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Mapping MDT clones to enemies #95
MDT uses a different format for presenting enemies/NPCs than Keystone.guru. MDT has a list of NPCs, and each NPC contains a list of 'clones' which equal the enemies in keystone.guru.
The problem is that these 'clones' only consist of an X, Y, sublevel (floor) and a group number. Possibly the array index can be used as well. In order to map the clones to the enemies, we're going to have to map it based on these variables. I propose the following:
This way, if a string is imported, we can match the user's selected enemies in MDT to keystone.guru enemies and save them appropriately.