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Various enemy display layer selection #62

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Wotuu opened this Issue Oct 16, 2018 · 1 comment

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Wotuu commented Oct 16, 2018

Currently you can only see enemies as a form of their aggressiveness (red, green and yellow dots). There needs to be more data on type of enemy (Undead, Humanoid etc.), perhaps some others, and you need the ability to switch around between various display layers. Proposed layers:

  • Enemy type
  • Individual enemy forces
  • Ranged/melee/healer/caster type icons
  • Seeing through stealth
  • Some form of difficulty perhaps?

There should be a dropdown towards the top right where you can select what type of metric you want to display for all enemies on the map.

@Wotuu Wotuu added the enhancement label Oct 16, 2018

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Wotuu commented Oct 19, 2018

Picking this up while doing #39.

@Wotuu Wotuu self-assigned this Oct 19, 2018

Wotuu added a commit that referenced this issue Oct 22, 2018

#62 Fixed selection with enemies on the new layout. This is done with…
… absolutely positioning the modifiers above the enemy and keeping the enemy size exactly as it was.

Enemy forces display now uses a pill. Still thinking if I want to keep that or not, but it looks okay for now.

@Wotuu Wotuu referenced this issue Oct 26, 2018

Merged

Development #70

@Wotuu Wotuu closed this in b0daa52 Oct 26, 2018

Wotuu added a commit that referenced this issue Oct 27, 2018

#62 Fixed infested voting being visible for non-logged in users. This…
… was confusing since it'd cause errors on interaction. Updated changelog. Updated affixes page to show what timezone is currently used for showing the date/hours on that page.

Wotuu added a commit that referenced this issue Oct 27, 2018

Merge pull request #72 from Wotuu/development
#62 Fixed infested voting being visible for non-logged in users.
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