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- Based on difference from last frame
- Aso some preference for re-using colors from the last palette if they're used in a new place.
- Not perfect, and runs a bit slow currently, but yeah.

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Oct 14, 2014
Feb 4, 2015
Sep 8, 2014


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LunaLua - LunaDLL with Lua is a free extension for SMBX game engine This version is based on LunaDLL ver. 8 with Lua Support.

Quick Overview


  • Increasing of total performance
  • Fixes of some bugs
  • npc-*.txt with decimal numbers will no more crash SMBX with "runtime error 13"
  • fixes a random crash caused by contacting of the mushrooms with a lava blocks
  • OpenGL render support
  • SMBX's audio engine has been replaced with the better and more flexible SDL2_mixer library which also gives to SMBX the internal support of a lots of additional music formats
  • Added PGE's sounds.ini and music.ini support which gives ability to have custom musics (include world map musics!) and custom sound effects per episode.

Download links

Requirements to build LunaLua yourself

Visual Studio 2015 (msvc140 compiler)

Note for Qt Creator IDE

If you wish you edit code via Qt Creator, you still must have Visual Studio because MSVC compiler is required. How to setup building from Qt creator

  • Open project and configure it
  • Go to the "Projects" tab
  • Disable shadow build for both Debug and Release
  • remove ALL items from "Building" and "Cenaring" sections
  • Add into "Building" a special item with: ** Command "build.bat" ** Argument "Debug" for debug build and "Release" argument for release build
  • Add into "Clearing" a special item with "clear.bat" command
  • Try to build project. If you have "MSBuild" in another path, please modify build.bat to take working build!