[English](#English) # 渲染配置 > wiki 版本:`0.0.1`.0 路径:`render` - `EnableLaserFadeOut`(bool):是否对激光应用淡出效果 - `GunLodRenderDistance`(整数):远距离模型显示距离,设为0则始终显示 - `BulletHoleParticleLife`(整数):弹孔粒子存在时间(tick) - `BulletHoleParticleFadeThreshold`(浮点,0.0~1.0):弹孔粒子渲染淡出阈值 - `CrosshairType`(枚举):持枪时的准星样式 - `EMPTY` - `DOT_1` - `CIRCLE_1`、`CIRCLE_2`、`CIRCLE_3` - `CROSS_1`、`CROSS_2`、`CROSS_3`、`CROSS_4`、`CROSS_5`、`CROSS_6` - `LINE_1`、`LINE_2`、`LINE_3` - `SQUARE_1`、`SQUARE_2`、`SQUARE_3`、`SQUARE_4`、`SQUARE_5`、`SQUARE_6` - `TRIDENT_1`、`TRIDENT_2` - `HitMarketStartPosition`(浮点,-1024.0~1024.0):命中标记的起始位置 - `HeadShotDebugHitbox`(bool):是否显示爆头判定碰撞箱 - `GunHUDEnable`(bool):是否显示枪械HUD - `KillAmountEnable`(bool):是否显示击杀数 - `KillAmountDurationSecond`(浮点):击杀数显示持续时间(秒) - `TargetRenderDistance`(整数):目标最远渲染距离 - `FirstPersonBulletTracerEnable`(bool):是否渲染第一人称曳光弹轨迹 - `DisableInteractHudText`(bool):禁用屏幕中央的交互HUD文本 - `AutoSelectGunSmithTableFilter`(bool):手持枪械/配件/子弹打开改装台时是否自动选择过滤 - `DamageCounterResetTime`(整数,≥10):伤害计数器重置时间(毫秒) - `DisableMovementAttributeFov`(bool):持枪时禁用移动速度属性对FOV的影响 - `EnableGunLocationInTooltip`(bool):启用高级提示框时在提示框中显示枪械位置 - `EnableBlockEntityTranslucent`(bool):渲染方块实体时启用半透明 ```toml [render] EnableLaserFadeOut = true GunLodRenderDistance = 0 BulletHoleParticleLife = 400 BulletHoleParticleFadeThreshold = 0.98 CrosshairType = "DOT_1" HitMarketStartPosition = 4.0 HeadShotDebugHitbox = false GunHUDEnable = true KillAmountEnable = true KillAmountDurationSecond = 3.0 TargetRenderDistance = 128 FirstPersonBulletTracerEnable = true DisableInteractHudText = false AutoSelectGunSmithTableFilter = true DamageCounterResetTime = 2000 DisableMovementAttributeFov = true EnableGunLocationInTooltip = true EnableBlockEntityTranslucent = false ``` # English > wiki verison: `0.0.1`.0 ## Render Config Path: `render` - `EnableLaserFadeOut` (bool): Whether to apply fadeout effect on the laser beam - `GunLodRenderDistance` (integer): How far to display the LOD model, 0 means always display - `BulletHoleParticleLife` (integer): The existence time of bullet hole particles, in ticks - `BulletHoleParticleFadeThreshold` (float, 0.0~1.0): The threshold for fading out when rendering bullet hole particles - `CrosshairType` (enum): The crosshair when holding a gun - `EMPTY` - `DOT_1` - `CIRCLE_1`, `CIRCLE_2`, `CIRCLE_3` - `CROSS_1`, `CROSS_2`, `CROSS_3`, `CROSS_4`, `CROSS_5`, `CROSS_6` - `LINE_1`, `LINE_2`, `LINE_3` - `SQUARE_1`, `SQUARE_2`, `SQUARE_3`, `SQUARE_4`, `SQUARE_5`, `SQUARE_6` - `TRIDENT_1`, `TRIDENT_2` - `HitMarketStartPosition` (float, -1024.0~1024.0): The starting position of the hit marker - `HeadShotDebugHitbox` (bool): Whether to display the head shot's hitbox - `GunHUDEnable` (bool): Whether to display the gun's HUD - `KillAmountEnable` (bool): Whether to display the kill amount - `KillAmountDurationSecond` (float): The duration of the kill amount, in seconds - `TargetRenderDistance` (integer): The farthest render distance of the target, including minecarts type - `FirstPersonBulletTracerEnable` (bool): Whether to render first person bullet trail - `DisableInteractHudText` (bool): Disable the interact HUD text in the center of the screen - `AutoSelectGunSmithTableFilter` (bool): Whether to automatically select the gun smith table's held item filter - `DamageCounterResetTime` (integer, ≥10): Max time the damage counter will reset - `DisableMovementAttributeFov` (bool): Disable the FOV effect from the movement speed attribute while holding a gun - `EnableGunLocationInTooltip` (bool): Enable the display of the gun location in the tooltip when Advanced Tooltip is enabled - `EnableBlockEntityTranslucent` (bool): Enable translucent while rendering block entities ```toml [render] EnableLaserFadeOut = true GunLodRenderDistance = 0 BulletHoleParticleLife = 400 BulletHoleParticleFadeThreshold = 0.98 CrosshairType = "DOT_1" HitMarketStartPosition = 4.0 HeadShotDebugHitbox = false GunHUDEnable = true KillAmountEnable = true KillAmountDurationSecond = 3.0 TargetRenderDistance = 128 FirstPersonBulletTracerEnable = true DisableInteractHudText = false AutoSelectGunSmithTableFilter = true DamageCounterResetTime = 2000 DisableMovementAttributeFov = true EnableGunLocationInTooltip = true EnableBlockEntityTranslucent = false ```