Releases: Wohlstand/smbx-experiments
Super Mario Bros. X v1.3.3, snapshot 2022-12-02
- Settings in the loading dialogue will be saved in the "config-load.dat" file and loaded next time
- Added the level testing running via command line arguments
- Added an ability to set up the level testing environment via command line arguments
Supported command line arguments:
General
--no-frame-skip- Disable frame skipping--no-sound- Disable the sound engine--runWhenUnfocused- Allow game to work without of the focus--game- Run the game without launcher menu--leveleditor- Run the editor without launcher menu--compat-mode- Enable the strict compatibility mode (certain gameplay fixes will be disabled)--record-enable- Enable the recording of the gameplay into special .rec demo files--testlevel=<level file path>- Run the level editor and start the level test immediately
Level testing
<level file path>- Run the level test in a same way as a normal game, without level editor launching--num-players=X- Set number of players (from 1 to 2) in the test mode game--char1=X- Set character number (from 1 to 5) for player 1--char2=X- Set character number (from 1 to 5) for player 2--state1=X- Set state number (from 1 to 7) for player 1--state2=X- Set state number (from 1 to 7) for player 2--mount-type1=X- Set mount type (from 0 to 3) for player 1--mount-type2=X- Set mount type (from 0 to 3) for player 2--mount1=X- Set mount id (from 0, and depends on a type) for player 1--mount1=X- Set mount id (from 0, and depends on a type) for player 2--stars=X- Set the initial number of stars at the running level--battle-mode- Start the level testing in a battle mode--god-mode- Enable the god mode while level testing--grab-all- Enable the ability to grab every NPC while level testing
Debug
--console- Show console dialogue--show-fps- Enable the framerate value printing at the left-top corner--max-fps- Disable the frame limitting mechanism and run the game as fast as possible
Super Mario Bros. X v1.3.2, snapshot 2021-12-30-2
Hotfix: Ensure dot is used in output recording files
Super Mario Bros. X v1.3.2, snapshot 2021-12-30
- Fixed the player jittering while moving the camera
- Added gameplay recording ability (made by ds-sloth)
- Added compatibility mode to re-enable bugs of SMBX 1.3
- Added some options into the Test menu to toggle some of the global settings
- Automatically set the focus on the editor window after file got open or drag&dropped
Super Mario Bros. X v1.3.2, snapshot 2021-12-30
- Fixed the player jittering while moving the camera
- Added gameplay recording ability (made by ds-sloth)
- Added compatibility mode to re-enable bugs of SMBX 1.3
- Added some options into the Test menu to toggle some of the global settings
- Automatically set the focus on the editor window after file got open or drag&dropped
Something also would be made soon, so, I made it as "preview"
Super Mario Bros. X v1.3.1, snapshot 2021-05-29
- Added the Drag & Drop ability to open level and world map files at the editor
- File dialogs have been replaced with better
- Added the command-line arguments support
- Added an ability to assign level and world files to open in the editor
- Added the "Save As" menu item
Seventh experiment
-Fixed a case when free-falling platforms getting confused when the player changes their power-up state
-Updated the MixerX library
-Changed the audio output format into Float32 and having 512 buffer size
Sixth experiment
-Fixed a crash, caused by the incremental locked warps counter that leads BGO array exciting
Fiveth experiment
-Fixed a crash of mushroom falling into the lavel (reason of crash - while check, using block ID for NPC array)
-Fixed a crash when bump block by puting veggie (reason - a check of a part of condition that shound NOT be checked)
-Fixed a broken behavior of Bowser battle in a first The Invasion from SMBX 1.0 (a condition of work - file must be saved in format of SMBX Build prior to 9)
Fourth experiment
-Made a TRUE fix for decimal values inside of NPCtxt
-Fixed an ability to climb invisible BGO fences (that was a bug)
-Fixed a wrong mystical move speed while climbing BGO fences
Third experiment
This build now doesn't overloads CPU up to 100%, it could work properly now.