Changes for 1.3.2
- Added an own timeout sound-92 for P-Switch timer (will be played with 3 seconds before the end)
- Added a level testing interprocess interface to work with PGE Editor
- Fixed the Podoboo's tail effect glitch
- Fixed an incorrect priority of BGO65 in the level file of SMBX prior to 10 format
- Fixed a classic Bowser's behavior in "The Invasion 1" episode from SMBX 1.0.x
- Removed 20 layers limit to show/hide/toggle per event
- Extended limit to use up to 200 sections in one level
- Added an error message on attempt to open an invalid level file
- Fixed a glitch of the rendering of the two-camera screen caused by an incorrect SDL_RenderSetViewport() call usage
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