[English](#English) # 子弹配置 > wiki 版本:`0.0.1`.0 路径:`ammo` - `ExplosiveAmmoDestroysBlock`(bool):具有爆炸属性的子弹是否能破坏方块 - `ExplosiveAmmoFire`(bool):具有爆炸属性的子弹是否能点燃周围 - `ExplosiveAmmoKnockBack`(bool):具有爆炸属性的子弹是否能造成击退 - `ExplosiveAmmoVisibleDistance`(整数):爆炸效果可视距离 - `PassThroughBlocks`(字符串列表):子弹可穿透的方块 - `DestroyGlass`(bool):子弹是否能破坏玻璃 - `IgniteBlock`(bool):子弹是否能点燃方块 - `IgniteEntity`(bool):子弹是否能点燃实体 - `GlobalBulletSpeedModifier`(浮点,0.01~20.0):全局子弹速度系数 ```toml [ammo] ExplosiveAmmoDestroysBlock = true ExplosiveAmmoFire = false ExplosiveAmmoKnockBack = true ExplosiveAmmoVisibleDistance = 192 PassThroughBlocks = [] DestroyGlass = true IgniteBlock = true IgniteEntity = true GlobalBulletSpeedModifier = 2.0 ``` # English > wiki verison: `0.0.1`.0 ## Ammo Config Path: `ammo` - `ExplosiveAmmoDestroysBlock` (bool): Whether ammo with explosive properties can break blocks - `ExplosiveAmmoFire` (bool): Whether ammo with explosive properties can set the surroundings on fire - `ExplosiveAmmoKnockBack` (bool): Whether ammo with explosive properties can add knockback effect - `ExplosiveAmmoVisibleDistance` (integer): The distance at which the explosion effect can be seen - `PassThroughBlocks` (string list): Blocks that the ammo can pass through - `DestroyGlass` (bool): Whether ammo can break glass - `IgniteBlock` (bool): Whether ammo can ignite blocks - `IgniteEntity` (bool): Whether ammo can ignite entities - `GlobalBulletSpeedModifier` (float, 0.01~20.0): Global bullet speed modifier, the initial speed of the bullet will be multiplied by this value ```toml [ammo] ExplosiveAmmoDestroysBlock = true ExplosiveAmmoFire = false ExplosiveAmmoKnockBack = true ExplosiveAmmoVisibleDistance = 192 PassThroughBlocks = [] DestroyGlass = true IgniteBlock = true IgniteEntity = true GlobalBulletSpeedModifier = 2.0 ```