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Sign upMapping MDT clones to enemies #95
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Wotuu commentedJan 4, 2019
MDT uses a different format for presenting enemies/NPCs than Keystone.guru. MDT has a list of NPCs, and each NPC contains a list of 'clones' which equal the enemies in keystone.guru.
The problem is that these 'clones' only consist of an X, Y, sublevel (floor) and a group number. Possibly the array index can be used as well. In order to map the clones to the enemies, we're going to have to map it based on these variables. I propose the following:
4.1. As for coupling, we can probably use the NPC id and the index of the clone.
This way, if a string is imported, we can match the user's selected enemies in MDT to keystone.guru enemies and save them appropriately.