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[Engine] Make screen-width, screen-height, and screen-type to define the in-game resolution
#269
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screen-width and screen-height define the in-game resolutionscreen-width, screen-height, and screen-type to define the in-game resolution
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Yeah, the sense of |
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You would also need to modify the editor to make the minimum (And default) section size the same as Not sure how this would work under |
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Not sure how this would work under This forum link have images of starbound (A game like terraria) with absurd levels of zoom It uses a dynamic resolution like you plan with Moondust but you can adjust zoom and you can see at 1x zoom on ultra high resolutions it breaks. They fixed it by allowing the user selecting zoom levels. But Moondust have the problem that the sectors are finite and at low zoom the camera would going out of boundaries. If you limit the maximum resolution to the section size and/or a The minimum resolution would be If the window resolution is bigger than the minimum resolution but smaller than the maximum resolution and the sector size is bigger than the window resolution. It would be useful (But not necessary) to allow the user to select a zoom level like starbound, but with the limits described adobe. It would be easier for now to just implement PD: More images of how it looks. Edit: A 4k 1x screenshot of starbound |
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TL;DR: To make Example Example 2 This has to be DPI independent. |
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You can don't worry to the room size limit as I have made the black zone and alignment to center that will allow to have rooms smaller than screen size, already |
Experimental, but working ability to set any screen resolution in the `engine.ini` file of config pack that will run game in it. #269
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But, be careful! Without of changing of world map setup, the view will suck on a non-standard resolution. So, it's suggested to take world map area in a full screen view and align HUD at top (most of those setup also can be done through |
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wait does this unload/reset enemies outside of the screen boundaries? |
NPCs are activating once they are appearing on the visible area. Once this visible area was increased, there are more NPCs will appear on the screen and will be activated, or the opposite: when you decreased the size of screen, less NPCs will be activated. |
In Discord that was discussed and LunaLua can't yet. |




The
engine.inihasscreen-width,screen-heightandscreen-typeoptions are unused yet internally. Make the sure there are will change in-game screen resolution when launching the game engine with choosing the config pack.screen-width/heightto be able define the in-game resolutionscreen-typeto switch the resolution mode between fixed or dynamical. In a case of dynamical, the renderable picture will never be scaled, but the in-game resolution will be equal to the in-window resolution.The text was updated successfully, but these errors were encountered: