| Speedy | ||
| Super 17 | ||
| Surgeon General Kraken | ||
| T-1000 | ||
| T-800 | ||
| T-850 | ||
| THX 1138 | ||
| TWA | ||
| Terminus | ||
| Tidy | ||
| Tik-Tok | ||
| Tobor | ||
| Trurl | ||
| ULTRABOT | ||
| Ulysses | ||
| Uniblab | ||
| V.I.N.CENT. | ||
| Voltes V | ||
| W1k1 | ||
| Wikipedia | ||
| Windows 3.1 | ||
| X-5 | ||
| XERXES | ||
| XR | ||
| Yod | ||
| Z-1 | ||
| Z-2 | ||
| Z-3 | ||
| Zed | ||
| Zord | ||
| Mugsy3000 | ||
| Terminus | ||
| Decimus | ||
| Robot Devil | ||
| Optimus | ||
| Megatron | ||
| Soundwave | ||
| Ironhide |
| @@ -0,0 +1,37 @@ | ||
| Gigglesworth | ||
| Honkel the III | ||
| Goose McSunny | ||
| Mr. Shoe | ||
| Toodles Sharperton | ||
| Dinky Doodle | ||
| Honkerbelle | ||
| Bo Bo Sassy | ||
| Baby Cakes | ||
| Ladybug Honks | ||
| Ziggy Yoyo | ||
| Razzle Dazzle | ||
| Buster Frown | ||
| Pepinpop | ||
| Silly Willy | ||
| Jo Jo Bobo Bo | ||
| Patches | ||
| Checkers | ||
| Freckle | ||
| Honker | ||
| Bonker | ||
| Skiddle | ||
| Scootaloo | ||
| Sprinkledinkle | ||
| Ronnie Pace | ||
| Miss Stockings | ||
| Slippy Joe | ||
| Redshirt McBeat | ||
| Flop O'Honker | ||
| Speckles | ||
| Bubble | ||
| Button | ||
| Sparkle | ||
| Giggles | ||
| Jingle | ||
| Candy |
| @@ -0,0 +1,70 @@ | ||
| Killiam Shakespeare | ||
| Stabby McGee | ||
| Sgt. Slaughter | ||
| Maxx Power | ||
| Sir Killaslot | ||
| Slab Bulkhead | ||
| Fridge Largemeat | ||
| Punt Speedchunk | ||
| Butch Deadlift | ||
| Bold Bigflank | ||
| Splint Chesthair | ||
| Flint Ironstag | ||
| Bolt Vanderhuge | ||
| Thick McRunfast | ||
| Blast Hardcheese | ||
| Buff Drinklots | ||
| Trunk Slamchest | ||
| Fist Rockbone | ||
| Stump Beefgnaw | ||
| Smash Lampjaw | ||
| Punch Rockgroin | ||
| Buck Plankchest | ||
| Stump Chunkman | ||
| Dirk Hardpeck | ||
| Rip Steakface | ||
| Slate Slabrock | ||
| Crud Bonemeal | ||
| Brick Hardmeat | ||
| Rip Sidecheek | ||
| Punch Sideiron | ||
| Gristle McThornBody | ||
| Slake Fistcrunch | ||
| Buff Hardback | ||
| Blast Thickneck | ||
| Crunch Buttsteak | ||
| Slab Squatthrust | ||
| Lump Beefrock | ||
| Touch Rustrod | ||
| Reef Blastbody | ||
| Smoke Manmuscle | ||
| Beat Punchbeef | ||
| Pack Blowfist | ||
| Roll Fizzlebeef | ||
| Lance Killiam | ||
| George Melons | ||
| Maximilian Murderface | ||
| Bob Johnson | ||
| Crush McStompbones | ||
| Hank Chesthair | ||
| Killing McKillingalot | ||
| Mancrush McBrorape | ||
| Rex Dudekiller VII | ||
| Seamus McTosterone | ||
| Hans Testosteroneson | ||
| Max Pain | ||
| Theodore Pain | ||
| Sarah Pain | ||
| GORE Vidal | ||
| Leonardo Da Viking | ||
| Noam Bombsky | ||
| Al "Otta" Gore | ||
| Gibbs McLargehuge | ||
| Evil Martin Luther King | ||
| Evil Bob Marley | ||
| Duke Killington | ||
| AMERICA | ||
| Toolboxl Rose | ||
| Zombie Gandhi | ||
| A whole bunch of spiders in a SWAT suit | ||
| THAT DAMN FAGGOT TRAITOR GEORGE MELONS |
| @@ -0,0 +1,45 @@ | ||
| Shadow | ||
| Sarutobi | ||
| Smoke | ||
| Rain | ||
| Scorpion | ||
| Zero | ||
| Ermac | ||
| Saibot | ||
| Sun | ||
| Moon | ||
| Cyrax | ||
| Raphael | ||
| Michaelangelo | ||
| Cloud | ||
| Donatello | ||
| Leonardo | ||
| Splinter | ||
| Shredder | ||
| Hazuki | ||
| Hien | ||
| Hiryu | ||
| Ryu | ||
| Hayabusa | ||
| Midnight | ||
| Seven | ||
| Hanzo | ||
| Blood | ||
| Iga | ||
| Koga | ||
| Hero | ||
| Hiro | ||
| Phantom | ||
| Baki | ||
| Ogre | ||
| Daemon | ||
| Goemon | ||
| Throat | ||
| Death | ||
| Aria | ||
| Bro | ||
| Fox | ||
| Null | ||
| Raiden | ||
| Samurai | ||
| Eater |
| @@ -0,0 +1,46 @@ | ||
| Master | ||
| Sensei | ||
| Swift | ||
| Merciless | ||
| Assassin | ||
| Rogue | ||
| Hunter | ||
| Widower | ||
| Orphaner | ||
| Stalker | ||
| Killer | ||
| Silent | ||
| Silencing | ||
| Quick | ||
| Agile | ||
| Merciful | ||
| Ninja | ||
| Shinobi | ||
| Initiate | ||
| Grandmaster | ||
| Strider | ||
| Striker | ||
| Slayer | ||
| Awesome | ||
| Ender | ||
| Dr. | ||
| Night | ||
| Crimson | ||
| Grappler | ||
| Ulimate | ||
| Remorseless | ||
| Deep | ||
| Dragon | ||
| Cruel | ||
| Nightshade | ||
| Black | ||
| Gray | ||
| Solid | ||
| Liquid | ||
| Solidus | ||
| Steel | ||
| Nickel | ||
| Silver | ||
| Singing | ||
| Snake | ||
| Acid |
| @@ -0,0 +1,36 @@ | ||
| Jim | ||
| Gulstaff | ||
| Gandalf | ||
| Grimm | ||
| Mordenkainen | ||
| Elminister | ||
| Saruman | ||
| Vaarsuvius | ||
| Yoda | ||
| Zul | ||
| Nihilus | ||
| Vecna | ||
| Mogan | ||
| Circe | ||
| Prospero | ||
| Raistlin | ||
| Rasputin | ||
| Tzeentch | ||
| Khelben | ||
| Dumbledor | ||
| Houdini | ||
| Terefi | ||
| Urza | ||
| Tenser | ||
| Zagyg | ||
| Mystryl | ||
| Boccob | ||
| Merlin | ||
| Archchancellor | ||
| Radagast | ||
| Kreol | ||
| Kaschei | ||
| Lina | ||
| Morgan | ||
| Alatar | ||
| Palando |
| @@ -0,0 +1,39 @@ | ||
| the Powerful | ||
| the Great | ||
| the Magician | ||
| the Wise | ||
| the Seething | ||
| the Amazing | ||
| the Spiral King | ||
| Darkmagic | ||
| the White | ||
| the Gray | ||
| Shado | ||
| the Sorcelator | ||
| the Raven | ||
| the Emperor | ||
| the Brown | ||
| Weatherwax | ||
| the Destroyer | ||
| the Deathless | ||
| Yagg | ||
| the Remorseful | ||
| the Weeping | ||
| the Unending | ||
| the All Knowing | ||
| Dark | ||
| Smith | ||
| the Conquerer | ||
| the Unstoppable | ||
| Gray | ||
| of Void | ||
| Unseen | ||
| Darko | ||
| Honko | ||
| the Bandit Killer | ||
| the Dragon Spooker | ||
| Inverse | ||
| le Fay | ||
| the Blue | ||
| the Red | ||
| the Benevolent |
| @@ -0,0 +1,46 @@ | ||
| ######################################################################################## | ||
| # ADMIN RANK DEFINES # | ||
| # The format of this is very simple. Rank name goes first. # | ||
| # Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. # | ||
| # Each rank is then followed by keywords with the prefix "+". # | ||
| # These keywords represent groups of verbs and abilities which are given to that rank. # | ||
| # +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # | ||
| # Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # | ||
| ######################################################################################## | ||
| # PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! | ||
| # ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime. | ||
| # I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates. | ||
|
|
||
| # KEYWORDS: | ||
| # +ADMIN = general admin tools, verbs etc | ||
| # +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. | ||
| # +BAN = the ability to ban, jobban and fullban | ||
| # +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins | ||
| # +POSSESS = the ability to possess objects | ||
| # +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode | ||
| # +BUILD (or +BUILDMODE) = the ability to use buildmode | ||
| # +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. | ||
| # +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. | ||
| # +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. | ||
| # +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. | ||
| # +SOUND (or +SOUNDS) = allows you to upload and play sounds | ||
| # +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) | ||
| # +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag | ||
|
|
||
| Admin Observer | ||
| Moderator +MOD | ||
| Mentor +MENTOR +BAN +REJUV | ||
| DevMentor +MENTOR +DEBUG | ||
|
|
||
|
|
||
| Tertiary Admin +ADMIN +BAN +REJUV +POSSESS | ||
| Secondary Admin +@ +SPAWN +VAREDIT | ||
| Primary Admin +@ +SOUNDS +DEBUG +FUN | ||
| Head Admin +@ +SERVER +BUILD | ||
| Game Master +EVERYTHING | ||
| Head Of Staff +EVERYTHING | ||
|
|
||
| Host +EVERYTHING | ||
|
|
||
| Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE +MENTOR | ||
|
|
| @@ -0,0 +1,33 @@ | ||
| ###################################################################### | ||
| # Basically, ckey goes first. Rank goes after the "-" # | ||
| # Case is not important for ckey. # | ||
| # Case IS important for the rank. However punctuation/spaces are not # | ||
| # Ranks can be anything defined in admin_ranks.txt ~Carn # | ||
| ###################################################################### | ||
|
|
||
| Sshado - Host | ||
|
|
||
| Emmanuelbassil - Head Of Staff | ||
| Jamiedigweed - Game Master | ||
| Pisest - Head Admin | ||
|
|
||
| Sydney95 - Primary Admin | ||
| Bobbob212 - Primary Admin | ||
| CreeperJoe - Secondary Admin | ||
| Hlaskey - Secondary Admin | ||
| Regtaf - Secondary Admin | ||
| Tysonix - Secondary Admin | ||
| Tysonix1 - Secondary Admin | ||
| Scorch289 -Tertiary Admin | ||
| Mewth - Tertiary Admin | ||
| mordrehel - Tertiary Admin | ||
|
|
||
| Avisionofsound - Mentor | ||
| Esmeerelda - Mentor | ||
| Yithani - Mentor | ||
|
|
||
| Aztectornado - Developer | ||
|
|
||
|
|
||
|
|
||
|
|
| @@ -0,0 +1,266 @@ | ||
| ## Server name: This appears at the top of the screen in-game. In this case it will read "tgstation: station_name" where station_name is the randomly generated name of the station for the round. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice | ||
| SERVERNAME NSS Phoenix | Unbound Travels with Friendly Admins | ||
|
|
||
| ## Alert levels | ||
| ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced. | ||
| ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted. | ||
| ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed. | ||
| ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. | ||
| ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. | ||
| ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. | ||
|
|
||
| ## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system. | ||
| ADMIN_LEGACY_SYSTEM | ||
|
|
||
| ## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system. | ||
| BAN_LEGACY_SYSTEM | ||
|
|
||
| ## Add a # here if you wish to use the setup where jobs have more access. This is intended for servers with low populations - where there are not enough players to fill all roles, so players need to do more than just one job. Also for servers where they don't want people to hide in their own departments. | ||
| JOBS_HAVE_MINIMAL_ACCESS | ||
|
|
||
| ## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing | ||
| ## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job. | ||
| ## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up. | ||
| ## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means | ||
| ## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days. | ||
| #USE_AGE_RESTRICTION_FOR_JOBS | ||
|
|
||
| ## Unhash this to use recursive explosions, keep it hashed to use circle explosions. Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler than the boring old circular explosions. They require more CPU and are (as of january 2013) experimental | ||
| #USE_RECURSIVE_EXPLOSIONS | ||
|
|
||
| ## log OOC channel | ||
| LOG_OOC | ||
|
|
||
| ## log client Say | ||
| LOG_SAY | ||
|
|
||
| ## log admin actions | ||
| LOG_ADMIN | ||
|
|
||
| ## log client access (logon/logoff) | ||
| LOG_ACCESS | ||
|
|
||
| ## log game actions (start of round, results, etc.) | ||
| LOG_GAME | ||
|
|
||
| ## log player votes | ||
| LOG_VOTE | ||
|
|
||
| ## log client Whisper | ||
| LOG_WHISPER | ||
|
|
||
| ## log emotes | ||
| LOG_EMOTE | ||
|
|
||
| ## log attack messages | ||
| LOG_ATTACK | ||
|
|
||
| ## log pda messages | ||
| LOG_PDA | ||
|
|
||
| ## log all Topic() calls (for use by coders in tracking down Topic issues) | ||
| # LOG_HREFS | ||
|
|
||
| ## log world.log and runtime errors to a file | ||
| LOG_RUNTIME | ||
|
|
||
| ## log admin warning messages | ||
| ##LOG_ADMINWARN ## Also duplicates a bunch of other messages. | ||
|
|
||
| ## sql switching | ||
| SQL_ENABLED | ||
|
|
||
| ## disconnect players who did nothing during 10 minutes | ||
| # KICK_INACTIVE | ||
|
|
||
| ## Use Mentors instead of Moderators. Mentors are designed with the idea that | ||
| ###they help in pushing new people to be better at roleplay. If you uncomment | ||
| ###this it will reduce the rights that your mods have. | ||
| #MENTORS | ||
|
|
||
|
|
||
| ## probablities for game modes chosen in "secret" and "random" modes | ||
|
|
||
| MENTORS | ||
|
|
||
| ## default probablity is 1, increase to make that mode more likely to be picked | ||
| ## set to 0 to disable that mode | ||
| PROBABILITY EXTENDED 1 | ||
| PROBABILITY MALFUNCTION 1 | ||
| PROBABILITY NUCLEAR 1 | ||
| PROBABILITY WIZARD 1 | ||
| PROBABILITY CHANGELING 1 | ||
| PROBABILITY CULT 1 | ||
| PROBABILITY EXTEND-A-TRAITORMONGOUS 3 | ||
| PROBABILITY MUTINY 1 | ||
| PROBABILITY RP-REVOLUTION 1 | ||
|
|
||
| ## Hash out to disable random events during the round. | ||
| ALLOW_RANDOM_EVENTS | ||
|
|
||
| ## if amount of traitors scales or not | ||
| TRAITOR_SCALING | ||
|
|
||
| ## if objectives are disabled | ||
| #OBJECTIVES_DISABLED | ||
|
|
||
| ## make ERT's be only called by admins | ||
|
|
||
| #ERT_ADMIN_ONLY | ||
|
|
||
|
|
||
|
|
||
| ## If security is prohibited from being most antagonists | ||
| PROTECT_ROLES_FROM_ANTAGONIST | ||
|
|
||
| ## Comment this out to stop admins being able to choose their personal ooccolor | ||
| ALLOW_ADMIN_OOCCOLOR | ||
|
|
||
| ## If metadata is supported | ||
| # ALLOW_METADATA | ||
|
|
||
| ## allow players to initiate a restart vote | ||
| #ALLOW_VOTE_RESTART | ||
|
|
||
| ## allow players to initate a mode-change start | ||
| #ALLOW_VOTE_MODE | ||
|
|
||
| ## min delay (deciseconds) between voting sessions (default 10 minutes) | ||
| VOTE_DELAY 6000 | ||
|
|
||
| ## time period (deciseconds) which voting session will last (default 1 minute) | ||
| VOTE_PERIOD 600 | ||
|
|
||
| ## autovote initial delay (deciseconds) before first automatic transfer vote call (default 180 minutes) | ||
| VOTE_AUTOTRANSFER_INITIAL 108000 | ||
|
|
||
| ##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes) | ||
| VOTE_AUTOTRANSFER_INTERVAL 36000 | ||
|
|
||
| ## Time left (seconds) before round start when automatic gamemote vote is called (default 100). | ||
| VOTE_AUTOGAMEMODE_TIMELEFT 100 | ||
|
|
||
| ## prevents dead players from voting or starting votes | ||
| #NO_DEAD_VOTE | ||
|
|
||
| ## players' votes default to "No vote" (otherwise, default to "No change") | ||
| DEFAULT_NO_VOTE | ||
|
|
||
| ## Allow ghosts to see antagonist through AntagHUD | ||
| ALLOW_ANTAG_HUD | ||
|
|
||
| ## If ghosts use antagHUD they are no longer allowed to join the round. | ||
| ANTAG_HUD_RESTRICTED | ||
|
|
||
| ## allow AI job | ||
| ALLOW_AI | ||
|
|
||
|
|
||
| ## disable abandon mob | ||
| # NORESPAWN | ||
|
|
||
| ## disables calling del(src) on newmobs if they logout before spawnin in | ||
| # DONT_DEL_NEWMOB | ||
|
|
||
| ## set a hosted by name for unix platforms | ||
| HOSTEDBY Sshado | ||
|
|
||
| ## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. | ||
| ## Set to 1 to jobban them from those positions, set to 0 to allow them. | ||
| GUEST_JOBBAN | ||
|
|
||
| ## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting) | ||
| GUEST_BAN | ||
| ## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. | ||
| ## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans) | ||
| # USEWHITELIST | ||
|
|
||
| ## set a server location for world reboot. Don't include the byond://, just give the address and port. | ||
| #SERVER server.net:port | ||
|
|
||
| ## forum address | ||
| FORUMURL http://unbound-travels.com/ | ||
|
|
||
| ## Wiki address | ||
| WIKIURL http://baystation12.net/wiki/index.php/Main_Page | ||
|
|
||
| ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. | ||
| BANAPPEALS http://www.unbound-travels.com/forumdisplay.php?113-The-Brig | ||
|
|
||
| ## In-game features | ||
| ## spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard | ||
| # FEATURE_OBJECT_SPELL_SYSTEM | ||
|
|
||
| ##Toggle for having jobs load up from the .txt | ||
| # LOAD_JOBS_FROM_TXT | ||
|
|
||
| ##Remove the # mark infront of this to forbid admins from posssessing the singularity. | ||
| #FORBID_SINGULO_POSSESSION | ||
|
|
||
| ## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM. | ||
| ## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off) | ||
| #POPUP_ADMIN_PM | ||
|
|
||
| ## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR | ||
| ALLOW_HOLIDAYS | ||
| ##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother. | ||
| TICKLAG 0.9 | ||
|
|
||
| ## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered. | ||
| TICKCOMP 0 | ||
|
|
||
| ## Whether the server will talk to other processes through socket_talk | ||
| SOCKET_TALK 0 | ||
|
|
||
| ## Uncomment this to ban use of ToR | ||
| #TOR_BAN | ||
|
|
||
| ## Comment this out to disable automuting | ||
| #AUTOMUTE_ON | ||
|
|
||
| ## How long the delay is before the Away Mission gate opens. Default is half an hour. | ||
| GATEWAY_DELAY 18000 | ||
|
|
||
| ## Remove the # to give assistants maint access. | ||
| #ASSISTANT_MAINT | ||
|
|
||
| ## Remove the # to make rounds which end instantly (Rev, Wizard, Malf) to continue until the shuttle is called or the station is nuked. | ||
| ## Malf and Rev will let the shuttle be called when the antags/protags are dead. | ||
| CONTINUOUS_ROUNDS | ||
|
|
||
| ## Uncomment to restrict non-admins from using humanoid alien races | ||
| #USEALIENWHITELIST | ||
|
|
||
| ## Comment this to unrestrict the number of alien players allowed in the round. The number represents the number of alien players for every human player. | ||
| #ALIEN_PLAYER_RATIO 0.2 | ||
| ##Remove the # to let ghosts spin chairs | ||
| #GHOST_INTERACTION | ||
|
|
||
| ## Password used for authorizing ircbot and other external tools. | ||
| #COMMS_PASSWORD | ||
|
|
||
| ## Uncomment to enable sending data to the IRC bot. | ||
| #USE_IRC_BOT | ||
|
|
||
| ## Host where the IRC bot is hosted. Port 45678 needs to be open. | ||
| #IRC_BOT_HOST localhost | ||
|
|
||
| ## IRC channel to send information to. Leave blank to disable. | ||
| #MAIN_IRC #main | ||
|
|
||
| ## IRC channel to send adminhelps to. Leave blank to disable adminhelps-to-irc. | ||
| #ADMIN_IRC #admin | ||
|
|
||
| ## Path to the python2 executable on the system. Leave blank for default. | ||
| ## Default is "python" on Windows, "/usr/bin/env python2" on UNIX. | ||
| #PYTHON_PATH | ||
|
|
||
| ## Uncomment to use the C library nudge instead of the python script. | ||
| ## This helps security and stability on Linux, but you need to compile the library first. | ||
| #USE_LIB_NUDGE | ||
|
|
||
| ## Uncommen to allow ghosts to write in blood during Cult rounds. | ||
| ALLOW_CULT_GHOSTWRITER | ||
|
|
||
| ## Sets the minimum number of cultists needed for ghosts to write in blood. | ||
| REQ_CULT_GHOSTWRITER 6 |
| @@ -0,0 +1 @@ | ||
| ckey: name: /path/to/obj |
| @@ -0,0 +1 @@ | ||
| ckey-state |
| @@ -0,0 +1,26 @@ | ||
| # MySQL Connection Configuration | ||
|
|
||
| # Server the MySQL database can be found at | ||
| # Examples: localhost, 200.135.5.43, www.mysqldb.com, etc. | ||
| ADDRESS localhost | ||
|
|
||
| # MySQL server port (default is 3306) | ||
| PORT 3306 | ||
|
|
||
| # Database the population, death, karma, etc. tables may be found in | ||
| DATABASE tgstation | ||
|
|
||
| # Username/Login used to access the database | ||
| LOGIN mylogin | ||
|
|
||
| # Password used to access the database | ||
| PASSWORD mypassword | ||
|
|
||
| # The following information is for feedback tracking via the blackbox server | ||
| FEEDBACK_DATABASE test | ||
| FEEDBACK_LOGIN mylogin | ||
| FEEDBACK_PASSWORD mypassword | ||
|
|
||
| # Track population and death statistics | ||
| # Comment this out to disable | ||
| #ENABLE_STAT_TRACKING |
| @@ -0,0 +1,66 @@ | ||
| ### HEALTH ### | ||
|
|
||
| ## level of health at which a mob goes into continual shock (soft crit) | ||
| HEALTH_THRESHOLD_SOFTCRIT 0 | ||
|
|
||
| ## level of health at which a mob becomes unconscious (crit) | ||
| HEALTH_THRESHOLD_CRIT -50 | ||
|
|
||
| ## level of health at which a mob becomes dead | ||
| HEALTH_THRESHOLD_DEAD -100 | ||
|
|
||
| ## Determines whether bones can be broken through excessive damage to the organ | ||
| ## 0 means bones can't break, 1 means they can | ||
| BONES_CAN_BREAK 1 | ||
| ## Determines whether limbs can be amputated through excessive damage to the organ | ||
| ## 0 means limbs can't be amputated, 1 means they can | ||
| LIMBS_CAN_BREAK 1 | ||
|
|
||
| ## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed | ||
| ## 100 means normal, 50 means half | ||
| ORGAN_HEALTH_MULTIPLIER 100 | ||
|
|
||
| ## multiplier which influences how fast organs regenerate naturally | ||
| ## 100 means normal, 50 means half | ||
| ORGAN_REGENERATION_MULTIPLIER 75 | ||
|
|
||
| ### REVIVAL ### | ||
|
|
||
| ## whether pod plants work or not | ||
| REVIVAL_POD_PLANTS 1 | ||
|
|
||
| ## whether cloning tubes work or not | ||
| REVIVAL_CLONING 1 | ||
|
|
||
| ## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) | ||
| REVIVAL_BRAIN_LIFE -1 | ||
|
|
||
|
|
||
|
|
||
| ### MOB MOVEMENT ### | ||
|
|
||
| ## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. | ||
|
|
||
| ## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive. | ||
|
|
||
|
|
||
| ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. | ||
| RUN_SPEED 2 | ||
| WALK_SPEED 5 | ||
|
|
||
|
|
||
| ## The variables below affect the movement of specific mob types. | ||
| HUMAN_DELAY 0 | ||
| ROBOT_DELAY 0 | ||
| MONKEY_DELAY 0 | ||
| ALIEN_DELAY 0 | ||
| METROID_DELAY 0 | ||
| ANIMAL_DELAY 0 | ||
|
|
||
|
|
||
| ### Miscellaneous ### | ||
|
|
||
| ## Config options which, of course, don't fit into previous categories. | ||
|
|
||
| ## Remove the # in front of this config option to have loyalty implants spawn by default on your server. | ||
| USE_LOYALTY_IMPLANTS |
| @@ -0,0 +1,32 @@ | ||
| ######################################################################################## | ||
| # ADMIN RANK DEFINES # | ||
| # The format of this is very simple. Rank name goes first. # | ||
| # Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. # | ||
| # Each rank is then followed by keywords with the prefix "+". # | ||
| # These keywords represent groups of verbs and abilities which are given to that rank. # | ||
| # +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # | ||
| # Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # | ||
| ######################################################################################## | ||
| # PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! | ||
| # ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime. | ||
| # I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates. | ||
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| # KEYWORDS: | ||
| # +ADMIN = general admin tools, verbs etc | ||
| # +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. | ||
| # +BAN = the ability to ban, jobban and fullban | ||
| # +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins | ||
| # +POSSESS = the ability to possess objects | ||
| # +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode | ||
| # +BUILD (or +BUILDMODE) = the ability to use buildmode | ||
| # +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. | ||
| # +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. | ||
| # +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. | ||
| # +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. | ||
| # +SOUND (or +SOUNDS) = allows you to upload and play sounds | ||
| # +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) | ||
| # +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag | ||
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| Event Manager +EVENT | ||
| Event Participant +EVENT | ||
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| ###################################################################### | ||
| # Basically, ckey goes first. Rank goes after the "-" # | ||
| # Case is not important for ckey. # | ||
| # Case IS important for the rank. However punctuation/spaces are not # | ||
| # Ranks can be anything defined in admin_ranks.txt ~Carn # | ||
| ###################################################################### | ||
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| #ckey - Event Manager | ||
| #ckey - Event Participant | ||
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