• Content
  • New features of TheXTech engine
  • General extras
  • Level extras
  • Sections
  • Background objects
  • Warps
  • NPC
  • World map extras
  • Using a modern development kit
  • How to prepare the development kit
  • How to fix the level testing
  • Alternative ways to develop episodes for TheXTech
  • Using built-in experimental editor
  • Using the classic development kit of SMBX 1.3
  • Or even using SMBX-38A Editor to make TheXTech episode
  • Unique features of SMBX-38A supported by TheXTech