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Platformer Game Engine v0.3.3.1

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@Wohlstand Wohlstand released this 20 Oct 00:41
· 9916 commits to master since this release

Includes next components:

  • Editor v0.3.1.7
  • Engine v0.2.3.1-alpha
  • Playable Calibration tool v2.1.0.1
  • PNG2GIFs v1.1.0
  • GIFs2PNG v1.0.5
  • LazyFixTool v2.0.0

Both Editor and Engine changelog

  • Small update of File Library: increased performance and code organizing. Available to build STL version to use PGE File Library with any other C++ applications without using of Qt.
  • Support for "health" tag inside npc-*.txt custom configs
  • Added support of emulated FM Synth MIDI playback based on ADLMIDI. Also added support of loopStart/loopEnd tags in MIDI files
  • Added support of game musics formats
  • Updated application icon (New 32x32 and 48x48 versions made by Orakel)
  • Added independent to config pack support of PNG CGFX together with masked GIFs format. Now allowed to mix vanilia and modern CGFX compiled sprites together independent to configuration package request.

Editor changelog 0.3.1.7

  • Fixed serious bug causes crash on attempt to place something after removing with enabled collisions.
  • Added experimental support of background2-.txt custom configs (currently works with Editor only, engine still don't work with it) which allows to reconfigure animation, image filenames or settings for custom backgrounds. Note: unlike npc-.txt, background2-*.txt uses INI-file syntax and requires a header "[background2-x]" at top of file. Instead of X put a number of background.
  • Fixed bug with locked event entry after undeletion

Engine changelog 0.2.3.1

  • Better (but not ideal) support of slopes, and NPC's are supports slopes too
  • Experimental auto-toggling of player state from 2 to 1 if left health is smaller than 2.

Screenshots

-96
Note: It is NOT Windows 3.x, It's Win3x GTK 2 theme

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scr_2015_10_20_3_21_37_445

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