[English](#English) # 重载指令 > wiki 版本:`0.0.1`.1 ## 服务端指令 ### 重载全部枪包 > _/customgun reload_ 重新加载全部枪包数据 - 在单人游戏中,该指令通过服务端线程触发,会同步等待客户端资源包重载完成后再执行服务端数据包重载,保证时序正确 ## 客户端指令 ### 重载客户端枪包 > _/customgun reload_client_ 重新加载客户端资产包 - 该指令直接在渲染线程触发资源包重载(异步,不阻塞),避免渲染线程死锁 - 本质上和原版 `F3`+`T` 行为一致,但更方便 # English > wiki verison: `0.0.1`.1 ## Server command ### Reload all gun packs > _/customgun reload_ Reload all gun pack data. - In singleplayer, this command is triggered via the server thread. It synchronously waits for the client resource pack reload to complete before executing the server datapack reload, ensuring correct ordering. ## Client command ### Reload client gun packs > _/customgun reload_client_ Reload client asset packs. - This command triggers resource pack reload directly on the render thread (async, non-blocking), avoiding a render-thread deadlock. - Functionally equivalent to vanilla `F3`+`T` but more convenient.