Platformer Game Engine v0.3.2
Includes next components:
- Editor v0.3.1.5
- Engine v0.2.2.4-alpha
- Playable Calibration tool v2.1.0.1
- PNG2GIFs v1.1.0
- GIFs2PNG v1.0.5
- LazyFixTool v2.0.0
Editor Changelog from 0.3.0.2 to 0.3.1.5
- Fixed the small bug with missed up refreshing of item counters after flood-fill operation
- New Design of classic events tool box
- Fixed the dialog lockers
- Middle mouse button with selected alone item now can copy settings of item too!
- Added support to exit from hand-drag scroll mode with right mouse button
- Added support of redefinition of some initial item properties
- Fixed a crash in relation to closing the musicbox while fetching is in process
- Fixed a bug in relation to desynced frames on exported images
- With the updated SDL2_mixer_ext, it is now possible to have looped OGG files (vorbis tags LOOPSTART and LOOPEND with PCM-sample position are required (you can insert this via Audacity))
- Fixed a small issue with unreseted NPC parameters on taking new NPC's to place
- Added "tip of day" to bring attention to some useful features in the Editor.
- Added tool which provides clean-up of garbage NPC's caused by SMBX bug (any climbabme NPC's such as vines are flooding SMBX)
- Added config pack version notifier (if your config pack is outdated, you will be notified)
- Better designed development console box
- Fixed a bug which made crashing possible if the F5 keys were pressed too often.
- Performance when editing big levels and world maps, has been immproved.
- In flood-fill mode, BGOs are now colliding with other BGO's.
- Added "Transform all Item-ID's in current section" menuitem
- Added ability to transform music boxes.
- Added multiselection for item selection dialog for "add" action in the custom counters editor.
Engine Changelog from 0.1.0 to 0.2.2.4
- Physics are completely replaced with own coded physical engine
- Working NPC-AI system with support NPC's coded in the Lua
- Exits are works!
- Kill effects [are not works perfect, need a lot of work, but there are works fine]
- Added generators!
- Player can climb on NPC-based climbable walls, not only on the BGO-based!
- Fixed a lot of bugs
- NPC's finally can be spawned from blocks where there are was included!
- Added support of the layers and basic events! [layers: show, hide, toggle; message box; play SFX; trigger another event; autoscroll speed, changing of limit borders per section, toggling section background, toggling section music, other event actions are not implemented yet]. Working event triggers: block destroy, hit, empty-layer; NPC died, activated, empty layer [talk is not implemented yet!]
- Fixed random crash caused by lua activation event when camera catched a corpse of NPC
- Fixed slow performance caused by bad time delay function
- Player finally can ride on NPC's heads [anyway, is not finished yet]
- Basic Detectors API for NPC-AI which giving able to catch objects came to specific area
- Fixed bug with super-fast game loop
- Stompable NPC's are can be stomped!
- Work with a speed-summing part of physical engine gives ability to stay and ride on the moving objects
- Fixed imperfection with auto-closing of message box while "run" or "jump" key are holding
- Episode/Level lists are no more freezing engine!
- Working auto scrolling of sections has been implemented! (Unlike SMBX, autoscroll internally is an option of specific section which will works anyway, even you entered into this section from a side, you will get autoscrolling in this section)
Screenshots

WestonSmith: Flower Tower Shower

WestonSmith: Flower Tower Shower

A2XT - A2MBXT, Episode 1: Analog funk

A2XT - A2MBXT, Episode 1: Analog funk, Tech room, Main Hub

2k15 Summer Takeover, Inside destroying Tower of Bias

2k15 Summer Takeover, World map

2k15 Summer Takeover, fight with Spidna