Old and buggy frame counter #27
Labels
speedrun
Issues related to the speedrun mode.
vanilla bug
Something isn't working. The old bug which is reproducing on original VB6-built version of game.
At every place, there is a lot of duplicated code against frame counting and skipping. Also, buggy. Especially when frame-skip is enabled, the game may produce the effect of a fast-forward run after the lag that may cause any unexpected events including the unwanted death of a payable character.
64.1025
to match the original game speed and being approvable for speed-runsThe text was updated successfully, but these errors were encountered: