[English](#English) # 同步配置 > wiki 版本:`0.0.1`.1 ## 交互键 路径:`interact_key` - `InteractKeyWhitelistBlocks`(字符串列表):按下交互键时允许交互的白名单方块 - `InteractKeyWhitelistEntities`(字符串列表):按下交互键时允许交互的白名单实体 - `InteractKeyBlacklistBlocks`(字符串列表):按下交互键时阻止交互的黑名单方块 - `InteractKeyBlacklistEntities`(字符串列表):按下交互键时阻止交互的黑名单实体 ```toml [interact_key] InteractKeyWhitelistBlocks = [] InteractKeyWhitelistEntities = [] InteractKeyBlacklistBlocks = [] InteractKeyBlacklistEntities = [] ``` ## 基础系数 路径:`base_multiplier` - `DamageBaseMultiplier`(浮点,≥0.0):所有基础伤害数值乘以该系数 - `ArmorIgnoreBaseMultiplier`(浮点,≥0.0):所有穿甲伤害数值乘以该系数 - `HeadShotBaseMultiplier`(浮点,≥0.0):所有爆头伤害数值乘以该系数 - `WeightSpeedMultiplier`(浮点,≥-1.0):每公斤重量减少的速度百分比,设为负数则禁用 ```toml [base_multiplier] DamageBaseMultiplier = 1.0 ArmorIgnoreBaseMultiplier = 1.0 HeadShotBaseMultiplier = 1.0 WeightSpeedMultiplier = 0.015 ``` ## 杂项 路径:`misc` - `HeadShotAABB`(字符串列表):实体爆头判定碰撞箱 - `AmmoBoxStackSize`(整数,≥1):子弹盒可容纳的子弹最大堆叠数 - `ClientGunPackDownloadUrls`(字符串列表):已弃用,使用原版服务端资源包 - `EnableProne`(bool):是否允许玩家使用趴下功能 - `EnableDefaultGunSmithTableFilter`(bool):是否启用默认枪械改装台的配方限制 - `ServerShootNetworkCheck`(bool):[调试] 是否在服务端执行射击时的网络校验 - `ServerShootCooldownCheck`(bool):[调试] 是否在服务端执行射击冷却校验 ```toml [misc] HeadShotAABB = [] AmmoBoxStackSize = 3 ClientGunPackDownloadUrls = [] EnableProne = true EnableDefaultGunSmithTableFilter = true ServerShootNetworkCheck = true ServerShootCooldownCheck = true ``` # English > wiki verison: `0.0.1`.1 ## Sync Config ### Interact Key Path: `interact_key` - `InteractKeyWhitelistBlocks` (string list): Whitelist blocks that can be interacted with when the interact key is pressed - `InteractKeyWhitelistEntities` (string list): Whitelist entities that can be interacted with when the interact key is pressed - `InteractKeyBlacklistBlocks` (string list): Blacklist blocks that cannot be interacted with when the interact key is pressed - `InteractKeyBlacklistEntities` (string list): Blacklist entities that cannot be interacted with when the interact key is pressed ```toml [interact_key] InteractKeyWhitelistBlocks = [] InteractKeyWhitelistEntities = [] InteractKeyBlacklistBlocks = [] InteractKeyBlacklistEntities = [] ``` ### Base Multiplier Path: `base_multiplier` - `DamageBaseMultiplier` (float, ≥0.0): All base damage numbers are multiplied by this factor - `ArmorIgnoreBaseMultiplier` (float, ≥0.0): All armor ignore damage numbers are multiplied by this factor - `HeadShotBaseMultiplier` (float, ≥0.0): All head shot damage numbers are multiplied by this factor - `WeightSpeedMultiplier` (float, ≥-1.0): The movement speed will decrease per kg of weight; set a negative value to disable ```toml [base_multiplier] DamageBaseMultiplier = 1.0 ArmorIgnoreBaseMultiplier = 1.0 HeadShotBaseMultiplier = 1.0 WeightSpeedMultiplier = 0.015 ``` ### Misc Path: `misc` - `HeadShotAABB` (string list): The entity's head hitbox during the headshot - `AmmoBoxStackSize` (integer, ≥1): The maximum stack size of ammo that the ammo box can hold - `ClientGunPackDownloadUrls` (string list): Deprecated. Use vanilla server resource pack - `EnableProne` (bool): Whether players are allowed to use the prone feature - `EnableDefaultGunSmithTableFilter` (bool): Enable the recipe limit of the default gunsmith table - `ServerShootNetworkCheck` (bool): [Debug] Do server-side network check while shooting - `ServerShootCooldownCheck` (bool): [Debug] Do server-side shoot cooldown check ```toml [misc] HeadShotAABB = [] AmmoBoxStackSize = 3 ClientGunPackDownloadUrls = [] EnableProne = true EnableDefaultGunSmithTableFilter = true ServerShootNetworkCheck = true ServerShootCooldownCheck = true ```