[English](#English) # 声音配置 > wiki 版本:`0.0.1`.0 路径:`sound` - `HitSoundConcurrencyLimit`(整数,0~128):同一实体同一声效ID的命中标记声音最大并发数,0表示不限制 - `DefaultSoundConcurrencyLimit`(整数,0~128):同一实体同一声效ID的普通枪械声音最大并发数,0表示不限制 - `HighFrequencySoundConcurrencyLimit`(整数,0~128):同一实体同一声效ID的高频枪械声音(射击和动画关键帧声音)最大并发数,0表示不限制 - `FirstPersonAnimationSoundTracking`(bool):第一人称动画关键帧声音使用非相对实体跟踪世界声源 ```toml [sound] HitSoundConcurrencyLimit = 1 DefaultSoundConcurrencyLimit = 2 HighFrequencySoundConcurrencyLimit = 4 FirstPersonAnimationSoundTracking = false ``` # English > wiki verison: `0.0.1`.0 ## Sound Config Path: `sound` - `HitSoundConcurrencyLimit` (integer, 0~128): Max active hit marker sounds for the same entity and sound id; 0 disables this limit - `DefaultSoundConcurrencyLimit` (integer, 0~128): Max active normal gun sounds for the same entity and sound id; 0 disables this limit - `HighFrequencySoundConcurrencyLimit` (integer, 0~128): Max active high-frequency gun sounds for the same entity and sound id; 0 disables this limit - `FirstPersonAnimationSoundTracking` (bool): Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds ```toml [sound] HitSoundConcurrencyLimit = 1 DefaultSoundConcurrencyLimit = 2 HighFrequencySoundConcurrencyLimit = 4 FirstPersonAnimationSoundTracking = false ```