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Instructions

  1. Start DSCM
  2. Start Dark Souls
  3. Enjoy Dark Souls Multiplayer :)

Automatic node finding

While DSCM-Net is active, it will automatically connect to players in the same area and in coop level range. Just have it running and enjoy working Dark Souls multiplayer.

Manual Connecting

You can also manually connect to a specific player like this:

  1. Make sure you are connected to less than 20 nodes. You might want to disable DCSM-Net, so you get less nodes.
  2. Copy the other player's steam profile URL or SteamID64 into the Target field.
  3. Click Attempt Connection
  4. After a few seconds, they should appear in the Active tab.
  5. You might want to add the player to your favorites by selecting them in the Active list and clicking Add Favorite
  6. Next time you can connect to the other player by double-clicking the favorites entry.

Troubleshooting

  • This program does not work with the beta version of Dark Souls. Opt out of the beta in steam settings:

    1. Right click on Dark Souls in your game library in steam
    2. Go to properties and locate the "betas" tab
    3. Select an option that says "none - opt out of all betas"
  • Make sure normal in-game variables for multiplayer activity are accounted for. Players commonly forget that:

    • The water must be drained in New Londo Ruins before the host can have any phantoms enter their world
    • Areas that still have yellow fog gates (the ones that get cleared after placing the Lord Vessel) don't allow multiplayer activity
  • Is your game crashing when getting invaded or trying to use someone's summon sign?

    • This is the namecrash bug, which is unrelated to this mod.
    • Run PvP Watchdog, because it fixes this problem (read Named Nodes section below).

Features

Hotkeys:
Ctrl + 1 = Toggle Node Drawing

Node Drawing

Enabling this shows a visualization of currently active connections.

  • You are represented with the large circle in the middle.
  • Other players are smaller circles that are connected to you with a line.
  • In-game proximity is represented here. If a player is near you in-game, like you're standing in the same spot in a level, your circles will be close to each other.
  • The fact that the player names are not drawn near the nodes they belong to is a known issue.

DSCM-Net

Due to constant problems with the default Steam matchmaking, DCSM contains its own matchmaking. All DSCM-Net clients report player info to a central location. You can have a look at this information in the DSCM-Net tab.

DSCM uses this information to automatically connect you to appropriate players. Note that your covenant (and whether you are wearing its ring) will be taken into account in this process.

Active Nodes Tab

This displays a detailed list of the players you're connected to. It also shows their location in-game, and if they're human, hollow, or a phantom of some kind.

This vastly helps with informing you if you have potential viable connections or not. Bear in mind it is not possible to know whether or not someone has their boss alive, so that aspect is still a guess from your end.

Row colors

The color of the row marks the usefulness that DSCM thinks that node has for you. That is based on Location, Soul Level, your Covenant and if you have your covenant ring equipped.

Nodes that you added manually are highlighted in bold.

MP Area column

This column shows the invasion zone the player is in. The wiki has further details.

Favorites and Recent Tabs

The recent tab will fill up with your 70 most recent connections. Favorites can be added from either your active node tab or recent tab. When starting DSCM and every 10 minutes after, DSCM will interact with a script created and hosted by Chronial that checks the online status of your Recent and favorite nodes (max 100 combined). Steam privacy settings can make a node appear offline when they are not.

Disable FPS Disconnects

DSCM now disables Dark Souls' check that will kick you offline when your FPS dips low.

Covenants

DSCM adapts its connection behaviour to your covenant.

  • The following covenants are considered coop covenants: Princess's Guard, Warrior of Sunlight, Way of White, no covenant
  • The following covenants are considered PvP covenants: Blade of the Darkmoon, Chaos Servant, Darkwraith, Forest Hunter, Gravelord Servant, Path of the Dragon

If you are in a coop covenant, DSCM will preferably connect you to people that are in the same area and within coop level of you. For PvP covenants, DSCM will also consider players that you can invade and that can invade you. Also:

  • If you are a Forest Hunter and have the Cat Covenant Ring equipped, you will be connected to people that are in Darkroot Garden and fulfill the level requirements for you invading them. This is indepedent of your own location.
  • If you are a Blade of the Darkmoon and have the Darkmoon Blade Covenant Ring equipped, you will be connected to people that are in Anor Londo and fulfill the level requirements for you invading them, in the hopes that their Anor Londo is dark and you can punish them for your sins. This is independent of your own location. If you don't have the ring equipped, then you are preferably connected to players that are in the same are as you and have Indictments.

Contact/ Bug Reports:

This program was created by Wulf, who can be found on reddit as /u/Wulf2k. As a backup you can try contacting /u/illusorywall or @illusorywall, but I can't help as much with the technical stuff.

Source code is available at: https://github.com/Wulf2k/DaS-PC-MPChan
Source code for the DSCM-Net server: https://github.com/Chronial/dscm-server


Brought to you by Lane Hatland (wulf2k@gmail.com).
With thanks to Illusorywall, Jellybaby44, Chronial, and many others.