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That's system for SMBX2. Maybe there're script support? |
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The explanation on how A useful link given by @Bluenaxela: This should help |
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Before start backporting the features of LunaDLL (and then LunaLua), we should build the memory emulator that will hold all known and used in-SMBX memory addresses that leads to various fields, variables, and other stuff that used the direct memory hacking in the SMBX. There are some quite from the Discord chat where the idea was been discussed.
BlockCleanser.lua.txt
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